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Опубликовано:

when did call of duty have sprays

 

oh, that type of spray

Опубликовано:

So I have been experimenting with this:

 

            PlayerConnected += new Action(entity =>
           {

               entity.OnNotify("weapon_fired", (dude, weaponName) =>
                   {
                       if (weaponName.ToString().Contains("dragunov") || weaponName.ToString().Contains("rsas") || weaponName.ToString().Contains("barrett"))
                       {
                           dude.Call("stunplayer", 1);
                           AfterDelay(500, () =>
                           {
                               dude.Call("stunplayer", 0);
                           });
                       }
                   });
           });

 

But to be honest with you it kinda sucks since it also disables reloading.

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