[Idea] For multiple maps off one singleplayer map
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Is it possible to create an "alias" system for ported singleplayer maps so that you can have several multiplayer maps off one singleplayer one, without overwriting files.
Example:
I'm porting the map cliffhanger(the airbase parts), and i decide to call the map mp_airbase.
This will make it load mp_airbase.gsc(and all the files it loads) and mp_airbase.d3dbsp.ents, but load the base map "cliffhanger"(and mp_derail as dependancy).
Could this be possible? As if so we could get great variations off the same singleplayer map. =)