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Help on dcemp(Parking Square with FX and Fog)

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Опубликовано:

Here is some Singleplayer screenshots on dcemp , with could being on Multiplayer as Parking Square on primary spawns and etc:

 

SouthEast view and maybe some bomb on SD, SAB or Termonuclear War

southeastviewandbomb.png

 

Team A Spawn general view:

teamaspawnview.png

 

Team A Spawn:

teamaspawn.png

 

Team B Spawn:

teambspawn.png

Опубликовано:
  • Автор
I thought Asim was already working on dcemp :/

 

if i am actualized of the news, no one is working of this one, but i would like to work on this one, its like "rust sized map" but at the same time sounds cool, this screenshots showed here are from SP

Опубликовано:
I thought Asim was already working on dcemp :/

 

if i am actualized of the news, no one is working of this one, but i would like to work on this one, its like "rust sized map" but at the same time sounds cool, this screenshots showed here are from SP

 

Ah, it's fine you can do this map.

Опубликовано:
  • Автор
I thought Asim was already working on dcemp :/

 

if i am actualized of the news, no one is working of this one, but i would like to work on this one, its like "rust sized map" but at the same time sounds cool, this screenshots showed here are from SP

 

Ah, it's fine you can do this map.

 

 

well if you was working on this map you can still working on it, because porting map its TOO Hard for me and i dont have time to mod, so if you was porting this map, you could continue the work

Опубликовано:

You didn't add in any date but you closed the bracket.

e.g (what you might have done)

{
"angles" 
"origin" 
"classname" 
}

What is should look like:

{
"angles" "0 -55.1509 0"
"origin" "-4517.17 1533.04 696.967"
"classname" "mp_dm_spawn"
}

Опубликовано:
  • Автор
You didn't add in any date but you closed the bracket.

e.g (what you might have done)

{
"angles" 
"origin" 
"classname" 
}

What is should look like:

{
"angles" "0 -55.1509 0"
"origin" "-4517.17 1533.04 696.967"
"classname" "mp_dm_spawn"
}

 

what is this thing:

 

{

"origin" "-43974 13201 -232"

"classname" "node_pathnode"

}

Опубликовано:
  • Автор
what is this thing:

 

{

"origin" "-43974 13201 -232"

"classname" "node_pathnode"

}

unnecisary... delete it. try using the delete sp entities function in the d3dbsp.ents editor in the sp porting tutorial topic.

 

 

ok ;)

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