Перейти к содержимому
View in the app

A better way to browse. Learn more.

Zloplay community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Опубликовано:

Weird I got mine working fine.

 

{
map			"favela_escape"
longname	"Favela Escape"
gametype	"dm war"
   description "MPUI_DESC_MAP_favela"
   mapimage    "preview_mp_favelaescape"
mapoverlay  "compass_overlay_map_blank"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

 

Dependencie line:

 

	{ "favela_escape", "mp_favela" }, 

 

as for radar I think it's

 

compass_map_favela_escape

Опубликовано:
  • Автор

I already posted what I had earlier back when I posted the video of how Domination will work, I'll try yolarry's, hold on... Yeah, it did not work...

 

Here's my Basemaps.arena that I am working with: http://www.mediafire.com/?4awt3ltn31h9bfr

 

 

See, still the incorrect teams...

549289FBC2B247E2D332CA5CCDDDD543794A7B6B

Опубликовано:
  • Автор

Here's a small update video showing off the bombsites for Search and Destroy, you should really watch all the way through I explain a problem I have with the bomb plant radius size.

 

 

Here's the Bomb Site code:

 

{
"gndLt" "4242438f02"
"ltOrigin" "-1883 595 1068"
"spawnflags" "4"
"script_gameobjectname" "sd"
"origin" "-1883 595 1068"
"targetname" "sd_bomb"
"model" "mil_tntbomb_mp"
"classname" "script_model"
"angles" "0.211182 0 -1.3533"
}
{
"script_gameobjectname" "sd"
"targetname" "sd_bomb_pickup_trig"
"classname" "trigger_multiple"
"origin" "-1883 595 1068"
"model" "?14"
}
{
"script_gameobjectname" "bombzone"
"classname" "trigger_use_touch"
"targetname" "bombtrigger"
"origin" "1218 -677 825"
"model" "?29"
}

{
"script_label" "_b"
"script_bombmode_original" "1"
"target" "pf43_auto1"
"script_gameobjectname" "bombzone"
"targetname" "bombzone"
"classname" "trigger_use_touch"
"origin" "1218 -677 825"
"model" "?32"
}
{
"targetname" "pf43_auto2"
"classname" "trigger_use_touch"
"script_gameobjectname" "bombzone"
"origin" "1218 -677 825"
"model" "?33"
}
{
"gndLt" "403e3b6702"
"ltOrigin" "1095.62 -1354.84 747.677"
"target" "pf43_auto2"
"targetname" "pf43_auto1"
"spawnflags" "4"
"script_gameobjectname" "bombzone"
"script_exploder" "pf43_2"
"origin" "1217 -675 826"
"angles" "0 270 0"
"model" "com_bomb_objective"
"classname" "script_model"
}
{
"gndLt" "403e3c8e02"
"ltOrigin" "1215 -722 807"
"script_gameobjectname" "bombzone"
"script_exploder" "pf43_2"
"targetname" "exploder"
"spawnflags" "4"
"origin" "1218 -677 825"
"angles" "0 90 0"
"model" "com_bomb_objective_d"
"classname" "script_model"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1218 -677 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1218 -687 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1218 -667 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1248 -677 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1248 -687 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1248 -667 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1233 -677 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1233 -687 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1233 -667 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1188 -677 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1188 -687 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1188 -667 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1204 -677 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1204 -687 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "1204 -667 855"
"model" "*2"
}
{
"script_label" "_a"
"script_bombmode_original" "1"
"target" "pf44_auto1"
"script_gameobjectname" "bombzone"
"targetname" "bombzone"
"classname" "trigger_use_touch"
"origin" "171 -1496 815"
"model" "?32"
"angles" "0 90 0"
}
{
"targetname" "pf44_auto2"
"classname" "trigger_use_touch"
"script_gameobjectname" "bombzone"
"origin" "171 -1496 815"
"model" "?33"
}
{
"gndLt" "413e3c5502"
"ltOrigin" "171 -1496 815"
"script_gameobjectname" "bombzone"
"script_exploder" "pf44_1"
"targetname" "exploder"
"spawnflags" "4"
"origin" "171 -1496 815"
"angles" "0 90 0"
"model" "com_bomb_objective_d"
"classname" "script_model"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "171 -1496 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "171 -1506 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "171 -1486 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "171 -1467 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "171 -1525 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "183 -1496 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "183 -1506 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "183 -1486 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "183 -1525 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "183 -1467 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "159 -1496 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "159 -1506 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "159 -1486 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "159 -1525 855"
"model" "*2"
}
{
"script_gameobjectname" "bombzone"
"classname" "script_brushmodel"
"origin" "159 -1467 855"
"model" "*2"
}
{
"gndLt" "403e3c5c02"
"ltOrigin" "171 -1496 815"
"classname" "script_model"
"model" "com_bomb_objective"
"angles" "0 0 0"
"origin" "171 -1496 815"
"script_exploder" "pf44_1"
"script_gameobjectname" "bombzone"
"spawnflags" "4"
"targetname" "pf44_auto1"
"target" "pf44_auto2"
}

Опубликовано:
What would you say would be a good way to fix this problem?

change the model values of the trigger_use_touch entities.

_________________________________________________

 

 

example

 

"model" "?33"

make it

"model" "?32"

Just experiment with the brushmodels so you will find the right value.

Опубликовано:
  • Автор
Also add the correct minimap_corners in your entities to obtain your radar.

Or does it not appear due to your messed arena file configuration?

Correct, the line is already added in the .d3dbsp.ents, it just does not feel like showing up.

Опубликовано:
  • Автор

I moved I all my z_.iwd's to the m2demo folder and now it fixes the dependencies but... then this maneuver Apadayo-ifies my map/ private match?

 

Here's a look at what it does:

DE580C5CF5FB536B81D2A83275296B096232E27A

 

My Sabotage code is not working, I am in my Private Match lobby I start it up with Sabotage then once it fully loads the game sends me DIRECTLY back the the Private Match lobby with no error message whatsoever. The Sabotage code literal direct copy from mp_rust.d3dbsp.ents' coding.

 

The Sabotage code (not yet fit to my map's coordinates for simple "testing" if it works):

{
"gndLt" "4b44408a02"
"ltOrigin" "881.955 778.574 13.5033"
"spawnflags" "4"
"script_gameobjectname" "sab"
"origin" "881.8 778.5 10"
"targetname" "sab_bomb"
"model" "mil_tntbomb_mp"
"classname" "script_model"
"angles" "0 45 0"
}
{
"script_gameobjectname" "sab"
"targetname" "sab_bomb_pickup_trig"
"classname" "trigger_multiple"
"origin" "882 779 10"
"model" "?16"
}
{
"script_gameobjectname" "gtnw"
"targetname" "gtnw_zone"
"origin" "391.5 1262.6 -239.7"
"height" "128"
"radius" "80"
"classname" "trigger_radius"
"angles" "0 315 0"
}
{
"script_gameobjectname" "gtnw"
"classname" "script_brushmodel"
"origin" "393 1263 -212"
"model" "*4"
}
{
"gndLt" "3c3b3b0000"
"ltOrigin" "391.995 1262.92 -211.577"
"spawnflags" "4"
"classname" "script_model"
"model" "com_bomb_objective"
"angles" "0 225 0"
"origin" "392.914 1264.01 -241.6"
"script_exploder" "pf133_1"
"script_gameobjectname" "gtnw"
}
{
"classname" "trigger_use_touch"
"targetname" "sab_bomb_axis"
"script_gameobjectname" "sab"
"target" "pf138_auto1"
"origin" "1327 742 -222"
"model" "?17"
}
{
"targetname" "sab_bomb_defuse_axis"
"script_gameobjectname" "sab"
"classname" "trigger_use_touch"
"origin" "1327 742 -222"
"model" "?18"
}
{
"gndLt" "403e3e9902"
"ltOrigin" "1327.27 743.797 -202.013"
"targetname" "pf138_auto1"
"spawnflags" "4"
"script_gameobjectname" "sab"
"script_exploder" "pf138_2"
"origin" "1326.91 745.19 -231.614"
"angles" "359.7 270 -2.59986"
"model" "com_bomb_objective"
"classname" "script_model"
}
{
"gndLt" "413f3f9502"
"ltOrigin" "1323.57 747.785 -211.815"
"script_gameobjectname" "sab"
"script_exploder" "pf138_2"
"targetname" "exploder"
"spawnflags" "4"
"origin" "1327 742.2 -229.6"
"angles" "0.300058 89.9996 2.59986"
"model" "com_bomb_objective_d"
"classname" "script_model"
}
{
"script_gameobjectname" "sab"
"classname" "script_brushmodel"
"origin" "1329 745 -202"
"model" "*5"
}
{
"classname" "trigger_use_touch"
"targetname" "sab_bomb_allies"
"script_gameobjectname" "sab"
"target" "pf139_auto1"
"origin" "-61 794 -239"
"model" "?19"
}
{
"targetname" "sab_bomb_defuse_allies"
"script_gameobjectname" "sab"
"classname" "trigger_use_touch"
"origin" "-61 794 -239"
"model" "?20"
}
{
"script_gameobjectname" "sab"
"classname" "script_brushmodel"
"origin" "-60 796 -220"
"model" "*6"
}
{
"gndLt" "4241408a02"
"ltOrigin" "-61.1951 796.096 -219.934"
"targetname" "pf139_auto1"
"spawnflags" "4"
"script_gameobjectname" "sab"
"script_exploder" "pf139_1"
"origin" "-61.4503 797.651 -249.32"
"angles" "1.49996 269.961 -1.49983"
"model" "com_bomb_objective"
"classname" "script_model"
}
{
"gndLt" "4241408b02"
"ltOrigin" "-64.8204 800.061 -230.03"
"script_gameobjectname" "sab"
"script_exploder" "pf139_1"
"targetname" "exploder"
"spawnflags" "4"
"origin" "-61.4 794.6 -247.4"
"angles" "358.5 89.9607 1.49983"
"model" "com_bomb_objective_d"
"classname" "script_model"
}

Опубликовано:
  • Автор
You need to enable the gametype in the basemaps.arena under the gametypes property (add sab to the list). Also don't do a private match for testing... just set g_gametype to the wanted game type and then do devmap.

It's added is to the basemaps.arena... The weird ass Apadayo shit shows up in devmap too.

 

{
map			"favela_escape"
longname	"Crossfire"
gametype	"dm war sab dom sd dd"
   description "A Favela Escape."
   mapimage    "preview_favela_escape"
mapoverlay  "compass_overlay_favela_escape"
   allieschar  "socom_141_desert"
   axischar    "militia"
   environment	"urban"
}

  • 3 weeks later...
Опубликовано:
  • Автор
Your work ?!

That was epic !

You just stole the Momo's job : http://iw4mtoolkit.sourceforge.net/foru ... p?f=6&t=44

 

Don't care. If he wants he can use my port to complete his map.

I actually did it all myself.

Опубликовано:
Your work ?!

That was epic !

You just stole the Momo's job : http://iw4mtoolkit.sourceforge.net/foru ... p?f=6&t=44

 

Don't care. If he wants he can use my port to complete his map.

I actually did it all myself.

 

I know, but to fix the minimap problem, you need to check that this code...

{
"TargetName" "minimap_corner"
"origin" "9376 9792 -888"
"classname" "script_origin"
}
{
"origin" "-10864 -10448 -888"
"targetname" "minimap_corner"
"classname" "script_origin"
}

 

...doesn't appear twice in you favela_escape.d3bsp.ents file!

Опубликовано:
  • Автор

 

I know, but to fix the minimap problem, you need to check that this code...

{
"TargetName" "minimap_corner"
"origin" "9376 9792 -888"
"classname" "script_origin"
}
{
"origin" "-10864 -10448 -888"
"targetname" "minimap_corner"
"classname" "script_origin"
}

 

...doesn't appear twice in you favela_escape.d3bsp.ents file!

I do have that added, but it still doesn't show up. Do you have Skype or something?

Опубликовано:
Just why does NO ONE EVER put things in a proper way... still looks nice though, but I would say that the AC-130 mission really should be ported.

 

I started to port it, but stopped, cause LoserSM said that Xetal already ported it, but you can still look into apadayos SP map thread and download my mappack, there you can play a beta version of it!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Гость
Ответить в тему...

Сейчас на странице 0

  • Нет пользователей, просматривающих эту страницу

Важная информация

Используя этот сайт, вы соглашаетесь Условия использования.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.