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Featured Replies

Опубликовано:
hi all :)

i want to ask if there is any way to change the custom classes or to add more classes (like 12 or 13 custom class in total) because i want more of them, help me please :oops:

Don't think that this is possible.

Опубликовано:
  • Автор

thanks for the support :) i already opened the file common_mp.ff with a ff viewer and found something about classes but it's complicated a bit, so i hope that one of the technical support team or anyone who have experience with these file helps me find a solution, it will be awesome for all of us :D

Опубликовано:
thanks for the support :) i already opened the file common_mp.ff with a ff viewer and found something about classes but it's complicated a bit, so i hope that one of the technical support team or anyone who have experience with these file helps me find a solution, it will be awesome for all of us :D

It's not something you could modify. It would have to be done in the client itself, as in, by NTA (for example). I'm 99% sure servers wouldn't let you join if you had it modified to have more classes, due to them not being designed to receive information containing more than 10 classes (unless more were put in during development and then removed). You can try all you want, but you won't be able to get it working.

Опубликовано:

It's probably possible. Everything is, but it'd be a lot of work for little to no use. 10 classes is decent enough for most people. I saw a video on YouTube, where some guy could edit his classes in-game with a mod, and the next game (or level restart) they'd be different. And no, I don't know what that mod's called, or even if it works on 4D1. :/

Опубликовано:
It's probably possible. Everything is, but it'd be a lot of work for little to no use. 10 classes is decent enough for most people. I saw a video on YouTube, where some guy could edit his classes in-game with a mod, and the next game (or level restart) they'd be different. And no, I don't know what that mod's called, or even if it works on 4D1. :/

Not sure if it would be for 4D1, but I doubt it would have been done for IWNet, their anti-cheat bans you if you even look at the Modern Warfare 2 game files it's that pissy.

Опубликовано:

Wow there more than 10 diffrent situation in COD? Look man this isnt Battlefield you are not fighting Jets, Tanks, or Helicopter. This is an Acrade shooter and tbh I see only 5 -6 diffrent situation in COD. So I think 10 classes is really enough.

Опубликовано:
It's probably possible. Everything is, but it'd be a lot of work for little to no use. 10 classes is decent enough for most people. I saw a video on YouTube, where some guy could edit his classes in-game with a mod, and the next game (or level restart) they'd be different. And no, I don't know what that mod's called, or even if it works on 4D1. :/

Not sure if it would be for 4D1, but I doubt it would have been done for IWNet, their anti-cheat bans you if you even look at the Modern Warfare 2 game files it's that pissy.

 

IWnet didn't have it's own anti-cheat, it had VAC. Valve's anti-cheat, which isn't that good to be honest.

Опубликовано:
It's probably possible. Everything is, but it'd be a lot of work for little to no use. 10 classes is decent enough for most people. I saw a video on YouTube, where some guy could edit his classes in-game with a mod, and the next game (or level restart) they'd be different. And no, I don't know what that mod's called, or even if it works on 4D1. :/

Not sure if it would be for 4D1, but I doubt it would have been done for IWNet, their anti-cheat bans you if you even look at the Modern Warfare 2 game files it's that pissy.

 

IWnet didn't have it's own anti-cheat, it had VAC. Valve's anti-cheat, which isn't that good to be honest.

That's what I mean. But VAC is an absolute bitch, it doesn't ban people who cheat, yet it bans people who do small modifications.

Опубликовано:
It's probably possible. Everything is, but it'd be a lot of work for little to no use. 10 classes is decent enough for most people. I saw a video on YouTube, where some guy could edit his classes in-game with a mod, and the next game (or level restart) they'd be different. And no, I don't know what that mod's called, or even if it works on 4D1. :/

Not sure if it would be for 4D1, but I doubt it would have been done for IWNet, their anti-cheat bans you if you even look at the Modern Warfare 2 game files it's that pissy.

 

IWnet didn't have it's own anti-cheat, it had VAC. Valve's anti-cheat, which isn't that good to be honest.

That's what I mean. But VAC is an absolute bitch, it doesn't ban people who cheat, yet it bans people who do small modifications.

 

Haven't experienced that. And that isn't a bad thing necessarilly. 'Small modifications' could be big advantages, and games unlike CoD that support the modding community don't have a problem when people modify files, but then they're not in a pub game. Take CoD4 for example, (Let's image PunkBuster actually works the way it should, just like VAC.)

 

CoD4 Public matches - You can modify basic things like FOV, brightness, gamma etc.

CoD4 Moddified lobbies (Like hosting Deathrun or something...) - You can change anything. Anything at all.

 

And it doesn't give you an advantage. Because it's a mod. Everyone has the advantage only you'd normally have in a public lobby, my making that 'small' change.

 

VAC is totally cool in my book, it isn't perfect. Then again, it's good that it bans people who modify those 'small' things, just in case.

 

And it states in the Steam terms and conditions or something along those lines, that modifying stuff like that is NOT allowed. But it clearly states that the .CFG file included in Call of Duty games can be changed, and is allowed to be changed.

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