[Coding] Giving Random Weapon to Spawned Player
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as Requested by Camelot115 I've Made this Tutorial...
1)start PlayerConnected
2)Start Spawned Player
3)now use this
void GiveRandomWeapon(case Case); { Switch (Case) { case 1: Player.GiveWeapon("SomeWeapon"); break; case 2: player.GiveWeapon("name"); break; case 3: Player.GiveWeapon("name"); Case 4: Player.GiveWeapon("name"); break; } //like that do all 10 }4)Generate a Random Weapon/Number
5)on Spawned Player
Correct me If I'm Wrong Somewhere (I just Guessed. not tested yet....)
Credits : meh