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Опубликовано:

Config file

// Modern Warfare 3 Server Configuration


//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)

// Specify server configuration file (this file)
//+set sv_config "filename" (default "server.cfg")

// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 1

// Open game port (Steam-visible server game port)
//+set net_queryPort 27014

// Secure game port
//+set net_port 27015

// Steam authentication port
//+set net_authPort 8766

// Steam master server (server browser) port
//+set net_masterServerPort 27016



//////////////////////////////////////////////////////////
// Server.cfg-configurable settings

// log files (untested)
seta g_log "game_mp.log"

// Server host name. This should always be set by the server admin.
seta sv_hostname "Modern Warfare 3"

// Dedicated server play list (DSPL) specifying server map rotation.
//    Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"

// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 16

// Server password. If set, users will be prompted on join attempt.
seta g_password ""

// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0

// Password for the private slots on this server. If set, users will be prompted on join attempt.
//    Users providing this password will have access to all slots.
//    Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword "" 

// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password ""

// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 2

// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1

// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0

// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 120

// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300

// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1

 

 

default.dspl file

// Modern Warfare 3 dedicated server default playlist

//format is 
//, , 

//
//    Standard Maps:
//mp_alpha - Lockdown
//mp_bootleg - Bootleg
//mp_bravo - Mission
//mp_carbon - Carbon
//mp_dome - Dome
//mp_exchange - Downturn
//mp_hardhat - Hardhat
//mp_interchange - Interchange
//mp_lambeth - Fallen
//mp_mogadishu - Bakaara
//mp_paris - Resistance
//mp_plaza2 - Arkaden
//mp_seatown - Seatown
//mp_radar - Outpost
//mp_underground - Underground
//mp_village - Village
//mp_terminal - Terminal

//    DLC Maps:
//mp_cement - Foundation
//mp_italy - Piazza
//mp_meteora - Sanctuary
//mp_morningwood - Black Box
//mp_overwatch - Overwatch
//mp_park - Liberation
//mp_qadeem - Oasis

//    Face-off Maps:
//mp_aground_ss - Aground
//mp_courtyard_ss - Erosion
//mp_hillside_ss - Getaway
//mp_restrepo_ss - Lookout


//These are the default dsr files included with the game.
//If you wish to use your own, place it in the admin folder and use it just like the rest.
//TDM_default 	(Team Deathmatch)
//DOM_default 	(Domination)
//CTF_default 	(Capture The Flag)
//DZ_default  	(Drop Zone)
//FFA_default 	(Free For All)
//GG_default	(Gun Game)
//HQ_default	(Headquarters)
//INF_default	(Infected)
//JUG_default	(Juggernaut)
//KC_default	(Kill Confirmed)
//OIC_default	(One In The Chamber)
//SAB_default	(Sabotage)
//SD_default	(Search and Destroy)
//TDEF_default	(Team Defender)
//TJ_default	(Team Juggernaut)

// Weight (1->1000)
// Selection is weighted random (higher weights increase selection chance)

// This is the actual rotation. Set it like this: ,,
// Included in this conifg are 2 examples: TDM on any map and FFA on Dome only.

*,TDM_default,1
mp_bootleg,DOM_default,1
*,TDEF_default,1000
mp_bravo,JUG_default,1
mp_dome,FFA_default,1

 

 

Hello Guys, I am trying to change server map and gametype of my server but i am failed to do that so plz help me,

I tried every thing but not worked,

my server is keep loading gametype tdef You can check my config file and default.dspl file

I get this when i start iw5m-server.exe

 

Welcome to IW5M r29.
http://fourdeltaone.net/ for help and support 
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile dlc2_ui_mp
Loading fastfile dlc1_ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Succeeded reading from default.dspl
Loaded 5 map entries
Loading DSR "TDEF_default.dsr"...
Loading Succeeded for DSR "TDEF_default.dsr"
-----------------------------------
Spawning server on map mp_dome and gametype tdef
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
Loading fastfile patch_mp_dome
Loading fastfile mp_dome
[scriptLoader] Loading script GameLog v1.1.0.29
[scriptLoader] Loading script TestScript v1.1.0.29
Spawn server (mp_dome, tdef) complete.
-----------------------------------
Succeeded reading from default.dspl
Loaded 5 map entries
Loading DSR "DOM_default.dsr"...
Loading Succeeded for DSR "DOM_default.dsr"
-----------------------------------
Spawning server on map mp_alpha and gametype dom
Loading fastfile patch_mp_alpha
Loading fastfile mp_alpha
[scriptLoader] Loading script GameLog v1.1.0.29
[scriptLoader] Loading script TestScript v1.1.0.29
Spawn server (mp_alpha, dom) complete.
-----------------------------------
Succeeded reading from default.dspl
Loaded 5 map entries
Loading DSR "TDEF_default.dsr"...
Loading Succeeded for DSR "TDEF_default.dsr"
* rotation tried to go to invalid map mp_morningwood
-----------------------------------
Spawning server on map mp_bravo and gametype tdef
Loading fastfile patch_mp_bravo
Loading fastfile mp_bravo
[scriptLoader] Loading script GameLog v1.1.0.29
[scriptLoader] Loading script TestScript v1.1.0.29
Spawn server (mp_bravo, tdef) complete.
-----------------------------------

Featured Replies

Опубликовано:

31 Views Still No Reply, I followed The Guide Properly but not Worked.

My Server is Loading TDef Mode and Random Map ONly, My Server is not loading that map and mode which i set in default.dspl

So please Help me to sort it out..

check my server.cfg and deafult.dspl file at first post..

Loaded 5 map entries
Loading DSR "TDEF_default.dsr"...
Loading Succeeded for DSR "TDEF_default.dsr"
* rotation tried to go to invalid map mp_overwatch
-----------------------------------
Spawning server on map mp_interchange and gametype tdef

Опубликовано:
31 Views Still No Reply, I followed The Guide Properly but not Worked.

My Server is Loading TDef Mode and Random Map ONly, My Server is not loading that map and mode which i set in default.dspl

So please Help me to sort it out..

check my server.cfg and deafult.dspl file at first post..

Loaded 5 map entries
Loading DSR "TDEF_default.dsr"...
Loading Succeeded for DSR "TDEF_default.dsr"
* rotation tried to go to invalid map mp_overwatch
-----------------------------------
Spawning server on map mp_interchange and gametype tdef

Do you have mp_overwatch.ff in your servers IW5M/zone/dlc/ folder?

Опубликовано:

No i don't have, why my server is loading random maps and tdef mode ? ,

and t i want to set map Dome and Mode TDM how do i set it ?

Опубликовано:

Problem Solved

Опубликовано:

pls tell us how u solved the problem i have the same.

Опубликовано:

I doubt that was his fix: Look again at the dspl -> TDEF with 1000...

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