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sound alias for "specialist bonus achieved"

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Опубликовано:

anyone has the sound alias for "specialist bonus achieved"?

Опубликовано:
Just look it up in the iwd files and then check if it is the same as the material name in material.txt which can be found in the iw5 GSC pack DUKIP posted some time ago.

i looked up on the iwd files, but i couldnt find the file or name.. and could you link me up with that GSC pack?

Опубликовано:
Just look it up in the iwd files and then check if it is the same as the material name in material.txt which can be found in the iw5 GSC pack DUKIP posted some time ago.

i looked up on the iwd files, but i couldnt find the file or name..

quite sure it should be in localized_.iwd

Опубликовано:
Just look it up in the iwd files and then check if it is the same as the material name in material.txt which can be found in the iw5 GSC pack DUKIP posted some time ago.

i looked up on the iwd files, but i couldnt find the file or name.. and could you link me up with that GSC pack?

 

Gsc's dl link: viewtopic.php?f=41&t=11981&p=91238&hilit=Mw3+gsc#p91238

 

i will look for that sound tomorrow. I am also not even sure if sounds have material names lol. I will also look into that tomorrow ;)

Опубликовано:

well i found one but the sound isnt playing, heres the code:

player.Call("playLocalSound", "US_1mc_achieve_bonus_01");

Опубликовано:
well i found one but the sound isnt playing, heres the code:

player.Call("playLocalSound", "US_1mc_achieve_bonus_01");

 

You checked if sounds have material names?

 

material names?

Опубликовано:
well i found one but the sound isnt playing, heres the code:

player.Call("playLocalSound", "US_1mc_achieve_bonus_01");

 

You checked if sounds have material names?

 

material names?

I think he means sound alias names... you can't just use the sound filename in the code... you have to know the name of the soundalias... I should dump that sometime....

Опубликовано:
well i found one but the sound isnt playing, heres the code:

player.Call("playLocalSound", "US_1mc_achieve_bonus_01");

 

You checked if sounds have material names?

 

material names?

I think he means sound alias names... you can't just use the sound filename in the code... you have to know the name of the soundalias... I should dump that sometime....

 

OK, then how do i get the sound alias name for that sound file ( i looked in the GSC files and didnt find anything )

Опубликовано:
US_1mc_achieve_specialty_bonus

May i ask where you found that?

Опубликовано:
localized_common_mp.ff

And, how do i open a .ff file properly?

Опубликовано:
refer to vital rule #1

viewtopic.php?f=3&t=3

But dude i need to see names for other sound aliases.

Опубликовано:
Anyways if you haven't found it yet: "IC_1mc_achieve_specialty_bonus"

ty dude, buy i had found it already

Опубликовано:
Anyways if you haven't found it yet: "IC_1mc_achieve_specialty_bonus"

apadayo said that 5 posts ago?

Опубликовано:
Anyways if you haven't found it yet: "IC_1mc_achieve_specialty_bonus"

apadayo said that 5 posts ago?

Actually there is a sound for every fraction. Apadayo mentioned the 'US_*' while the quoted one is 'IC_*'. I'm not sure if there is any difference for this sound but for example when looking at spawn music (or defeat music) there are different kind of melodies.

Опубликовано:
Anyways if you haven't found it yet: "IC_1mc_achieve_specialty_bonus"

apadayo said that 5 posts ago?

Actually there is a sound for every fraction. Apadayo mentioned the 'US_*' while the quoted one is 'IC_*'. I'm not sure if there is any difference for this sound but for example when looking at spawn music (or defeat music) there are different kind of melodies.

 

Yup that is correct these differ too.

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