[HELP] GSC load order
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Target: I want to edit some gsc script.
In regular mw2 I look through patch_mp and if There are no required script, I am going to extract it from common_mp.
But when I want to do same action with script in 4d1, I'm stucking. There are common_mp, patch_mp, patch_alter_mp and m2demo. For example, I want to edit _killstreaks.gsc. I notice this script in common_mp, patch_mp, patch_alter_mp and m2demo. Then I made an empty mod and loaded the game. I saw in console:
Am I right if I'll say that _killstreaks.gsc is looked for in test_mod.iwd. Then, if it not there, script is looked for in test_mod folder. Then, if it not there again, script is looked for in m2demo folder. And further down "the list". So last place for looking the script is dlc2_ui_mp?
But I misstaked at saying "lookng for". I mean, a couple of scripts loaded from mod.iwd (e.g it contains modified script1337.gsc), then from mod folder, then from m2demo (and if there is original script1337.gsc, it will be ignored because the game loaded this script before), etc.
Am I right? I just don't want to miss something and edit OLD script which isn't even used in game.
Sorry for English. I'm poor Russian from Siberia. My personal friendly bear don't want to explain me gsc things.