Перейти к содержимому
View in the app

A better way to browse. Learn more.

Zloplay community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Dedicated Server cfg will nicht so, wie ich will...

Опубликовано:

Hey Community,

 

ich bin gerade und jetzt schon seit einigen Stunden am Rätsel raten. Ich war dabei eine Maprotation für unseren Server zusammen zu stellen. Alles fertig gemacht und via ftp hochgeladen. Über ein rcon tool alles refresht und direkt versucht ob denn alles so will, wie ich das wollte...

 

tja leider Fehlanzeige...

 

das hier ist der Ausschnitt des Befehls in der cfg: set sv_maprotation "gametype war map mp_afghan [...]

die cfg wurde erfolgreich bei jedem Versuch mit eingebunden (hab ich daran erkannt, dass ich hier und da den Server Namen etwas angepasst habe), nur will die Maprotation nicht, kГ¶nnt ihr da helfen?

 

MfG HighBad

Featured Replies

Опубликовано:
  • Автор

klar, so noobig bin ich doch nun auch wieder nicht (;

 

////////////////////////////////////////////////////////////
///  	fourDeltaone IW4M Server Configuration file 	 ///
////////////////////////////////////////////////////////////


//////////////////////////////////////////////////
// SERVER NAME & COLORS	TIPS			//
//////////////////////////////////////////////////
//						//
// ^1 = Red 					//
// ^2 = Green 					//
// ^3 = Yellow					//
// ^4 = Blue 					//
// ^5 = Cyan					//
// ^6 = Pink					//
// ^7 = White					//
// ^8 = Random Color				//
// ^9 = Grey					//
// ^0 = Black					//
//						//
// Hostname Example: ^5I ^6AM ^2LAZY		//
//						//
//////////////////////////////////////////////////

set sv_hostname "^4[DOA]  ^7| ^4Ger ^7|  ^7Classic MW2 - Mixed Gametypes - Best Maps" 	// Please put a server host name here

//////////////////////////////////////////////////
// INFO						//
//////////////////////////////////////////////////
----------------------------------------------------------------------

//////////////////////////////////////////////////
// MASTERSERVER CONFIGURATION			//
//////////////////////////////////////////////////
//If you wish to not share your server to other //
//clients then remove the address. 		//
//Example sv_master# ""				//
//						//
//////////////////////////////////////////////////

set sv_master2 "master.alterrev.net"		// aRev client (sv_master2 "" to disable this)
set sv_master3 "server.iw4play.de"		// IW4Play Client (sv_master3 "" to disable this)


//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION			//
//////////////////////////////////////////////////

set rcon_password "***" 				// Access to your server to change stuff remotely. empty = disabled
set privateMatch_serverPassword "" 		// Password Protected Game. Leave blank if you want players to join
set sv_allowClientConsole "1"			// Enable or Disable players ability to access server commands
set party_maxplayers "18"			// Maximum players that can't enter server
set sv_maxPing "200" 				// maximum ping allowed, any higher and players will get kicked.( If you get server is for low ping players only, set this to 0 )
set sv_timeout "20" 				// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" 			// How many times you can try to reconnect
set g_inactivity "0" 				// Enable or Disable auto kick feature for idle/AFK players
set g_inactivitySpectator "120" 			// time in seconds before a spectator gets kicked
set g_logSync "1" 				// 1 = always flush games_mp.log, 0 = only flush on game end
set g_log "games_mp.log" 			// Gamelog filename
set com_logFilter "1"				// Removes ~95% of unneeded lines from the log.
set sv_pure "0"					// verifying cilent files
set sv_sayName "^7Console" 			// name server-side 'say' commands show up as
set iw4m_suicideMsg "1"				// custom suicide messages
set sv_floodProtect "3"				// Chat Spam Protection
set sv_kickBanTime "300"			// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set iw4m_secure "1"				// Enable checking of 'clean' client status
set iw4m_remoteKick "1"				// Allow the master server to kick unclean clients automatically


//////////////////////////////////////////////////
// VOTING CONFIGURATION				//
//////////////////////////////////////////////////

set g_voteBanRatio "0.80"			// Ratio required for voteban		
set g_voteKickRatio "0.60"			// Ratio required for votekick
set g_voteBankMin "4"				// Minimum votes required for voteban. -1 to disable.
set g_voteKickMin "4"				// Minimum votes required for votekick. -1 to disable
set g_voteBanDelay "30"				// Time in seconds after game init before voteban is allowed
set g_voteKickDelay "30"			// Time in seconds after game init before votekick is allowed
set g_voteBanLimit "3"				// Maximum amount of votebans allowed per player
set g_voteKickLimit "3"				// Maximum amount of votekicks allowed per player		


//////////////////////////////////////////////////
// BASE GAME CONFIGURATION 			//
//////////////////////////////////////////////////
//						//
// war - Team Deathmatch			//
// dm - Free-for-all				//
// dom - Domination				//
// koth - Headquarters				//
// sab - Sabotage				//
// sd - Search and Destroy			//
// arena - Arena				//
// dd - Demolition				//
// ctf - Capture the Flag			//
// oneflag - One-Flag CTF			//
// gtnw - Global Thermo-Nuclear War		//
// oitc - one in the chamer			//
// gg - Gun Game				//
// ss - Sharp Shooter				//
//						//
//////////////////////////////////////////////////

set g_gametype "war" 				//Choose a gametype from the list above.

set scr_player_forcerespawn "1" 		// Players respawn automatically after being fragged
set scr_thirdperson "0" 			// third-person mode
set scr_game_hardpoints "1" 			// Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"		// Allow Attack Helicopters
set scr_hardpoint_allowuav "1"			// Allow UAV
set scr_hardpoint_allowartillery "1"		// Allow Airstrikes
set scr_game_perks "1" 				// Allow players to have perks
set scr_game_allowkillcam "1" 			// Allow Killcam.
set scr_nukeTimer "13"				// Timer when nuke goes off
set scr_diehard "0" 				// die-hard mode
set scr_teambalance "1" 			// Enable or Disable auto balance.

set scr_game_spectatetype "2" 			// Allow Spectators. 0 = Disabled, 1 = Team/Player only, 2 = Free
set scr_player_suicidespawndelay "0" 		// Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"			// Sprint time, duration a player can run.


//////////////////////////////////////////////////
// HARDCORE CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for some hardcore	//
// by removing the // before each set dvar.	//
//////////////////////////////////////////////////

// set g_hardcore "1"				// Enable or Disable Hardcore Mode.
// set ui_hud_hardcore "1"			// Heads up display.
// set scr_hardcore "1"				// Enable or Disable Hardcore Mode.
// set scr_game_deathpointloss "0"		// Points Loss on death XP.
// set scr_game_onlyheadshots "1" 		// Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// set scr_player_maxhealth "30"		// Percent of Health players will have on Respawn.
// set scr_team_fftype "1" 			// Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
// set scr_player_healthregentime "0"		// Time it takes you to recover damage.
// set scr_team_kickteamkillers "0" 		// Anyone who team kills, gets kicked automatically if you enable this feature.
// set scr_team_teamkillspawndelay "20"		// Team Killer gets a respawn penalty of specified seconds (20).


//////////////////////////////////////////////////
// AIRDROP CONFIGURATION 			//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_ac130 "3"			
// set scr_airdrop_ammo "17"
// set scr_airdrop_counter_uav "15"
// set scr_airdrop_emp "1"
// set scr_airdrop_harrier_airstrike "7"
// set scr_airdrop_helicopter "7"
// set scr_airdrop_helicopter_flares "5"
// set scr_airdrop_helicopter_minigun "3"
// set scr_airdrop_nuke "0"
// set scr_airdrop_precision_airstrike "11"
// set scr_airdrop_predator_missile "12"
// set scr_airdrop_sentry "12"
// set scr_airdrop_stealth_airstrike "5"
// set scr_airdrop_uav "17"


//////////////////////////////////////////////////
// EMERGENCY AIRDROP CONFIGURATION		//
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.	//
//						//
// Weight (1->1000)				//
// Selection is weighted random 		//
// higher weights increase selection chance	//
//////////////////////////////////////////////////

// set scr_airdrop_mega_ac130 "2"
// set scr_airdrop_mega_ammo "12"
// set scr_airdrop_mega_counter_uav "16"
// set scr_airdrop_mega_emp "0"
// set scr_airdrop_mega_harrier_airstrike "5"
// set scr_airdrop_mega_helicopter "5"
// set scr_airdrop_mega_helicopter_flares "3"
// set scr_airdrop_mega_helicopter_minigun "2"
// set scr_airdrop_mega_nuke "0"
// set scr_airdrop_mega_precision_airstrike "10"
// set scr_airdrop_mega_predator_missile "14"
// set scr_airdrop_mega_sentry "16"
// set scr_airdrop_mega_stealth_airstrike "3"
// set scr_airdrop_mega_uav "12"


//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_dm_scorelimit "10000"			// Score limit to win the game.
set scr_dm_timelimit "15" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dm_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dm_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dm_promode "0" 


//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_war_scorelimit "15000" 			// Score limit to win the game.
set scr_war_timelimit "25" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_war_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_war_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_war_promode "0" 			
set scr_war_roundlimit "1" 			// Rounds per game.
set scr_war_winlimit "1" 			// amount of wins needed to win a round-based game

//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dom_scorelimit "200"			// Score limit to win the game.
set scr_dom_timelimit "60" 			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_dom_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dom_waverespawndelay "0" 		// Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" 			// Number of lives per player 0 for unlimited.
set scr_dom_promode "0"
set scr_dom_roundlimit "1" 			// Rounds per game
set scr_dom_winlimit "1" 			// amount of wins needed to win a round-based game


//////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_dd_roundswitch "1" 			// Rounds before the teams switch the sides.
set scr_dd_scorelimit "2"			// Score limit needed to win.

set scr_dd_bombtimer "45"			// Time the bomb takes to detonate.
set scr_dd_defusetime "5" 			// Time taken to defuse the bomb.
set scr_dd_extratime "3"				
set scr_dd_numlives "0"				// Lives per player 0 for unlimited.
set scr_dd_planttime "5" 			// Time it takes to plant a bomb in seconds.
set scr_dd_roundlimit "3"			// Rounds the game is limited to, if there are no winners.
set scr_dd_timelimit "2.5"			// Round time limit.
set scr_dd_playerrespawndelay "0"		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_dd_promode "0"


//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_sd_scorelimit "1"			// Score limit required to win the game.
set scr_sd_timelimit "2.5"			// Time limit if the score limit isn't reached
set scr_sd_playerrespawndelay "-1" 		// -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" 		// Delay for first respawn.
set scr_sd_numlives "1"				// Number of lives per player per game.
set scr_sd_roundlimit "0" 			// Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "8" 			// amount of wins needed to win a round-based game
set scr_sd_roundswitch "4"			// after X rounds, switch sides
set scr_sd_bombtimer "45"			// Time taken for the bomb to detonate.
set scr_sd_defusetime "5"			// Time taken to defuse the bomb.
set scr_sd_multibomb "0" 			// allow multiple people to 'have the bomb'
set scr_sd_planttime "5"
set scr_sd_promode "0"
set scr_hardcore "1"

//////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_sab_bombtimer "30"			// Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5"			// Time taken to defuse the bomb.
set scr_sab_hotpotato "0" 			// One bomb that the teams must fight over. One defending and one have to plant at the site.
set scr_sab_numlives "0" 			// Number of lives players get.
set scr_sab_planttime "2.5" 			// Time taken to plant the bomb.
set scr_sab_playerrespawndelay "7.5"		// Time before respawn.
set scr_sab_roundlimit "1" 			// Rounds per game.
set scr_sab_roundswitch "1"			// Rounds needed to be played before the teams switch sides.
set scr_sab_scorelimit "1"			// Score limit to win the match.
set scr_sab_timelimit "10"			// Duration in minutes the game lasts if the score limit isn't reached.
set scr_sab_waverespawndelay "0" 		// Time delay for first respawn before the game.
set scr_sab_promode "0"


//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_ctf_scorelimit "3"			// Target score before the round ends.
set scr_ctf_timelimit "5"			// Duration in minutes for the game to end if the score limit isn't reached.

set scr_ctf_numlives "0"			// Number of lives per player 0 for unlimited.
set scr_ctf_playerrespawndelay "0" 		// Respawn wait in seconds.
set scr_ctf_roundlimit "3"			// How many rounds match would last.
set scr_ctf_roundswitch "1"			// Rounds before the teams switch sides.
set scr_ctf_waverespawndelay "10"


//////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS		//
//////////////////////////////////////////////////

set scr_koth_scorelimit "250" 			// Score limit to win the game.
set scr_koth_timelimit "10" 			// Duration in minutes the game will continue if the score isn't reached.

set scr_koth_numlives "0"			// Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0"		// Players respawn wait.
set scr_koth_roundlimit "1" 			// Rounds to be played.
set scr_koth_roundswitch "1" 			// Rounds to be played before teams switch sides.
set scr_koth_winlimit "1"			// rounds per game
set scr_koth_waverespawndelay "0"		// First respawn delay for each round.
set koth_proMode "0"

//////////////////////////////////////////////////
// ARENA GAMETYPE SETTINGS			//
//////////////////////////////////////////////////

set scr_arena_scorelimit "1"			// Score limit to win the game.
set scr_arena_timelimit "2.5"			// Duration in minutes the game will continue if the score isn't reached.

set scr_arena_numlives "1"			// Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0"			// Rounds to be played.
set scr_arena_roundswitch "3"			// Rounds before the teams switch sides.
set scr_arena_winlimit "4"			// rounds per game
set scr_arena_promode "0"


//////////////////////////////////////////////////
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS	//
//////////////////////////////////////////////////

set scr_gtnw_scorelimit "101"			// Score limit to win the game.
set scr_gtnw_timelimit "10"			// Duration in minutes the game will continue if the score isn't reached.

set scr_gtnw_numlives "0"			// Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0"		// Players respawn wait.
set scr_gtnw_roundlimit "1"			// Rounds to be played.
set scr_gtnw_roundswitch "0"			// Rounds before the teams switch sides.
set scr_gtnw_waverespawndelay "0"		// First respawn delay for each round.
set scr_gtnw_winlimit "1"			// rounds per game
set scr_gtnw_promode "0"


//////////////////////////////////////////////////
// MAP ROTATION	TIPS				//
//////////////////////////////////////////////////
//						//
//Example: sv_maprotation "map mp_rust map mp_" //
//						//
//mp_afghan       - Afghan			//
//mp_derail       - Derail			//
//mp_estate       - Estate			//
//mp_favela       - Favela			//
//mp_highrise     - Highrise			//
//mp_invasion     - Invasion			//
//mp_checkpoint   - Karachi			//
//mp_quarry       - Quarry			//
//mp_rundown      - Rundown			//
//mp_rust         - Rust			//
//mp_boneyard     - Scrapyard			//
//mp_nightshift   - Skidrow			//
//mp_subbase      - Sub Base			//
//mp_terminal     - Terminal			//
//mp_underpass    - Underpass			//
//mp_brecourt     - Wasteland			//
//						//
//// DLC1 STIMULUS ///////////////////////////////
//						//
//mp_complex      - Bailout			//
//mp_crash        - Crash			//
//mp_overgrown    - Overgrown			//
//mp_compact      - Salvage			//
//mp_storm        - Storm			//
//						//
//// DLC2 RESURGENCE /////////////////////////////
//						//
//mp_abandon      - Carnival			//
//mp_fuel2        - Fuel			//
//mp_strike       - Strike			//
//mp_trailerpark  - Trailer Park		//
//mp_vacant       - Vacant			//
//						//
//// DLC3 FOURDELTAONE ///////////////////////////
//						//
//oilrig	  - Oilrig			//
//invasion	  - BurgerTown			//
//iw4_credits	  - Its Basicly A Cube		//
//gulag		  - Gulag			//
//contingency	  - Contingency			//
//so_ghillies	  - Pripyat			//
//						//
//////////////////////////////////////////////////

///////////////////////////////////////////////////////
// GAMETYPE ROTATION TIPS	  		     //
///////////////////////////////////////////////////////
//						     //
// Example: set sv_maprotation 			     //
// "gametype dm map mp_rust gametype war map oilrig" //
//						     //
// war - Team Deathmatch			     //
// dm - Free-for-all				     //
// dom - Domination				     //
// koth - Headquarters				     //
// sab - Sabotage				     //
// sd - Search and Destroy			     //
// arena - Arena				     //
// dd - Demolition				     //
// ctf - Capture the Flag			     //
// oneflag - One-Flag CTF			     //
// gtnw - Global Thermo-Nuclear War		     //
// oitc - one in the chamer			     //
// gg - Gun Game				     //
// ss - Sharp Shooter				     //
//						     //
///////////////////////////////////////////////////////


set sv_maprotation "gametype war map mp_afghan gametype war map mp_estate gametype sd map mp_favela gametyp sd map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype war map mp_terminal gametype sd map mp_brecourt gametype koth map mp_complex gametype war map mp_overgrown gametype war mp_abandon gametype dom map mp_fuel2 gametype sd map mp_trailerpart gametype dm map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies gametype sd map mp_afghan gametype sd map mp_estate gametype war map mp_favela gametyp dom map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype koth map mp_terminal gametype war map mp_brecourt gametype war map mp_complex gametype dom map mp_overgrown gametype sd mp_abandon gametype war map mp_fuel2 gametype war map mp_trailerpart gametype koth map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies" 

Опубликовано:

Du hast paar Fehler drinne: ("gametyp" anstatt "gametype" geschrieben.)

 

Deine:

 

set sv_maprotation "gametype war map mp_afghan gametype war map mp_estate gametype sd map mp_favela gametyp sd map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype war map mp_terminal gametype sd map mp_brecourt gametype koth map mp_complex gametype war map mp_overgrown gametype war mp_abandon gametype dom map mp_fuel2 gametype sd map mp_trailerpart gametype dm map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies gametype sd map mp_afghan gametype sd map mp_estate gametype war map mp_favela gametyp dom map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype koth map mp_terminal gametype war map mp_brecourt gametype war map mp_complex gametype dom map mp_overgrown gametype sd mp_abandon gametype war map mp_fuel2 gametype war map mp_trailerpart gametype koth map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies"

 

 

Angepasst:

set sv_maprotation "gametype war map mp_afghan gametype war map mp_estate gametype sd map mp_favela gametype sd map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype war map mp_terminal gametype sd map mp_brecourt gametype koth map mp_complex gametype war map mp_overgrown gametype war mp_abandon gametype dom map mp_fuel2 gametype sd map mp_trailerpart gametype dm map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies gametype sd map mp_afghan gametype sd map mp_estate gametype war map mp_favela gametype dom map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype koth map mp_terminal gametype war map mp_brecourt gametype war map mp_complex gametype dom map mp_overgrown gametype sd mp_abandon gametype war map mp_fuel2 gametype war map mp_trailerpart gametype koth map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies"

 

 

MГјsste nun stimmen....

Опубликовано:
  • Автор

danke fГјr die Hilfe...

leider immer noch keine Wirkung.

 

Console meint das:

 

----------------------
[02] map_rotate
----------------------
map_rotate...

"sv_mapRotation" is: "gametype war map mp_afghan gametype war map mp_estate gametype sd map mp_favela gametype sd map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype war map mp_terminal gametype sd map mp_brecourt gametype koth map mp_complex gametype war map mp_overgrown gametype war mp_abandon gametype dom map mp_fuel2 gametype sd map mp_trailerpart gametype dm map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies gametype sd map mp_afghan gametype sd map mp_estate gametype war map mp_favela gametype dom map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype koth map mp_terminal gametype war map mp_brecourt gametype war map mp_complex gametype dom map mp_overgrown gametype sd mp_abandon gametype war map mp_fuel2 gametype war map mp_trailerpart gametype koth map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies"

"sv_mapRotationCurrent" is: "map mp_underpass map mp_brecourt map mp_complex map mp_crash map mp_overgrown map mp_compact map mp_storm map mp_abandon map mp_fuel2 map mp_strike map mp_trailerpart map mp_vacant map oilrig map invasion map iw4_credits map gulag map contingency map so_ghillies"

new map: mp_underpass

 

nur kommt nach Afghan nicht Underpass... Edit1: Ich hab vergessen zu sagen, das Afghan zum Zeitpunkt der Rotation eingestellt war.

 

Edit2: Auch ohne AfghanConsolenBeweis ist Underpass gar nicht in der Rotation vorgesehen...

Опубликовано:

Also ich weiß nicht ob sich inzwischen die Syntax geändert hat aber bei meinem alterIW-Server sah die maprotation so aus:

set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_afghan"

 

probier mal ob die funktioniert und kommentier des ganze andere Zeug mal aus.

 

GrГјГџe

buggi

Опубликовано:
  • Автор

Hey,

 

hier der Server-Consolen-Log

 

----------------------
[12] map mp_afghan
----------------------
Unloaded fastfile mp_afghan_load
Loading fastfile mp_afghan_load
CL_Disconnect called for local client 0
Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
Saving lastPlayedTime of 1343384679.
Not uploading stats: no statWriteNeeded (cont 0)
==== ShutdownGame (1) ====
------ Server Initialization ------
Server: mp_afghan
----- FS_Startup -----
Current language: english
Current search path:
C:\mw2server10_ext_DOA/m2demo
C:\mw2server10_ext_DOA\main\raw.iwd (1275 files)
C:\mw2server10_ext_DOA\main\iw_65.iwd (3 files)
C:\mw2server10_ext_DOA\main\iw_25.iwd (25 files)
C:\mw2server10_ext_DOA\main\iw_00.iwd (1428 files)
C:\mw2server10_ext_DOA/main
C:\mw2server10_ext_DOA/main_shared
C:\mw2server10_ext_DOA/players
C:\mw2server10_ext_DOA/raw
C:\mw2server10_ext_DOA/raw_shared
C:\mw2server10_ext_DOA/devraw
C:\mw2server10_ext_DOA/devraw_shared

File Handles:
handle 1: console_mp.log
----------------------
185708 files in iwd files
ERROR: No languages available because no localized assets were found
------- Game Initialization -------
gamename: IW4
gamedate: Jan 14 2010
-----------------------------------
-----------------------------------

----------------------
[12] map_rotate
----------------------
map_rotate...

"sv_mapRotation" is: "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_afghan"

"sv_mapRotationCurrent" is: "gametype war map mp_terminal gametype sd map mp_brecourt gametype koth map mp_complex gametype war map mp_overgrown gametype war mp_abandon gametype dom map mp_fuel2 gametype sd map mp_trailerpart gametype dm map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies gametype sd map mp_afghan gametype sd map mp_estate gametype war map mp_favela gametype dom map mp_highrise gametype dm map mp_rust gametype dom map mp_subbase gametype koth map mp_terminal gametype war map mp_brecourt gametype war map mp_complex gametype dom map mp_overgrown gametype sd mp_abandon gametype war map mp_fuel2 gametype war map mp_trailerpart gametype koth map mp_vacant map oilrig map iw4_credits map gulag map contingency map so_ghillies"

new gametype: war
new map: mp_terminal
Unloaded fastfile mp_afghan_load
Loading fastfile mp_terminal_load
CL_Disconnect called for local client 0
Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
Saving lastPlayedTime of 1343384687.
Not uploading stats: no statWriteNeeded (cont 0)
==== ShutdownGame (1) ====
------ Server Initialization ------
Server: mp_terminal
Unloaded fastfile mp_afghan
----- FS_Startup -----
Current language: english
Current search path:
C:\mw2server10_ext_DOA/m2demo
C:\mw2server10_ext_DOA\main\raw.iwd (1275 files)
C:\mw2server10_ext_DOA\main\iw_65.iwd (3 files)
C:\mw2server10_ext_DOA\main\iw_25.iwd (25 files)
C:\mw2server10_ext_DOA\main\iw_00.iwd (1428 files)
C:\mw2server10_ext_DOA/main
C:\mw2server10_ext_DOA/main_shared
C:\mw2server10_ext_DOA/players
C:\mw2server10_ext_DOA/raw
C:\mw2server10_ext_DOA/raw_shared
C:\mw2server10_ext_DOA/devraw
C:\mw2server10_ext_DOA/devraw_shared

File Handles:
handle 1: console_mp.log
----------------------
188439 files in iwd files
ERROR: No languages available because no localized assets were found
Loading fastfile mp_terminal
Waited 1941 msec for asset 'maps/mp/mp_terminal.d3dbsp' of type 'col_map_mp'.
------- Game Initialization -------
gamename: IW4
gamedate: Jan 14 2010
Waited 477 msec for asset 'wall_fan_stop' of type 'xanim'.
-----------------------------------
-----------------------------------

 

Nur kommt laut Afghan kein Terminal, wenn man nach der Rotation will. Es funktioniert also immer noch nicht... -_-

 

Es steht doch alles schwarz auf weiГџ dort, warum greifen die Befehle denn nicht?

Ich kann mich noch erinnern, als ich diese ganze 'gametype war map ...' weg gelassen hatte, funktionierte die Rotation... nur will ja wechselene Gametypen haben...

 

Edit1: Klasse... jetzt hab ich auch die Befehle mit 'gametype war map ...' heraus genommen und dennoch... macht der Sever das was er will.

 

Ich bezeifel solangsam das Programm was ich nutze um die nächste Karte in der Rotation zu laden. Das 'cod rcon tool 12 beta 2' ist vielleicht einfach das Problem. Nur will ich nicht 25 Minuten jedes mal warten um zu sehen ob die Rotation funktioniert. Via B3 Kommnado funktioniert ein weiter gehen der Rotation auch nicht. Nach dem Comment '!pacyclemap (oder !cyclemap)' meint B3 'unkown comment' - gibt es vielleicht andere 'Überwachugsprogramme' für den Server (soetwas wie rcon tolls)?

 

MfG

 

Edit2: Okay es kann a) nur das Tool sein, welche die Rotation verunstaltet oder irgendeine cfg greift da noch vorher. Ich hab mir den Server log gerade noch mal genau angeschaut und nach dem Befehl Map rotate zeigt er zunächst die Rotation an, die ich nach buggi austesten sollte. Doch danach kommt der endgültige Befehl nach einer anderen Rotation zu handeln - aber diese Rotation habe ich wie erwähnt mit // auskommentiert. Also was zum?

Опубликовано:
  • Автор

Ja wird sie, ich hatte hier und da den Namen immer etwas angepasst und nach jedem Neustart, wurde der Name des Servers auch geändert, damit musste die cfg ja greifen...

 

Und @Zielspalte: ja das hat Magix mir auch bereits per PN mitgeteilt - nur hab ich keinen Zugang zum Desktop des Root Servers - da wir diesen (freundlicherweise :) ) gesponsert bekommen haben.!

 

MfG HighBad

Опубликовано:

Vllt funktionierts wenn du die Maprotation mal komplett aus der Server.cfg raus lässt und die Maps mit einem externen Tool rotieren lässt. Bei dem ManuAdminmod ging das, ich weiß nicht ob B3 so etwas auch kann, Oder vllt mit dem Rcon Tool das du da hast.

 

Edit: Vllt ist auch dein Problem, dass bei einem deiner Rcon-Tools auch eine Maprotation läuft die dann der serverseitige dazwischen funkt.

Опубликовано:
  • Автор

Ich glaube ich hab den BГ¶sewicht:

 

http://www.cod-rcontool.com/forum/viewt ... =73&t=1411

 

Dort beschwerte sich auch einer Гјber dieses Problem, scheint also ein Bug zu sein.

Gut das zu wissen, dann stell ich das alles noch mal so ein wie ich es gern hätte und schau dann mal nach, ob alles funktioniert - ohne dies recon tool.!

 

@externen Tool : Ja das ist jetzt auch meine Frage, gibt es denn noch andere 'Гњberwachungsprogramme' bzw andere rcon tools die ihr empfehlen kГ¶nnt, um einen Server zu steuern ohne direkt ingame zu sein?

 

MfG und danke fГјr die Hilfe!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Гость
Ответить в тему...

Сейчас на странице 0

  • Нет пользователей, просматривающих эту страницу

Важная информация

Используя этот сайт, вы соглашаетесь Условия использования.

Account

Navigation

Поиск

Поиск

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.