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Dedicated Server - Servername is "Cod4Host" ?

Featured Replies

Опубликовано:

Hello.

I want to set up an dedicated server ,all is working but when i want to change from "war" to "sd" it isnt working and my Servername is Cod4Host but i changed it !

Anyone can help me ?

Опубликовано:

I edited it,but it doesnt want to change !

Опубликовано:

wait please :D

i use this :

 

////////////////////////////////////////////////////////////
///  	FourDeltaOne IW4M Server Configuration file 	 ///
////////////////////////////////////////////////////////////


//////////////////////////////////////////////////
// SERVER NAME & COLORS	TIPS			//
//////////////////////////////////////////////////
//						//
// ^1 = Red 					//
// ^2 = Green 					//
// ^3 = Yellow					//
// ^4 = Blue 					//
// ^5 = Cyan					//
// ^6 = Pink					//
// ^7 = White					//
// ^8 = Random Color				//
// ^9 = Grey					//
// ^0 = Black					//
//						//
// Hostname Example: ^5I ^6AM ^2LAZY		//
//						//
//////////////////////////////////////////////////

set sv_hostname "#^4[DBZ]^3DryBreadZ ^1iSnipe-^9Server" 	// Please put a server host name here

//////////////////////////////////////////////////
// MASTERSERVER CONFIGURATION			//
//////////////////////////////////////////////////
//If you wish to not share your server to other //
//clients then remove the address. 		//
//Example sv_master# ""				//
//						//
//////////////////////////////////////////////////

set sv_master2 "master.alterrev.net"		// aRev client (sv_master2 "" to disable this)
set sv_master3 "server.iw4play.de"		// IW4Play Client (sv_master3 "" to disable this)

//////////////////////////////////////////////////
// INFO						//
//////////////////////////////////////////////////

sets _Admin "[DBZ]KringeliZe"				// Your username.
sets _Email "xentus.xentis@web.de"		// E-mail address. you can leave blank
sets _Website "http://fourdeltaone.net"		// Website
sets _Location "EU - West"			// Location


//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION			//
//////////////////////////////////////////////////

set rcon_password "" 				// Access to your server to change stuff remotely. empty = disabled
set privateMatch_serverPassword "" 		// Password Protected Game. Leave blank if you want players to join
set sv_allowClientConsole "1"			// Enable or Disable players ability to access server commands
set party_maxplayers "18"			// Maximum players that can't enter server
set sv_maxPing "300" 				// maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0)
set sv_timeout "20" 				// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" 			// How many times you can try to reconnect
set g_inactivity "120" 				// Enable or Disable auto kick feature for idle/AFK players
set g_inactivitySpectator "180" 		// time in seconds before a spectator gets kicked
set g_logSync "1" 				// 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" 			// Gamelog filename
set com_logFilter "1"				// Removes ~95% of unneeded lines from the log.
set sv_pure "0"					// verifying cilent files
set sv_sayName "^7[DBZ]Bot" 			// name server-side 'say' commands show up as
set iw4m_suicideMsg "1"				// custom suicide messages
set sv_floodProtect "3"				// Chat Spam Protection
set sv_kickBanTime "300"			// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set iw4m_secure "1"				// Enable checking of 'clean' client status
set iw4m_remoteKick "1"				// Allow the master server to kick unclean clients automatically
set iw4m_onelog "1"				// games_mp.log will always be created on m2demo folder, even if you run or change mods.
set scr_game_objectiveStreaks "1"     		// 1 = Turn on chopper, AC130 and nukes. 0 = Turn them off 


//////////////////////////////////////////////////
// VOTING CONFIGURATION				//
//////////////////////////////////////////////////

set g_voteBanRatio "0.80"			// Ratio required for voteban		
set g_voteKickRatio "0.60"			// Ratio required for votekick
set g_voteBankMin "4"				// Minimum votes required for voteban. -1 to disable.
set g_voteKickMin "4"				// Minimum votes required for votekick. -1 to disable
set g_voteBanDelay "30"				// Time in seconds after game init before voteban is allowed
set g_voteKickDelay "30"			// Time in seconds after game init before votekick is allowed
set g_voteBanLimit "3"				// Maximum amount of votebans allowed per player
set g_voteKickLimit "3"				// Maximum amount of votekicks allowed per player		


//////////////////////////////////////////////////
// BASE GAME CONFIGURATION 			//
//////////////////////////////////////////////////
//						//
// war - Team Deathmatch			//
// dm - Free-for-all				//
// dom - Domination				//
// koth - Headquarters				//
// sab - Sabotage				//
// sd - Search and Destroy			//
// arena - Arena				//
// dd - Demolition				//
// ctf - Capture the Flag			//
// oneflag - One-Flag CTF			//
// gtnw - Global Thermo-Nuclear War		//
// oitc - one in the chamer			//
// gg - Gun Game				//
// ss - Sharp Shooter				//
//						//
//////////////////////////////////////////////////

set g_gametype "sd" 				//Choose a gametype from the list above.

set scr_player_forcerespawn "1" 		// Players respawn automatically after being fragged
set scr_thirdperson "0" 			// third-person mode
set scr_game_hardpoints "1" 			// Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"		// Allow Attack Helicopters
set scr_hardpoint_allowuav "1"			// Allow UAV
set scr_hardpoint_allowartillery "1"		// Allow Airstrikes
set scr_game_perks "1" 				// Allow players to have perks
set scr_game_allowkillcam "1" 			// Allow Killcam.
set scr_nukeTimer "10"				// Timer when nuke goes off
set scr_diehard "0" 				// die-hard mode
set scr_teambalance "1" 			// Enable or Disable auto balance.
set scr_game_spectatetype "2" 			// Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
set scr_player_suicidespawndelay "0" 		// Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"			// Sprint time, duration a player can run.


//////////////////////////////////////////////////
// HARDCORE CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for some hardcore	//
// by removing the // before each set dvar.	//
//////////////////////////////////////////////////

// set g_hardcore "1"				// Enable or Disable Hardcore Mode.
// set ui_hud_hardcore "1"			// Heads up display.
// set scr_hardcore "1"				// Enable or Disable Hardcore Mode.
// set scr_game_deathpointloss "0"		// Points Loss on death XP.
// set scr_game_onlyheadshots "1" 		// Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// set scr_player_maxhealth "30"		// Percent of Health players will have on Respawn.
// set scr_team_fftype "1" 			// Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
// set scr_player_healthregentime "0"		// Time it takes you to recover damage.
// set scr_team_kickteamkillers "0" 		// Anyone who team kills, gets kicked automatically if you enable this feature.
// set scr_team_teamkillspawndelay "20"		// Team Killer gets a respawn penalty of specified seconds (20).


//////////////////////////////////////////////////
// AIRDROP CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_ac130 "3"			
// set scr_airdrop_ammo "17"
// set scr_airdrop_counter_uav "15"
// set scr_airdrop_emp "1"
// set scr_airdrop_harrier_airstrike "7"
// set scr_airdrop_helicopter "7"
// set scr_airdrop_helicopter_flares "5"
// set scr_airdrop_helicopter_minigun "3"
// set scr_airdrop_nuke "0"
// set scr_airdrop_precision_airstrike "11"
// set scr_airdrop_predator_missile "12"
// set scr_airdrop_sentry "12"
// set scr_airdrop_stealth_airstrike "5"
// set scr_airdrop_uav "17"


//////////////////////////////////////////////////
// EMERGENCY AIRDROP CONFIGURATION		//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_mega_ac130 "2"
// set scr_airdrop_mega_ammo "12"
// set scr_airdrop_mega_counter_uav "16"
// set scr_airdrop_mega_emp "0"
// set scr_airdrop_mega_harrier_airstrike "5"
// set scr_airdrop_mega_helicopter "5"
// set scr_airdrop_mega_helicopter_flares "3"
// set scr_airdrop_mega_helicopter_minigun "2"
// set scr_airdrop_mega_nuke "0.5"
// set scr_airdrop_mega_precision_airstrike "10"
// set scr_airdrop_mega_predator_missile "14"
// set scr_airdrop_mega_sentry "16"
// set scr_airdrop_mega_stealth_airstrike "3"
// set scr_airdrop_mega_uav "12"


//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_dm_scorelimit "10000"			// Score limit to win the game.
set scr_dm_timelimit "15" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dm_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dm_promode "0" 


//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_war_scorelimit "7500" 			// Score limit to win the game.
set scr_war_timelimit "30" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_war_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_war_promode "0" 			
set scr_war_roundlimit "1" 			// Rounds per game.
set scr_war_winlimit "1" 			// amount of wins needed to win a round-based game


//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dom_scorelimit "200"			// Score limit to win the game.
set scr_dom_timelimit "60" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dom_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dom_promode "0"
set scr_dom_roundlimit "1" 			// Rounds per game
set scr_dom_winlimit "1" 			// amount of wins needed to win a round-based game


//////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dd_scorelimit "2"			// Score limit needed to win.
set scr_dd_timelimit "2.5"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dd_roundswitch "1" 			// Rounds before the teams switch the sides.
set scr_dd_bombtimer "45"			// Time the bomb takes to detonate.
set scr_dd_defusetime "5" 			// Time taken to defuse the bomb.
set scr_dd_extratime "3"				
set scr_dd_numlives "0"				// Lives per player 0 for unlimited.
set scr_dd_planttime "5" 			// Time it takes to plant a bomb in seconds.
set scr_dd_roundlimit "3"			// Rounds the game is limited to, if there are no winners.
set scr_dd_playerrespawndelay "0"		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dd_promode "0"


//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_sd_scorelimit "4"			// Score limit required to win the game.
set scr_sd_timelimit "4"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_sd_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" 		// Delay for first respawn.
set scr_sd_numlives "1"				// Number of lives per player per game.
set scr_sd_roundlimit "0" 			// Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" 			// amount of wins needed to win a round-based game
set scr_sd_roundswitch "1"			// after X rounds, switch sides
set scr_sd_bombtimer "45"			// Time taken for the bomb to detonate.
set scr_sd_defusetime "5"			// Time taken to defuse the bomb.
set scr_sd_multibomb "0" 			// allow multiple people to 'have the bomb'
set scr_sd_planttime "5"
set scr_sd_promode "0"


//////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_sab_scorelimit "0"			// Score limit to win the match.
set scr_sab_timelimit "10"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_sab_bombtimer "45"			// Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5"			// Time taken to defuse the bomb.
set scr_sab_hotpotato "0" 			// One bomb that the teams must fight over. One defending and one have to plant at the site.
set scr_sab_numlives "0" 			// Number of lives players get.
set scr_sab_planttime "2.5" 			// Time taken to plant the bomb.
set scr_sab_playerrespawndelay "7.5"		// Time before respawn.
set scr_sab_roundlimit "1" 			// Rounds per game.
set scr_sab_roundswitch "1"			// Rounds needed to be played before the teams switch sides.
set scr_sab_waverespawndelay "0" 		// Time delay for first respawn before the game.
set scr_sab_promode "0"


//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_ctf_scorelimit "3"			// Target score before the round ends.
set scr_ctf_timelimit "10"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_ctf_numlives "0"			// Number of lives per player 0 for unlimited.
set scr_ctf_playerrespawndelay "0" 		// Respawn wait in seconds.
set scr_ctf_roundlimit "1"			// How many rounds match would last.
set scr_ctf_roundswitch "1"			// Rounds before the teams switch sides.
set scr_ctf_waverespawndelay "10"

//////////////////////////////////////////////////
// ONE FLAG GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_oneflag_scorelimit "1"			// Target score before the round ends.
set scr_oneflag_timelimit "3"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_oneflag_numlives "0"			// Number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0" 		// Respawn wait in seconds.
set scr_oneflag_roundlimit "1"			// How many rounds match would last.
set scr_oneflag_roundswitch "1"			// Rounds before the teams switch sides.
set scr_oneflag_waverespawndelay "0"


//////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_koth_scorelimit "250" 			// Score limit to win the game.
set scr_koth_timelimit "10" 			// Duration in minutes the game will continue if the score isn't reached.

set scr_koth_numlives "0"			// Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0"		// Players respawn wait.
set scr_koth_roundlimit "1" 			// Rounds to be played.
set scr_koth_roundswitch "1" 			// Rounds to be played before teams switch sides.
set scr_koth_winlimit "1"			// rounds per game
set scr_koth_waverespawndelay "0"		// First respawn delay for each round.
set koth_proMode "0"

//////////////////////////////////////////////////
// ARENA GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_arena_scorelimit "1"			// Score limit to win the game.
set scr_arena_timelimit "2.5"			// Duration in minutes the game will continue if the score isn't reached.

set scr_arena_numlives "1"			// Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0"			// Rounds to be played.
set scr_arena_roundswitch "3"			// Rounds before the teams switch sides.
set scr_arena_winlimit "4"			// rounds per game
set scr_arena_promode "0"


//////////////////////////////////////////////////
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS	//
//////////////////////////////////////////////////

set scr_gtnw_scorelimit "100"			// Score limit to win the game.
set scr_gtnw_timelimit "6"			// Duration in minutes the game will continue if the score isn't reached.

set scr_gtnw_numlives "0"			// Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0"		// Players respawn wait.
set scr_gtnw_roundlimit "1"			// Rounds to be played.
set scr_gtnw_roundswitch "0"			// Rounds before the teams switch sides.
set scr_gtnw_waverespawndelay "0"		// First respawn delay for each round.
set scr_gtnw_winlimit "1"			// rounds per game
set scr_gtnw_promode "0"


//////////////////////////////////////////////////
// MAP ROTATION	TIPS				//
//////////////////////////////////////////////////
//						//
//Example: sv_maprotation "map mp_rust map mp_" //
//						//
// mp_afghan       - Afghan			//
// mp_derail       - Derail			//
// mp_estate       - Estate			//
// mp_favela       - Favela			//
// mp_highrise     - Highrise			//
// mp_invasion     - Invasion			//
// mp_checkpoint   - Karachi			//
// mp_quarry       - Quarry			//
// mp_rundown      - Rundown			//
// mp_rust         - Rust			//
// mp_boneyard     - Scrapyard			//
// mp_nightshift   - Skidrow			//
// mp_subbase      - Sub Base			//
// mp_terminal     - Terminal			//
// mp_underpass    - Underpass			//
// mp_brecourt     - Wasteland			//
//						//
//// DLC1 STIMULUS ///////////////////////////////
//						//
// mp_complex      - Bailout			//
// mp_crash        - Crash			//
// mp_overgrown    - Overgrown			//
// mp_compact      - Salvage			//
// mp_storm        - Storm			//
//						//
//// DLC2 RESURGENCE /////////////////////////////
//						//
// mp_abandon      - Carnival			//
// mp_fuel2        - Fuel			//
// mp_strike       - Strike			//
// mp_trailerpark  - Trailer Park		//
// mp_vacant       - Vacant			//
//						//
//// DLC3 FOURDELTAONE ///////////////////////////
//						//
// oilrig	  - Oilrig			//
// invasion	  - BurgerTown			//
// iw4_credits	  - Its Basicly A Cube		//
// gulag	  - Gulag			//
// contingency	  - Contingency			//
// so_ghillies	  - Pripyat			//
//						//
//////////////////////////////////////////////////

///////////////////////////////////////////////////////
// GAMETYPE ROTATION TIPS	  		     //
///////////////////////////////////////////////////////
//						     //
// Example: set sv_maprotation 			     //
// "gametype dm map mp_rust gametype war map oilrig" //
//						     //
// war - Team Deathmatch			     //
// dm - Free-for-all				     //
// dom - Domination				     //
// koth - Headquarters				     //
// sab - Sabotage				     //
// sd - Search and Destroy			     //
// arena - Arena				     //
// dd - Demolition				     //
// ctf - Capture the Flag			     //
// oneflag - One-Flag CTF			     //
// gtnw - Global Thermo-Nuclear War		     //
// oitc - one in the chamer			     //
// gg - Gun Game				     //
// ss - Sharp Shooter				     //
//						     //
///////////////////////////////////////////////////////


set sv_mapRotation "map mp_afghan map mp_derail map mp_estate map mp_favela map mp_highrise map mp_invasion map mp_checkpoint map mp_quarry map mp_rundown map mp_rust map mp_boneyard map mp_nightshift map mp_subbase map mp_terminal map mp_underpass map mp_brecourt map mp_complex map mp_crash map mp_overgrown map mp_compact map mp_storm map mp_abandon map mp_fuel2 map mp_strike map mp_trailerpark map mp_vacant map oilrig map invasion map iw4_credits map gulag map contingency map so_ghillies"

Опубликовано:
wait please :D

i use this :

 

////////////////////////////////////////////////////////////
///  	FourDeltaOne IW4M Server Configuration file 	 ///
////////////////////////////////////////////////////////////


//////////////////////////////////////////////////
// SERVER NAME & COLORS	TIPS			//
//////////////////////////////////////////////////
//						//
// ^1 = Red 					//
// ^2 = Green 					//
// ^3 = Yellow					//
// ^4 = Blue 					//
// ^5 = Cyan					//
// ^6 = Pink					//
// ^7 = White					//
// ^8 = Random Color				//
// ^9 = Grey					//
// ^0 = Black					//
//						//
// Hostname Example: ^5I ^6AM ^2LAZY		//
//						//
//////////////////////////////////////////////////

set sv_hostname "#^4[DBZ]^3DryBreadZ ^1iSnipe-^9Server" 	// Please put a server host name here

//////////////////////////////////////////////////
// MASTERSERVER CONFIGURATION			//
//////////////////////////////////////////////////
//If you wish to not share your server to other //
//clients then remove the address. 		//
//Example sv_master# ""				//
//						//
//////////////////////////////////////////////////

set sv_master2 "master.alterrev.net"		// aRev client (sv_master2 "" to disable this)
set sv_master3 "server.iw4play.de"		// IW4Play Client (sv_master3 "" to disable this)

//////////////////////////////////////////////////
// INFO						//
//////////////////////////////////////////////////

sets _Admin "[DBZ]KringeliZe"				// Your username.
sets _Email "xentus.xentis@web.de"		// E-mail address. you can leave blank
sets _Website "http://fourdeltaone.net"		// Website
sets _Location "EU - West"			// Location


//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION			//
//////////////////////////////////////////////////

set rcon_password "" 				// Access to your server to change stuff remotely. empty = disabled
set privateMatch_serverPassword "" 		// Password Protected Game. Leave blank if you want players to join
set sv_allowClientConsole "1"			// Enable or Disable players ability to access server commands
set party_maxplayers "18"			// Maximum players that can't enter server
set sv_maxPing "300" 				// maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0)
set sv_timeout "20" 				// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" 			// How many times you can try to reconnect
set g_inactivity "120" 				// Enable or Disable auto kick feature for idle/AFK players
set g_inactivitySpectator "180" 		// time in seconds before a spectator gets kicked
set g_logSync "1" 				// 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" 			// Gamelog filename
set com_logFilter "1"				// Removes ~95% of unneeded lines from the log.
set sv_pure "0"					// verifying cilent files
set sv_sayName "^7[DBZ]Bot" 			// name server-side 'say' commands show up as
set iw4m_suicideMsg "1"				// custom suicide messages
set sv_floodProtect "3"				// Chat Spam Protection
set sv_kickBanTime "300"			// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set iw4m_secure "1"				// Enable checking of 'clean' client status
set iw4m_remoteKick "1"				// Allow the master server to kick unclean clients automatically
set iw4m_onelog "1"				// games_mp.log will always be created on m2demo folder, even if you run or change mods.
set scr_game_objectiveStreaks "1"     		// 1 = Turn on chopper, AC130 and nukes. 0 = Turn them off 


//////////////////////////////////////////////////
// VOTING CONFIGURATION				//
//////////////////////////////////////////////////

set g_voteBanRatio "0.80"			// Ratio required for voteban		
set g_voteKickRatio "0.60"			// Ratio required for votekick
set g_voteBankMin "4"				// Minimum votes required for voteban. -1 to disable.
set g_voteKickMin "4"				// Minimum votes required for votekick. -1 to disable
set g_voteBanDelay "30"				// Time in seconds after game init before voteban is allowed
set g_voteKickDelay "30"			// Time in seconds after game init before votekick is allowed
set g_voteBanLimit "3"				// Maximum amount of votebans allowed per player
set g_voteKickLimit "3"				// Maximum amount of votekicks allowed per player		


//////////////////////////////////////////////////
// BASE GAME CONFIGURATION 			//
//////////////////////////////////////////////////
//						//
// war - Team Deathmatch			//
// dm - Free-for-all				//
// dom - Domination				//
// koth - Headquarters				//
// sab - Sabotage				//
// sd - Search and Destroy			//
// arena - Arena				//
// dd - Demolition				//
// ctf - Capture the Flag			//
// oneflag - One-Flag CTF			//
// gtnw - Global Thermo-Nuclear War		//
// oitc - one in the chamer			//
// gg - Gun Game				//
// ss - Sharp Shooter				//
//						//
//////////////////////////////////////////////////

set g_gametype "sd" 				//Choose a gametype from the list above.

set scr_player_forcerespawn "1" 		// Players respawn automatically after being fragged
set scr_thirdperson "0" 			// third-person mode
set scr_game_hardpoints "1" 			// Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"		// Allow Attack Helicopters
set scr_hardpoint_allowuav "1"			// Allow UAV
set scr_hardpoint_allowartillery "1"		// Allow Airstrikes
set scr_game_perks "1" 				// Allow players to have perks
set scr_game_allowkillcam "1" 			// Allow Killcam.
set scr_nukeTimer "10"				// Timer when nuke goes off
set scr_diehard "0" 				// die-hard mode
set scr_teambalance "1" 			// Enable or Disable auto balance.
set scr_game_spectatetype "2" 			// Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
set scr_player_suicidespawndelay "0" 		// Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"			// Sprint time, duration a player can run.


//////////////////////////////////////////////////
// HARDCORE CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for some hardcore	//
// by removing the // before each set dvar.	//
//////////////////////////////////////////////////

// set g_hardcore "1"				// Enable or Disable Hardcore Mode.
// set ui_hud_hardcore "1"			// Heads up display.
// set scr_hardcore "1"				// Enable or Disable Hardcore Mode.
// set scr_game_deathpointloss "0"		// Points Loss on death XP.
// set scr_game_onlyheadshots "1" 		// Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// set scr_player_maxhealth "30"		// Percent of Health players will have on Respawn.
// set scr_team_fftype "1" 			// Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
// set scr_player_healthregentime "0"		// Time it takes you to recover damage.
// set scr_team_kickteamkillers "0" 		// Anyone who team kills, gets kicked automatically if you enable this feature.
// set scr_team_teamkillspawndelay "20"		// Team Killer gets a respawn penalty of specified seconds (20).


//////////////////////////////////////////////////
// AIRDROP CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_ac130 "3"			
// set scr_airdrop_ammo "17"
// set scr_airdrop_counter_uav "15"
// set scr_airdrop_emp "1"
// set scr_airdrop_harrier_airstrike "7"
// set scr_airdrop_helicopter "7"
// set scr_airdrop_helicopter_flares "5"
// set scr_airdrop_helicopter_minigun "3"
// set scr_airdrop_nuke "0"
// set scr_airdrop_precision_airstrike "11"
// set scr_airdrop_predator_missile "12"
// set scr_airdrop_sentry "12"
// set scr_airdrop_stealth_airstrike "5"
// set scr_airdrop_uav "17"


//////////////////////////////////////////////////
// EMERGENCY AIRDROP CONFIGURATION		//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_mega_ac130 "2"
// set scr_airdrop_mega_ammo "12"
// set scr_airdrop_mega_counter_uav "16"
// set scr_airdrop_mega_emp "0"
// set scr_airdrop_mega_harrier_airstrike "5"
// set scr_airdrop_mega_helicopter "5"
// set scr_airdrop_mega_helicopter_flares "3"
// set scr_airdrop_mega_helicopter_minigun "2"
// set scr_airdrop_mega_nuke "0.5"
// set scr_airdrop_mega_precision_airstrike "10"
// set scr_airdrop_mega_predator_missile "14"
// set scr_airdrop_mega_sentry "16"
// set scr_airdrop_mega_stealth_airstrike "3"
// set scr_airdrop_mega_uav "12"


//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_dm_scorelimit "10000"			// Score limit to win the game.
set scr_dm_timelimit "15" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dm_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dm_promode "0" 


//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_war_scorelimit "7500" 			// Score limit to win the game.
set scr_war_timelimit "30" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_war_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_war_promode "0" 			
set scr_war_roundlimit "1" 			// Rounds per game.
set scr_war_winlimit "1" 			// amount of wins needed to win a round-based game


//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dom_scorelimit "200"			// Score limit to win the game.
set scr_dom_timelimit "60" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dom_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dom_promode "0"
set scr_dom_roundlimit "1" 			// Rounds per game
set scr_dom_winlimit "1" 			// amount of wins needed to win a round-based game


//////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dd_scorelimit "2"			// Score limit needed to win.
set scr_dd_timelimit "2.5"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dd_roundswitch "1" 			// Rounds before the teams switch the sides.
set scr_dd_bombtimer "45"			// Time the bomb takes to detonate.
set scr_dd_defusetime "5" 			// Time taken to defuse the bomb.
set scr_dd_extratime "3"				
set scr_dd_numlives "0"				// Lives per player 0 for unlimited.
set scr_dd_planttime "5" 			// Time it takes to plant a bomb in seconds.
set scr_dd_roundlimit "3"			// Rounds the game is limited to, if there are no winners.
set scr_dd_playerrespawndelay "0"		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dd_promode "0"


//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_sd_scorelimit "4"			// Score limit required to win the game.
set scr_sd_timelimit "4"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_sd_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" 		// Delay for first respawn.
set scr_sd_numlives "1"				// Number of lives per player per game.
set scr_sd_roundlimit "0" 			// Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" 			// amount of wins needed to win a round-based game
set scr_sd_roundswitch "1"			// after X rounds, switch sides
set scr_sd_bombtimer "45"			// Time taken for the bomb to detonate.
set scr_sd_defusetime "5"			// Time taken to defuse the bomb.
set scr_sd_multibomb "0" 			// allow multiple people to 'have the bomb'
set scr_sd_planttime "5"
set scr_sd_promode "0"


//////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_sab_scorelimit "0"			// Score limit to win the match.
set scr_sab_timelimit "10"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_sab_bombtimer "45"			// Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5"			// Time taken to defuse the bomb.
set scr_sab_hotpotato "0" 			// One bomb that the teams must fight over. One defending and one have to plant at the site.
set scr_sab_numlives "0" 			// Number of lives players get.
set scr_sab_planttime "2.5" 			// Time taken to plant the bomb.
set scr_sab_playerrespawndelay "7.5"		// Time before respawn.
set scr_sab_roundlimit "1" 			// Rounds per game.
set scr_sab_roundswitch "1"			// Rounds needed to be played before the teams switch sides.
set scr_sab_waverespawndelay "0" 		// Time delay for first respawn before the game.
set scr_sab_promode "0"


//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_ctf_scorelimit "3"			// Target score before the round ends.
set scr_ctf_timelimit "10"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_ctf_numlives "0"			// Number of lives per player 0 for unlimited.
set scr_ctf_playerrespawndelay "0" 		// Respawn wait in seconds.
set scr_ctf_roundlimit "1"			// How many rounds match would last.
set scr_ctf_roundswitch "1"			// Rounds before the teams switch sides.
set scr_ctf_waverespawndelay "10"

//////////////////////////////////////////////////
// ONE FLAG GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_oneflag_scorelimit "1"			// Target score before the round ends.
set scr_oneflag_timelimit "3"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_oneflag_numlives "0"			// Number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0" 		// Respawn wait in seconds.
set scr_oneflag_roundlimit "1"			// How many rounds match would last.
set scr_oneflag_roundswitch "1"			// Rounds before the teams switch sides.
set scr_oneflag_waverespawndelay "0"


//////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_koth_scorelimit "250" 			// Score limit to win the game.
set scr_koth_timelimit "10" 			// Duration in minutes the game will continue if the score isn't reached.

set scr_koth_numlives "0"			// Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0"		// Players respawn wait.
set scr_koth_roundlimit "1" 			// Rounds to be played.
set scr_koth_roundswitch "1" 			// Rounds to be played before teams switch sides.
set scr_koth_winlimit "1"			// rounds per game
set scr_koth_waverespawndelay "0"		// First respawn delay for each round.
set koth_proMode "0"

//////////////////////////////////////////////////
// ARENA GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_arena_scorelimit "1"			// Score limit to win the game.
set scr_arena_timelimit "2.5"			// Duration in minutes the game will continue if the score isn't reached.

set scr_arena_numlives "1"			// Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0"			// Rounds to be played.
set scr_arena_roundswitch "3"			// Rounds before the teams switch sides.
set scr_arena_winlimit "4"			// rounds per game
set scr_arena_promode "0"


//////////////////////////////////////////////////
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS	//
//////////////////////////////////////////////////

set scr_gtnw_scorelimit "100"			// Score limit to win the game.
set scr_gtnw_timelimit "6"			// Duration in minutes the game will continue if the score isn't reached.

set scr_gtnw_numlives "0"			// Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0"		// Players respawn wait.
set scr_gtnw_roundlimit "1"			// Rounds to be played.
set scr_gtnw_roundswitch "0"			// Rounds before the teams switch sides.
set scr_gtnw_waverespawndelay "0"		// First respawn delay for each round.
set scr_gtnw_winlimit "1"			// rounds per game
set scr_gtnw_promode "0"


//////////////////////////////////////////////////
// MAP ROTATION	TIPS				//
//////////////////////////////////////////////////
//						//
//Example: sv_maprotation "map mp_rust map mp_" //
//						//
// mp_afghan       - Afghan			//
// mp_derail       - Derail			//
// mp_estate       - Estate			//
// mp_favela       - Favela			//
// mp_highrise     - Highrise			//
// mp_invasion     - Invasion			//
// mp_checkpoint   - Karachi			//
// mp_quarry       - Quarry			//
// mp_rundown      - Rundown			//
// mp_rust         - Rust			//
// mp_boneyard     - Scrapyard			//
// mp_nightshift   - Skidrow			//
// mp_subbase      - Sub Base			//
// mp_terminal     - Terminal			//
// mp_underpass    - Underpass			//
// mp_brecourt     - Wasteland			//
//						//
//// DLC1 STIMULUS ///////////////////////////////
//						//
// mp_complex      - Bailout			//
// mp_crash        - Crash			//
// mp_overgrown    - Overgrown			//
// mp_compact      - Salvage			//
// mp_storm        - Storm			//
//						//
//// DLC2 RESURGENCE /////////////////////////////
//						//
// mp_abandon      - Carnival			//
// mp_fuel2        - Fuel			//
// mp_strike       - Strike			//
// mp_trailerpark  - Trailer Park		//
// mp_vacant       - Vacant			//
//						//
//// DLC3 FOURDELTAONE ///////////////////////////
//						//
// oilrig	  - Oilrig			//
// invasion	  - BurgerTown			//
// iw4_credits	  - Its Basicly A Cube		//
// gulag	  - Gulag			//
// contingency	  - Contingency			//
// so_ghillies	  - Pripyat			//
//						//
//////////////////////////////////////////////////

///////////////////////////////////////////////////////
// GAMETYPE ROTATION TIPS	  		     //
///////////////////////////////////////////////////////
//						     //
// Example: set sv_maprotation 			     //
// "gametype dm map mp_rust gametype war map oilrig" //
//						     //
// war - Team Deathmatch			     //
// dm - Free-for-all				     //
// dom - Domination				     //
// koth - Headquarters				     //
// sab - Sabotage				     //
// sd - Search and Destroy			     //
// arena - Arena				     //
// dd - Demolition				     //
// ctf - Capture the Flag			     //
// oneflag - One-Flag CTF			     //
// gtnw - Global Thermo-Nuclear War		     //
// oitc - one in the chamer			     //
// gg - Gun Game				     //
// ss - Sharp Shooter				     //
//						     //
///////////////////////////////////////////////////////


set sv_mapRotation "map mp_afghan map mp_derail map mp_estate map mp_favela map mp_highrise map mp_invasion map mp_checkpoint map mp_quarry map mp_rundown map mp_rust map mp_boneyard map mp_nightshift map mp_subbase map mp_terminal map mp_underpass map mp_brecourt map mp_complex map mp_crash map mp_overgrown map mp_compact map mp_storm map mp_abandon map mp_fuel2 map mp_strike map mp_trailerpark map mp_vacant map oilrig map invasion map iw4_credits map gulag map contingency map so_ghillies"

Delete any other server.cfg file in your /main/ folder and make sure you place this server.cfg file into your IW4M/main/ folder.

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