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Опубликовано:

I'm trying to host a normal dedicated server. I have a problem though. Everything is set up including b3 and config and stuff like that. When I try to open the shortcut it doesn't show anything or pop anything up and it just comes out that iw4m.exe has encountered a problem.

Some information is.

My Start Perm:

C:\Server\iw4m.exe  -dedicated -console +set party_maxplayers 18 +net_port 28960 +exec server cfg +fs_gamemode mods/iSnipe +map mp_rust +map_rotate +isnipe_serverip elementz.zapto.org:28960

Things i have installed (and what I tried):

Reinstall Net Framework 3.5

Reinstall Visual C++ 2008 thingy

Restart computer

Went to community chat

My server specs (it sucks. i know)

Windows XP SP3

512 mb

Pentium® 4 CPU 2.80 GHZ 2.79 GHz

 

EDIT** (I have another problem)

I have a dedicated server and I have a problem. I had another thread but this problem is different. I fixed the other problem by reinstalling iw4m. Anyways I can't seem to host mods on any of my 2 servers. I have one server computer and I want to host 2 servers. I have config setup and nothing is working. I have a iSnipe and Ai Zombies server. Another problem is that I can't use b3. I have no idea which games_mp.log should I use in my servers. Also another problem is that for b3 ports it's glitched such as I put 28968 it goes to 28969, 28969 it goes to 28968. Here's my start up stuff

NOTE: I use a bat to launch the server. I also have b3 too.

 

iSnipe start up:

    @echo off
   LaunchIW4M.exe +gametype sd +set party_maxplayers 18 +net_port 28968 +exec server.cfg +fs_game mods/iSnipe;map mp_rust +map_rotate +isnipe_serverip elementz.zapto.org:28969 +fs_game mods/iSnipe -dedicated -console

 

Ai Zombies Start up:

    @echo off
   LaunchIW4M.exe +set party_maxplayers 8 +net_port 28960 +exec server2.cfg +fs_game mods/Ai2;map mp_rust +map_rotate -dedicated -console

 

My b3.xml for iSnipe:

    <?xml version="1.0"?>


cod6
mysql://*CENSORED*@localhost/b3
B3
^0(^2b3^0)^7:
%I:%M%p %Z %m/%d/%y
EST
40
C:\iSnipe\B3\conf\b3.log


*CENSORED*
28968
C:\iSnipe\mods\iSnipe\games_mp.log
elementz.zapto.org
127.0.0.1
off


xml
100
C:\iSnipe\conf\b3_doc.html


$clientname^7 was kicked by $adminname^7 $reason
$clientname^7 was kicked $reason
$clientname^7 was banned by $adminname^7 $reason
$clientname^7 was banned $reason
$clientname^7 was temp banned by $adminname^7 for $banduration^7 $reason
$clientname^7 was temp banned for $banduration^7 $reason
$clientname^7 was un-banned by $adminname^7 $reason
$clientname^7 was un-banned $reason


@b3/extplugins














 

My b3.xml for Ai Zombies:

    <?xml version="1.0"?>


cod6
mysql://*CENSORED*@localhost/b3
B3
^0(^2b3^0)^7:
%I:%M%p %Z %m/%d/%y
EST
40
C:\Zombies\B3\conf\b3.log


*CENSORED*
28969
C:\iSnipe\mods\Ai2\games_mp.log
elementz.zapto.org
127.0.0.1
off


xml
100
C:\Zombies\B3\conf\b3_doc.html


$clientname^7 was kicked by $adminname^7 $reason
$clientname^7 was kicked $reason
$clientname^7 was banned by $adminname^7 $reason
$clientname^7 was banned $reason
$clientname^7 was temp banned by $adminname^7 for $banduration^7 $reason
$clientname^7 was temp banned for $banduration^7 $reason
$clientname^7 was un-banned by $adminname^7 $reason
$clientname^7 was un-banned $reason


@b3/extplugins














 

iSnipe server.cfg:

    // --- QUERY INFORMATION --------------------------------
   set sv_hostname "^1Dean's ^2iSnipe ^4Server ^5*Popular Maps* ^7Dedicated"

   // optional settings returned by query, server listings may use this
   sets _Admin "Dean"
   sets _Email ""
   sets _Website ""
   sets _Location "US - East"

   // --- NON-GAMEPLAY CONFIGURATION -----------------------
   set rcon_password "*CENSORED*" // password for rcon, empty = disabled
   set privateMatch_serverPassword "" // game password, leave empty for a public game

   set sv_maxPing "350" // maximum ping, any higher and players will get kicked

   set g_inactivity "0" // time in seconds before a player gets kicked if not moving
   set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

   set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
   set g_log "games_mp.log" // game log file

   set aiw_sayName "^7Console" // name server-side 'say' commands show up as

   // --- BASE GAME CONFIGURATION --------------------------
   set g_gametype "sd" // game type
   // war - Team Deathmatch
   // dm - Free-for-all
   // dom - Domination
   // koth - Headquarters
   // sab - Sabotage
   // sd - Search and Destroy
   // arena - Arena
   // dd - Demolition
   // ctf - Capture the Flag
   // oneflag - One-Flag CTF
   // gtnw - Global Thermo-Nuclear War

   // uncomment below commands for some hardcore shit
   //set g_hardcore "1"
   //set ui_hud_hardcore "1"
   //set scr_hardcore "1"
   //set scr_player_maxhealth "30"
   //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
   //set scr_player_healthregentime "0"

   set scr_thirdperson "0" // third-person mode
   set scr_game_hardpoints "1" // killstreaks, 1 = on
   set scr_game_perks "1" // perks, obviously

   set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow

   set scr_diehard "0" // die-hard mode

   set scr_teambalance "1" // player difference for game to consider 'unbalanced'
   set scr_game_spectatetype "2" // by request?

   // --- GAMETYPE CONFIGURATION ---------------------------

   // - Team Deathmatch
   set scr_war_scorelimit "10000"
   set scr_war_timelimit "15" // timelimit, in minutes

   set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_war_numlives "0" // number of lives
   set scr_war_promode "0" // unknown

   set scr_war_roundlimit "1" // maximum amount of rounds
   set scr_war_winlimit "1" // amount of wins needed to win a round-based game

   // - Domination
   set scr_dom_scorelimit "200"
   set scr_dom_timelimit "60" // timelimit, in minutes

   set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_dom_numlives "0" // number of lives
   set scr_dom_promode "0" // unknown

   set scr_dom_roundlimit "1" // maximum amount of rounds
   set scr_dom_winlimit "1" // amount of wins needed to win a round-based game

   // - FFA
   set scr_dm_scorelimit "10000"
   set scr_dm_timelimit "15" // timelimit, in minutes

   set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds

   set scr_dm_numlives "0" // number of lives
   set scr_dm_promode "0" // unknown

   // - Search and Destroy
   set scr_sd_scorelimit "10"
   set scr_sd_timelimit "3" // timelimit, in minutes

   set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'

   set scr_sd_numlives "1" // number of lives
   set scr_sd_promode "0" // unknown

   set scr_sd_roundlimit "24" // maximum amount of rounds, 0 is 'until someone wins'
   set scr_sd_winlimit "0" // amount of wins needed to win a round-based game
   set scr_sd_roundswitch "3" // after X rounds, switch sides?

   set scr_sd_bombtimer "45"
   set scr_sd_defusetime "5"
   set scr_sd_multibomb "1" // allow multiple people to 'have the bomb'?
   set scr_sd_planttime "15"

   // ... other gametypes might be easy to figure out, or come in a future update of the template ...

   // --- AUTOMATED ROTATION -------------------------------
   set sv_mapRotation "gametype sd map mp_afghan gametype sd map mp_rust gametype sd map mp_crash gametype sd map mp_nightshift gametype sd mp_terminal gametype sd map mp_favela gametype sd map mp_highrise gametype sd map mp_invasion gametype sd map mp_quarry gametype sd map mp_vacant gametype sd map mp_boneyard"

 

Ai Zombies server2.cfg:

    // --- QUERY INFORMATION --------------------------------
   set sv_hostname "^1Dean's ^2Ai ^3Zombies ^5Dedicated"

   // --- NON-GAMEPLAY CONFIGURATION -----------------------
   set rcon_password "*CENSORED*" // password for rcon, empty = disabled
   set privateMatch_serverPassword "" // game password, leave empty for a public game

   set sv_maxPing "350" // maximum ping, any higher and players will get kicked

   set g_inactivity "300" // time in seconds before a player gets kicked if not moving
   set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked

   set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
   set g_log "games_mp.log" // game log file

   set aiw_sayName "^7Overloard" // name server-side 'say' commands show up as

   // --- BASE GAME CONFIGURATION --------------------------ed

   set scr_thirdperson "0" // third-person mode
   set scr_game_hardpoints "1" // killstreaks, 1 = on
   set scr_game_perks "1" // perks, obviously
   set scr_game_spectatetype "2" // by request?

   // --- Mod Configuration -------------------------------
   set g_speed "190" // Sets the moving speed at witch the player moves at
   set g_hardcore "1" // Sets to remove the hud I highly recommend to put this to 1 because if you put it to 0 it messes up the hud
   set scr_diehard "1" // Sets to revive
   set g_ScoresColor_Allies "0 1 0 0" // Chat Color
   set g_TeamColor_Allies "0 1 0 0" // Chat Color
   set scr_teambalance "0" // Sets player balance do not change this or it will mess everything up
   set scr_war_timelimit "0" // Timelimit please put at 0
   set scr_war_scorelimit "0" Scorelimit please put at 0
   set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
   set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
   set scr_war_numlives "0" // number of lives
   set scr_war_promode "0" // unknown
   set scr_war_roundlimit "1" // maximum amount of rounds
   set scr_war_winlimit "1" // amount of wins needed to win a round-based game
   set z_dedicated "1" // Sets if dedicated server if not set to 0 usually to 1 since you are hosting a server it just disables slowmo and custom sounds
   set z_money "1000" // Sets starting money default: 500
   set z_endgame "1" // Sets if everyone dies game restarts should be left on
   set z_find "1" // Used in development only do not change
   // --- Killstreaks Configuration Section ---------------
   set z_25 "25" // Sets when to say the player has a 25 killstreak or whatever number this is set to
   set z_predator_missile "50" // Sets the amount of kills to get a Predator Missile default: 50
   set z_random_1 "75" //Sets the amount of kills to get a Random Killstreak default: 75
   set z_sentry "100" //Sets the amount of kills to get a Sentry Gun default: 100
   set z_airstrike "125" //Sets the amount of kills to get a Airstrike default: 125
   set z_random_4 "150" //Sets the amount of kills to get a Random Killstreak X4 default: 150
   set z_sub "175" //Sets the amount of kills to get a Sub Team default: 175
   set z_vision "250" //Sets the amount of kills to get a Vision Restorer default: 250
   set z_super "275" //Sets the amount of kills to get a super Airstrike default: 275
   set z_lmg "300" //Sets the amount of kills to get a LMG Team default: 300
   set z_overwatch "400" //Sets the amount of kills to get a Overwatch default: 400
   set z_nuke "650" //Sets the amount of kills to get a Tactical Nuke default: 650

   // --- AUTOMATED ROTATION -------------------------------
set sv_mapRotation "gametype war map mp_afghan gametype war map mp_estate gametype war map mp_abandon gametype war map mp_nightshift gametype war map mp_rust gametype war map mp_trailerpark gametype war map mp_boneyard gametype war map mp_quarry gametype war map mp_compact gametype war map mp_underpass gametype war map mp_highrise gametype war map mp_strike gametype war map mp_derail gametype war map mp_terminal gametype war map mp_brecourt gametype war map mp_subbase gametype war map mp_checkpoint gametype war map mp_favela gametype war map mp_invasion gametype war map mp_vacant gametype war map mp_storm"

 

I also have teamviewer if you need any other information.

Some other information is that the two servers uses one dictionary if that helps. (Like iSnipe uses the C:\iSnipe\main. Ai Zombies uses the same, C:\iSnipe\main.) If you need me to copy main folder to the Zombies folder then that would be ok with me.

Опубликовано:
My Start Perm:
C:\Server\iw4m.exe  -dedicated -console +set party_maxplayers 18 +net_port 28960 +exec server cfg +fs_gamemode mods/iSnipe +map mp_rust +map_rotate +isnipe_serverip elementz.zapto.org:28960

So many things wrong ._.

mods are loaded with +fs_game "mods/"

+isnipe_serverip elementz.zapto.org:28960 dafuq is that, I don't even

take that stuff out

 

Or:

C:\Server\iw4m.exe  -dedicated -console +set party_maxplayers 18 +net_port 28960 +exec server cfg +fs_game mods/iSnipe +map mp_rust +map_rotate

There you go, let me know if that works

Опубликовано:
  • Автор
"C:\iSnipe\mods\iSnipe\games_mp.log" seems to be the right log.

 

The actual problem is that you cant run b3 bot or you cant load the game mod?

I can't load the game mod and I can't use any commands from b3 while in game.

Опубликовано:
  • Автор
I can't load the game mod and I can't use any commands from b3 while in game.

 

Please post the error what you are getting when you are trying to load the mod.

 

Also some console logs from B3 would be useful, before you start B3 again, please delete ALL games_mp.log files and restart servers and B3.

Thanks for a fast reply anyways

Umm which server you want me to run it on for the logs. The iSnipe or Ai Zombies. Well I'm just using iSnipe for now.

Опубликовано:
  • Автор

Alright here's the logs.

games_mp.log from mod folder:

  0:00 ------------------------------------------------------------
 0:00 InitGame: \_Admin\Dean\_Location\US - East\fs_game\mods/isnipe\g_gametype\sd\g_hardcore\0\gamename\IW4\iw4m_remoteKick\1\iw4m_secure\1\mapname\mp_rust\protocol\61586\scr_game_allowkillcam\1\scr_team_fftype\0\shortversion\1.0\sv_allowAnonymous\0\sv_allowClientConsole\1\sv_floodProtect\1\sv_hostname\^1Dean's ^2iSnipe ^4Server ^5*Popular Maps* ^7Dedicated\sv_maxclients\18\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_online\1\sv_privateClients\0\sv_privateClientsForClients\0\sv_pure\0
 0:00 ShutdownGame:
 0:00 ------------------------------------------------------------
 0:00 ------------------------------------------------------------
 0:00 InitGame: \_Admin\Dean\_Location\US - East\fs_game\mods/isnipe\g_gametype\sd\g_hardcore\0\gamename\IW4\iw4m_remoteKick\1\iw4m_secure\1\mapname\mp_afghan\protocol\61586\scr_game_allowkillcam\1\scr_team_fftype\0\shortversion\1.0\sv_allowAnonymous\0\sv_allowClientConsole\1\sv_floodProtect\1\sv_hostname\^1Dean's ^2iSnipe ^4Server ^5*Popular Maps* ^7Dedicated\sv_maxclients\18\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_online\1\sv_privateClients\0\sv_privateClientsForClients\0\sv_pure\0
 2:28 ShutdownGame:
 2:28 ------------------------------------------------------------

 

b3.log:

120619 16:58:07	ERROR	"RCON: too much tries. Abording ('status')"

 

Those are my logs.

I can't load b3 btw.

Опубликовано:
  • Автор
You need to stop bumping so much! OT: Try running the mod alone without B3 on.

I got Ai Zombies to work WITH b3 now I can't host iSnipe. I have no idea how Ai Zombies started working though.

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