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Опубликовано:
You shouldn't really need to open any ports unless you're actually hosting a server

 

Incorrect, if you have no ports open, how will someone connect to you, if you're playing a private match, Or trying to connect to a server which has port that you have blocked. Even if their port is open.

 

I would port forward 28960 TCP/UDP just incase

Опубликовано:
You shouldn't really need to open any ports unless you're actually hosting a server

 

Incorrect, if you have no ports open, how will someone connect to you, if you're playing a private match, Or trying to connect to a server which has port that you have blocked. Even if their port is open.

 

I would port forward 28960 TCP/UDP just incase

 

I know that my clan leader hosts servers off of his LAN and I forward the ports 28960-28980 to the server in his house

Yet he can always connect to our servers in Canada on the same ports that he has open to a different local IP

(That's on the router)

He has a firewall on and I don't think he has ever forwarded the ports in it

I guess windows adds the exception itself

 

But I would also recommend forwarding 28960 on your router and firewall just to be on the safe side

Опубликовано:

The NAT restricted red text is bugged, and it most likely won't be fixed. To determine whether the ports were open, the IWNetServer sent a packet (or the other way round?) to the client, which was known as the 'ipdetect' packet.

 

As someone said, as long as you are not hosting a server of any kind, it can be disregarded, and you can play normally.

 

 

IW4M's dedicated servers require the TCP port to be opened, though

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