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Опубликовано:

Ok so whenever i go to the server list i cannot find ANY servers

 

my console looks like this when i refresh....

Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
Hiding channel: network
No channels added or hidden
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
Adding channel: network
CPU vendor is "AuthenticAMD"
CPU name is "AMD A6-3400M APU with Radeon(tm) HD Graphics"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 1.40 GHz
Total CPU performance is estimated as 12.95 GHz
System memory is 2048 MB (capped at 2 GB)
Video card is "AMD Radeon(TM) HD 6520G  "
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:-1
Opening IP socket: localhost:28960
Hostname: Cameron-HP
IP: 192.168.0.194
IP: 5.118.168.126
----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
----- Client Initialization -----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1600 x 900 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile patch_alter_mp
Loading fastfile localized_ui_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Loading fastfile dlc1_ui_mp
Loading fastfile dlc2_ui_mp
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Video memory for device: 493 MB.
Rounded video memory size: 512 MB.
Available DirectX texture memory: 3985 MB.
DirectX reports 512 MB of video memory and 3985 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using reported available texture memory: 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps

------- sound system initialization -------
------- sound system successfully initialized -------
GamerProfile - Updating for controller #0 without saving.

Reading profile for controller 0
GamerProfile - Updating vars for controller #0.

GamerProfile - Updating for controller #0 without saving.

--- Common Initialization Complete ---
Waited 11 msec for asset 'ui_mp/menus.txt' of type 'menufile'.
Parsing menu file: ui_mp/main_text.menu
Parsing menu file: ui_mp/mods_menu.menu
Parsing menu file: ui_mp/pc_join_unranked.menu
Parsing menu file: ui_mp/filter_popmenu.menu
Huffman Took 5 Milliseconds
Menu load error: ui_mp/filter_popmenu.menu, line 23: expected integer but found tokenReplacement

Menu load error: ui_mp/filter_popmenu.menu, line 23: unknown menu keyword ;
Parsing menu file: ui_mp/popup_friends.menu
Menu load error: ui_mp/popup_friends.menu, line 26: expected integer but found tokenReplacement

Menu load error: ui_mp/popup_friends.menu, line 26: unknown menu keyword ;
Working directory: C:\Program Files (x86)\Activision\Modern Warfare 2\Call of Duty Modern Warfare 2
[NP] Sending RPC message with ID 3.
[NP] Sending async RPC message with ID 3.
[NP] RPC_HandleMessage: type 1011
[NP] Dispatching RPC message with ID 0 and type 1011.
[NP] Dispatching RPC message to dispatch handler.
[NP] RPC_HandleMessage: type 1006
[NP] Dispatching RPC message with ID 0 and type 1006.
[NP] Dispatching RPC message to dispatch handler.
[NP] Sending RPC message with ID 4.
[NP] Sending async RPC message with ID 4.
Found no UPNP devices to query
Calling Party_StopParty() for partyId 0
Clearing migration data
Clearing migration data
Calling Party_StopParty() for partyId 1
Clearing migration data
Clearing migration data
Waited 4644 msec for asset 'effect_add_eyeoffset' of type 'techset'.
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 3 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
[NP] RPC_HandleMessage: type 1203
[NP] Dispatching RPC message with ID 4 and type 1203.
[NP] Dispatching RPC message to async handler.
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...

-User Warned-

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Опубликовано:
Just 4D1. Dont do anything to a legit copy of MW2. That you will need to play the legit version, or to copy and paste it to make another 4D1 installation.

 

Why? The installer installs the 4D1 files to %localappdata%, basicially meaning that your game files aren't touched.

Опубликовано:
Just 4D1. Dont do anything to a legit copy of MW2. That you will need to play the legit version, or to copy and paste it to make another 4D1 installation.

 

Why? The installer installs the 4D1 files to %localappdata%, basicially meaning that your game files aren't touched.

 

With any game cracking, no matter where files are extracted, I never touch the main installation or directory. I always make copies and screw with those. I just found that easier, than messing up the main installation by some glitch or bug, then having to re-install the game.

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