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Опубликовано:

I'm facing a problem here with my dedicated servers...

For some reason, the servers stopped writting logs in games_mp.log (the file doesn't even get created now) and all output goes to console_mp.log

The problem is that now b3 won't accept commands...

 

EDIT:

I found the problem already. "games_mp.log" wasn't being created because of a mod that was being loaded on server startup. I removed the mod and now "games_mp.log" gets created again.

I'll leave the info here for anyone who might find this info useful.

 

Thanks

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Опубликовано:
I'm facing a problem here with my dedicated servers...

For some reason, the servers stopped writting logs in games_mp.log (the file doesn't even get created now) and all output goes to console_mp.log

The problem is that now b3 won't accept commands...

 

EDIT:

I found the problem already. "games_mp.log" wasn't being created because of a mod that was being loaded on server startup. I removed the mod and now "games_mp.log" gets created again.

I'll leave the info here for anyone who might find this info useful.

 

Thanks

Indeed, games_mp is created in fs_game, so if you have that set to a directory other than where B3 is pointed, it won't work. I had a workaround for this back in aIW, I wonder if I can find it somewhere...

Опубликовано:
  • Автор
Indeed, games_mp is created in fs_game, so if you have that set to a directory other than where B3 is pointed, it won't work. I had a workaround for this back in aIW, I wonder if I can find it somewhere...

I didn't remember that... but now that you mentioned it, I went to check, and yes, games_mp.log was being created on the mod folder all the time...

The tweak so far is to change b3.xml location for games_mp.log to the mod folder.

Опубликовано:
Indeed, games_mp is created in fs_game, so if you have that set to a directory other than where B3 is pointed, it won't work. I had a workaround for this back in aIW, I wonder if I can find it somewhere...

I didn't remember that... but now that you mentioned it, I went to check, and yes, games_mp.log was being created on the mod folder all the time...

The tweak so far is to change b3.xml location for games_mp.log to the mod folder.

I had this problem everytime I launched my dedi, then I decided that I should just use m2demo folder instead. If you want to use it, direct b3.xml to \m2demo\games_mp.log . After that, take the mod's .iwd file that you are using and place it in \m2demo\ folder. Launch the server without any fs_game stuff, and the mod should automatically load up into your server.

Опубликовано:
  • Автор
I had this problem everytime I launched my dedi, then I decided that I should just use m2demo folder instead. If you want to use it, direct b3.xml to \m2demo\games_mp.log . After that, take the mod's .iwd file that you are using and place it in \m2demo\ folder. Launch the server without any fs_game stuff, and the mod should automatically load up into your server.

I used to have the mod on "main" folder, but then it stopped loading when the servers came to 4d1.

I wasn't sure if iwd files could be loaded from m2demo folder, but seems they can :P

Moving the mod to m2demo folder and removing fs_game from the server's startup also fixed the problem of "map dual loading when joining the server" on the clients.

Btw, is there any server dvar to stop clients from having to download mods to enter modded servers? Client mod loading is useful when there's a mod that uses custom images or sounds for example, but a bit of a hassle when only server rules are changed by the mod.

Опубликовано:
Btw, is there any server dvar to stop clients from having to download mods to enter modded servers? Client mod loading is useful when there's a mod that uses custom images or sounds for example, but a bit of a hassle when only server rules are changed by the mod.

use z_svr_*.iwd files

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