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Error 1 No overload method "doPlayerStore" not accept "1" argument
Here is the class:
private void doPlayerStore(Entity player, string name, string message) { GameStore store = new GameStore(player); store.doStoreWhen(() => { return (player.GetField("sessionteam") == "allies"); }); GameStore.StoreEntry entry = new GameStore.StoreEntry(); entry.price = 50; { { switch (message) { case "!ammo": player.Call("givemaxammo", player.CurrentWeapon); break; } } } }