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Trying to think of a way to execute something AFTER the Infected countdown is done.
{ //Call("precachemodel", "ac130_coop"); PlayerConnected += new Action(entity => { entity.SpawnedPlayer += new Action(() => { spawnInfected(entity); }); }); }This was back last year when IS first came out. I'm trying to think of a way to properly change it to run spawnInfected until the infected countdown is over. I was thinking of onnotify but don't know the code for it. Anyone got any suggestions?