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Featured Replies

Опубликовано:

Yeah... When I was messing around with _teams.gsc to see If you could remove the playermodel dependency from the equation back in the AlterIWNet days where there were no default dependencies except oilrig and glaug. Seems they are rigged slightly differeny.... although if you overwrite the animation controlling gsc you might be able to fix it.

Опубликовано:

Headmodels work's fine

 

Let me explain this further.

 

So, in most CoD games, head and body models are seperated. SP body models has the spine differently rigged making it look like in Slash's screenshot - which Dasfonia posted - if used with multiplayer animations.

Both MP and SP share headmodels for their soldiers, so SP-exclusive headmodels can be used in MP.

 

Here's an example of what you would have to do...

	self detach(self.headmodel);
self attach("head_hero_price_gulag", "");
self.headModel = "head_hero_price_gulag";

 

Offtopic: Was fun playing with you :3

Опубликовано:

Headmodels work's fine

 

Let me explain this further.

 

So, in most CoD games, head and body models are seperated. SP body models has the spine differently rigged making it look like in Slash's screenshot - which Dasfonia posted - if used with multiplayer animations.

Both MP and SP share headmodels for their soldiers, so SP-exclusive headmodels can be used in MP.

 

Here's an example of what you would have to do...

	self detach(self.headmodel);
self attach("head_hero_price_gulag", "");
self.headModel = "head_hero_price_gulag";

 

Offtopic: Was fun playing with you :3

 

I have a quite of understanding on how you can spawn the heads. without using the old school spawning system of the old AIZombies and your ex. is pretty much not going to work. the format is fine just as what the characters scripts do but sad to say it will always fail and will always end up of FX being attached instead of the head, I knew this back in the old alterIW cause I had tried it many times already since I learned how to spawn the heads using the ones that the players use.

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