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Опубликовано:

In cod4 raw data it defined as CG_PLAYER_WEAPON_NAME but it dont work for mw2

 

I copy-paste bohud.gsc code into normal gametypes and i want weapon name bottom of numerical counter

 

precacheString(&"CG_PLAYER_WEAPON_NAME");

self.weapon setText( &"CG_PLAYER_WEAPON_NAME" );

 

124841776-4.jpg

 

and tried something like that cant reach atleast team selection screen (errors -.-)

	
if ( isSubStr( self getCurrentWeapon(), "M4A1" ) ) return "M4A1";
if ( isSubStr( self getCurrentWeapon(), "FAMAS" ) ) return "FAMAS";
if ( isSubStr( self getCurrentWeapon(), "SCAR" ) ) return "SCAR-H";
if ( isSubStr( self getCurrentWeapon(), "TAVOR" ) ) return "TAR-21";
if ( isSubStr( self getCurrentWeapon(), "FAl" ) ) return "FAL";
if ( isSubStr( self getCurrentWeapon(), "M16" ) ) return "M16A4";
if ( isSubStr( self getCurrentWeapon(), "MASADA" ) ) return "ACR";
if ( isSubStr( self getCurrentWeapon(), "FN2000" ) ) return "F2000";
if ( isSubStr( self getCurrentWeapon(), "AK47" ) ) return "AK-47";
if ( isSubStr( self getCurrentWeapon(), "MP5K" ) ) return "MP5K";
if ( isSubStr( self getCurrentWeapon(), "UMP45" ) ) return "UMP45";
if ( isSubStr( self getCurrentWeapon(), "KRISS" ) ) return "VECTOR";
if ( isSubStr( self getCurrentWeapon(), "P90" ) ) return "P90";
if ( isSubStr( self getCurrentWeapon(), "UZI" ) ) return "MINI-UZI";
if ( isSubStr( self getCurrentWeapon(), "SA80" ) ) return "L86LSW";
if ( isSubStr( self getCurrentWeapon(), "RPD" ) ) return "RPD";
if ( isSubStr( self getCurrentWeapon(), "MG4" ) ) return "MG4";
if ( isSubStr( self getCurrentWeapon(), "AUG" ) ) return "AUG-HBAR";
if ( isSubStr( self getCurrentWeapon(), "M240" ) ) return "M240";
if ( isSubStr( self getCurrentWeapon(), "CHEYTAC" ) ) return "INTERVENTION";
if ( isSubStr( self getCurrentWeapon(), "BARRETT" ) ) return "BARRET .50CAL";
if ( isSubStr( self getCurrentWeapon(), "WA2000" ) ) return "WA2000";
if ( isSubStr( self getCurrentWeapon(), "M21" ) ) return "M21 EBR";

if ( isSubStr( self getCurrentWeapon(), "BERETTA" ) ) return "M9";
if ( isSubStr( self getCurrentWeapon(), "USP" ) ) return "USP45";
if ( isSubStr( self getCurrentWeapon(), "DESERTEAGLE" ) ) return "DESERT EAGLE";
if ( isSubStr( self getCurrentWeapon(), "COLTANACONDA" ) ) return "MAGNUM .44";
if ( isSubStr( self getCurrentWeapon(), "GLOCK" ) ) return "G18";
if ( isSubStr( self getCurrentWeapon(), "BERETTA393" ) ) return "M93 RAFFICA";
if ( isSubStr( self getCurrentWeapon(), "PP2000" ) ) return "PP2000";
if ( isSubStr( self getCurrentWeapon(), "TMP" ) ) return "TMP";
if ( isSubStr( self getCurrentWeapon(), "M79" ) ) return "THUMPER";
if ( isSubStr( self getCurrentWeapon(), "RPG" ) ) return "RPG";
if ( isSubStr( self getCurrentWeapon(), "AT4" ) ) return "AT4";
if ( isSubStr( self getCurrentWeapon(), "STINGER" ) ) return "STINGER";
if ( isSubStr( self getCurrentWeapon(), "JAVELIN" ) ) return "JAVELIN";
if ( isSubStr( self getCurrentWeapon(), "RANGER" ) ) return "RANGER";
if ( isSubStr( self getCurrentWeapon(), "MODEL1887" ) ) return "MODEL-1887";
if ( isSubStr( self getCurrentWeapon(), "STRIKER" ) ) return "STRIKER";
if ( isSubStr( self getCurrentWeapon(), "AA12" ) ) return "AA-12";
if ( isSubStr( self getCurrentWeapon(), "M1014" ) ) return "M1014";
if ( isSubStr( self getCurrentWeapon(), "SPAS12" ) ) return "SPAS-12";
if ( isSubStr( self getCurrentWeapon(), "ONEMANARMY" ) ) return "ONE MAN ARMY";
if ( isSubStr( self getCurrentWeapon(), "DESERTEAGLEGOLD" ) ) return "GOLD DESERT EAGLE";
if ( isSubStr( self getCurrentWeapon(), "WINCHESTER1200" ) ) return "W1200";
if ( isSubStr( self getCurrentWeapon(), "M40A3" ) ) return "M40A3";

if ( isSubStr( self getCurrentWeapon(), "_MP" ) ) return "";
if ( isSubStr( self getCurrentWeapon(), "REFLEX" ) ) return "RED DOT";
if ( isSubStr( self getCurrentWeapon(), "EOTECH" ) ) return "HOLOGRAPHIC";
if ( isSubStr( self getCurrentWeapon(), "ACOG" ) ) return "ACOG";
if ( isSubStr( self getCurrentWeapon(), "THERMAL" ) ) return "THERMAL";
if ( isSubStr( self getCurrentWeapon(), "GL" ) ) return "GRENADE LAUNCHER";
if ( isSubStr( self getCurrentWeapon(), "SHOTGUN" ) ) return "SHOTGUN";
if ( isSubStr( self getCurrentWeapon(), "HEARTBEAT" ) ) return "HEARTBEAT SENSOR";
if ( isSubStr( self getCurrentWeapon(), "ROF" ) ) return "RAPID-FIRE";
if ( isSubStr( self getCurrentWeapon(), "FMJ" ) ) return "FMJ";
if ( isSubStr( self getCurrentWeapon(), "XMAGS" ) ) return "EXTENDED MAGS";
if ( isSubStr( self getCurrentWeapon(), "TACTICAL" ) ) return "TACTICAL KNIFE";
if ( isSubStr( self getCurrentWeapon(), "AKIMBO" ) ) return "AKIMBO";
if ( isSubStr( self getCurrentWeapon(), "SILENCER" ) ) return "SILENCER";
if ( isSubStr( self getCurrentWeapon(), "GRIP" ) ) return "GRIP";

Featured Replies

Опубликовано:
and tried something like that cant reach atleast team selection screen (errors -.-)

 

Syntax error, or what? Better show us the whole function, not just the if statements.

 

 

pretty sure you need _mp after each weapon other than m40a3 and winchester1200 but that's about all I can help you with =/.

 

Not necessarily as he gets the substring.

Опубликовано:
  • Автор

Did it with this

 

i think substr is case sensitive.

 

Mod is as attachement

 

N key Nightvision

Z key QuickCommands

5 key Laser

No-Hud and UAV (always jammed except using air*) -> fixed for airstrikes etc...

Crosshair only available in thirdperson mode

BO type (like in gg ss) ammo counter

Added weapon name with attachement name

Nuke doesnt end game (its quote)

SmartCarePackage (good rewards if losing, lower rewards if winning)

GiveDvar ( give m4_reflex_mp etc gives every1 to m4 reddot old weapon will dropped to ground)

ForceWeapon force players to use specified weapon (scr_forceweapon) and they cant change it (kriss_mp for ex) type invalid value to allow weapons again

WeaponReplacement scr_allow_weapname_mp 1 or 0 (0 disables and nothing will given to players if they take restricted weapon -like cod2-cod1-)

scr_give_weapname_mp newone_mp replace 1st weapon with 2nd one. for example scr_give_g18_akimbo_mp spas12_mp takes g18_akimbo and gives spas12 without any attachement...

Also some weapons restricted for 3rdperson game mode. you an unlock by editing class.gsc

 

Hud Texts coming from dvars

Top text from sv_hostname

Bottom text from motd

 

NiceHUD( player )
{
player.hudCreated = true;
//player.rankX = -26;

player.ammoSlash = createFontString( "default", 1.3 );
player.ammoSlash setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -100, -50 );
player.ammoSlash.glowAlpha = 0;
player.ammoSlash.hideWhenInMenu = true;
player.ammoSlash.archived = false;
player.ammoSlash setText( "/" );

player.ammoStock = createFontString( "default", 1.3 );
player.ammoStock setParent( player.ammoSlash );
player.ammoStock setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 3, 0 );
player.ammoStock.glowAlpha = 0;
player.ammoStock.hideWhenInMenu = true;
player.ammoStock.archived = false;
player.ammoStock setText( "48" );

player.ammoClip1 = createFontString( "default", 2 );
player.ammoClip1 setParent( player.ammoSlash );
player.ammoClip1 setPoint( "RIGHT", "RIGHT", -7, -4 );
player.ammoClip1.glowAlpha = 0;
player.ammoClip1.hideWhenInMenu = true;
player.ammoClip1.archived = false;
player.ammoClip1 setText( "12" );

player.ammoClip2 = createFontString( "default", 2 );
player.ammoClip2 setParent( player.ammoSlash );
player.ammoClip2 setPoint( "RIGHT", "RIGHT", -47, -4 );
player.ammoClip2.glowAlpha = 0;
player.ammoClip2.alpha = 0;
player.ammoClip2.hideWhenInMenu = true;
player.ammoClip2.archived = false;
player.ammoClip2 setText( "12" );

player.ammoSep = createFontString( "default", 2 );
player.ammoSep setParent( player.ammoSlash );
player.ammoSep setPoint( "RIGHT", "RIGHT", -40, -4 );
player.ammoSep.glowAlpha = 0;
player.ammoSep.alpha = 0;
player.ammoSep.hideWhenInMenu = true;
player.ammoSep.archived = false;
player.ammoSep setText( "|" );

player.weapon = createFontString( "hudbig", 0.59 );
player.weapon setParent( player.ammoSlash );
player.weapon setPoint( "RIGHT", "RIGHT", -8, 15 );	
//player.weapon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -85, -25 );
player.weapon.glowAlpha = 0;
player.weapon.hideWhenInMenu = true;
player.weapon.archived = false;
//player.weapon.label = ".";
//player.weapon setText( "." );

player.weapon2 = createFontString( "hudbig", 0.55 );
player.weapon2 setParent( player.ammoSlash );
player.weapon2 setPoint( "LEFT", "LEFT", -6, 15 );
//player.weapon2 setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -85, -25 );
player.weapon2.glowAlpha = 0;
player.weapon2.hideWhenInMenu = true;
player.weapon2.archived = false;
//player.weapon2.label = ".";
//player.weapon2 setText( "." );

}

UpdateThatCounter()
{
setDvar("g_hardcore",1);
//if(getDvarInt(scr_thirdperson)) setDvar("cg_DrawCrossHair",1);

//precacheString(&"CG_PLAYER_WEAPON_NAME");
/*
precacheString(&"M4A1"); precacheString(&"FAMAS"); precacheString(&"SCAR-H"); precacheString(&"TAR-21");
precacheString(&"FAL"); precacheString(&"M16A4"); precacheString(&"ACR"); precacheString(&"F2000");
precacheString(&"AK-47"); precacheString(&"MP5K"); precacheString(&"UMP45"); precacheString(&"VECTOR");
precacheString(&"P90"); precacheString(&"MINI-UZI"); precacheString(&"L86LSW"); precacheString(&"RPD");
precacheString(&"MG4"); precacheString(&"AUG-HBAR"); precacheString(&"M240"); precacheString(&"INTERVENTION");
precacheString(&"BARRETT .50CAL"); precacheString(&"WA2000"); precacheString(&"M21 EBR"); precacheString(&"M9");
precacheString(&"USP45"); precacheString(&"MAGNUM .44"); precacheString(&"DESERT EAGLE"); precacheString(&"G18");
precacheString(&"PP2000"); precacheString(&"M93 RAFFICA"); precacheString(&"TMP"); precacheString(&"THUMPER");
precacheString(&"RPG"); precacheString(&"AT4"); precacheString(&"JAVELIN"); precacheString(&"STINGER");
precacheString(&"MODEL-1887"); precacheString(&"RANGER"); precacheString(&"M1014"); precacheString(&"AA-12");
precacheString(&"STRIKER"); precacheString(&"SPAS-12"); precacheString(&"ONE MAN ARMY"); precacheString(&"GOLD DESERT EAGLE");
precacheString(&"M40A3"); precacheString(&"W1200");

precacheString("M4A1"); precacheString("FAMAS"); precacheString("SCAR-H"); precacheString("TAR-21");
precacheString("FAL"); precacheString("M16A4"); precacheString("ACR"); precacheString("F2000");
precacheString("AK-47"); precacheString("MP5K"); precacheString("UMP45"); precacheString("VECTOR");
precacheString("P90"); precacheString("MINI-UZI"); precacheString("L86LSW"); precacheString("RPD");
precacheString("MG4"); precacheString("AUG-HBAR"); precacheString("M240"); precacheString("INTERVENTION");
precacheString("BARRETT .50CAL"); precacheString("WA2000"); precacheString("M21 EBR"); precacheString("M9");
precacheString("USP45"); precacheString("MAGNUM .44"); precacheString("DESERT EAGLE"); precacheString("G18");
precacheString("PP2000"); precacheString("M93 RAFFICA"); precacheString("TMP"); precacheString("THUMPER");
precacheString("RPG"); precacheString("AT4"); precacheString("JAVELIN"); precacheString("STINGER");
precacheString("MODEL-1887"); precacheString("RANGER"); precacheString("M1014"); precacheString("AA-12");
precacheString("STRIKER"); precacheString("SPAS-12"); precacheString("ONE MAN ARMY"); precacheString("GOLD DESERT EAGLE");
precacheString("M40A3"); precacheString("W1200");
*/	
if( self _hasperk("specialty_bling")) {
self.weapon setText("No Weapon | Perk1:");
  if ( isSubStr( self getCurrentWeapon(), "m4_" ) ) self.weapon setText("M4A1");
  if ( isSubStr( self getCurrentWeapon(), "famas_" ) ) self.weapon setText("FAMAS");
  if ( isSubStr( self getCurrentWeapon(), "scar_" ) ) self.weapon setText("SCAR-H");
  if ( isSubStr( self getCurrentWeapon(), "tavor_" ) ) self.weapon setText("TAR-21");
  if ( isSubStr( self getCurrentWeapon(), "fal_" ) ) self.weapon setText("FAL");
  if ( isSubStr( self getCurrentWeapon(), "m16_" ) ) self.weapon setText("M16A4");
  if ( isSubStr( self getCurrentWeapon(), "masada_" ) ) self.weapon setText("ACR");
  if ( isSubStr( self getCurrentWeapon(), "fn2000_" ) ) self.weapon setText("F2000");
  if ( isSubStr( self getCurrentWeapon(), "ak47_" ) ) self.weapon setText("AK-47");
  if ( isSubStr( self getCurrentWeapon(), "mp5k_" ) ) self.weapon setText("MP5K");
  if ( isSubStr( self getCurrentWeapon(), "ump45_" ) ) self.weapon setText("UMP45");
  if ( isSubStr( self getCurrentWeapon(), "kriss_" ) ) self.weapon setText("VECTOR");
  if ( isSubStr( self getCurrentWeapon(), "p90_" ) ) self.weapon setText("P90");
  if ( isSubStr( self getCurrentWeapon(), "uzi_" ) ) self.weapon setText("MINI-UZI");
  if ( isSubStr( self getCurrentWeapon(), "sa80_" ) ) self.weapon setText("L86LSW");
  if ( isSubStr( self getCurrentWeapon(), "rpd_" ) ) self.weapon setText("RPD");
  if ( isSubStr( self getCurrentWeapon(), "mg4_" ) ) self.weapon setText("MG4");
  if ( isSubStr( self getCurrentWeapon(), "aug_" ) ) self.weapon setText("AUG-HBAR");
  if ( isSubStr( self getCurrentWeapon(), "m240_" ) ) self.weapon setText("M240");
  if ( isSubStr( self getCurrentWeapon(), "cheytac_" ) ) self.weapon setText("INTERVENTION");
  if ( isSubStr( self getCurrentWeapon(), "barrett_" ) ) self.weapon setText("BARRET .50CAL");
  if ( isSubStr( self getCurrentWeapon(), "wa2000_" ) ) self.weapon setText("WA2000");
  if ( isSubStr( self getCurrentWeapon(), "m21_" ) ) self.weapon setText("M21 EBR");

  if ( isSubStr( self getCurrentWeapon(), "beretta_" ) ) self.weapon setText("M9");
  if ( isSubStr( self getCurrentWeapon(), "usp_" ) ) self.weapon setText("USP45");
  if ( isSubStr( self getCurrentWeapon(), "deserteagle_" ) ) self.weapon setText("DESERT EAGLE");
  if ( isSubStr( self getCurrentWeapon(), "coltanaconda_" ) ) self.weapon setText("MAGNUM .44");
  if ( isSubStr( self getCurrentWeapon(), "glock_" ) ) self.weapon setText("G18");
  if ( isSubStr( self getCurrentWeapon(), "beretta393_" ) ) self.weapon setText("M93 RAFFICA");
  if ( isSubStr( self getCurrentWeapon(), "pp2000_" ) ) self.weapon setText("PP2000");
  if ( isSubStr( self getCurrentWeapon(), "tmp_" ) ) self.weapon setText("TMP");
  if ( isSubStr( self getCurrentWeapon(), "m79_" ) ) self.weapon setText("THUMPER");
  if ( isSubStr( self getCurrentWeapon(), "rpg_" ) ) self.weapon setText("RPG");
  if ( isSubStr( self getCurrentWeapon(), "at4_" ) ) self.weapon setText("AT4");
  if ( isSubStr( self getCurrentWeapon(), "stinger_" ) ) self.weapon setText("STINGER");
  if ( isSubStr( self getCurrentWeapon(), "javelin_" ) ) self.weapon setText("JAVELIN");
  if ( isSubStr( self getCurrentWeapon(), "ranger_" ) ) self.weapon setText("RANGER");
  if ( isSubStr( self getCurrentWeapon(), "model1887_" ) ) self.weapon setText("MODEL-1887");
  if ( isSubStr( self getCurrentWeapon(), "striker_" ) ) self.weapon setText("STRIKER");
  if ( isSubStr( self getCurrentWeapon(), "aa12_" ) ) self.weapon setText("AA-12");
  if ( isSubStr( self getCurrentWeapon(), "m1014_" ) ) self.weapon setText("M1014");
  if ( isSubStr( self getCurrentWeapon(), "spas12_" ) ) self.weapon setText("SPAS-12");
  if ( isSubStr( self getCurrentWeapon(), "onemanarmy_" ) ) self.weapon setText("ONE MAN ARMY");
  if ( isSubStr( self getCurrentWeapon(), "deserteaglegold_" ) ) self.weapon setText("GOLD DESERT EAGLE");
  if ( isSubStr( self getCurrentWeapon(), "winchester1200" ) ) self.weapon setText("W1200");
  if ( isSubStr( self getCurrentWeapon(), "m40a3" ) ) self.weapon setText("M40A3"); 
self.weapon2 setText(" BLING");
}else{
	self.weapon setText("No Weapon");
  if ( isSubStr( self getCurrentWeapon(), "m4_" ) ) self.weapon setText("M4A1");
  if ( isSubStr( self getCurrentWeapon(), "famas_" ) ) self.weapon setText("FAMAS");
  if ( isSubStr( self getCurrentWeapon(), "scar_" ) ) self.weapon setText("SCAR-H");
  if ( isSubStr( self getCurrentWeapon(), "tavor_" ) ) self.weapon setText("TAR-21");
  if ( isSubStr( self getCurrentWeapon(), "fal_" ) ) self.weapon setText("FAL");
  if ( isSubStr( self getCurrentWeapon(), "m16_" ) ) self.weapon setText("M16A4");
  if ( isSubStr( self getCurrentWeapon(), "masada_" ) ) self.weapon setText("ACR");
  if ( isSubStr( self getCurrentWeapon(), "fn2000_" ) ) self.weapon setText("F2000");
  if ( isSubStr( self getCurrentWeapon(), "ak47_" ) ) self.weapon setText("AK-47");
  if ( isSubStr( self getCurrentWeapon(), "mp5k_" ) ) self.weapon setText("MP5K");
  if ( isSubStr( self getCurrentWeapon(), "ump45_" ) ) self.weapon setText("UMP45");
  if ( isSubStr( self getCurrentWeapon(), "kriss_" ) ) self.weapon setText("VECTOR");
  if ( isSubStr( self getCurrentWeapon(), "p90_" ) ) self.weapon setText("P90");
  if ( isSubStr( self getCurrentWeapon(), "uzi_" ) ) self.weapon setText("MINI-UZI");
  if ( isSubStr( self getCurrentWeapon(), "sa80_" ) ) self.weapon setText("L86LSW");
  if ( isSubStr( self getCurrentWeapon(), "rpd_" ) ) self.weapon setText("RPD");
  if ( isSubStr( self getCurrentWeapon(), "mg4_" ) ) self.weapon setText("MG4");
  if ( isSubStr( self getCurrentWeapon(), "aug_" ) ) self.weapon setText("AUG-HBAR");
  if ( isSubStr( self getCurrentWeapon(), "m240_" ) ) self.weapon setText("M240");
  if ( isSubStr( self getCurrentWeapon(), "cheytac_" ) ) self.weapon setText("INTERVENTION");
  if ( isSubStr( self getCurrentWeapon(), "barrett_" ) ) self.weapon setText("BARRET .50CAL");
  if ( isSubStr( self getCurrentWeapon(), "wa2000_" ) ) self.weapon setText("WA2000");
  if ( isSubStr( self getCurrentWeapon(), "m21_" ) ) self.weapon setText("M21 EBR");

  if ( isSubStr( self getCurrentWeapon(), "beretta_" ) ) self.weapon setText("M9");
  if ( isSubStr( self getCurrentWeapon(), "usp_" ) ) self.weapon setText("USP45");
  if ( isSubStr( self getCurrentWeapon(), "deserteagle_" ) ) self.weapon setText("DESERT EAGLE");
  if ( isSubStr( self getCurrentWeapon(), "coltanaconda_" ) ) self.weapon setText("MAGNUM .44");
  if ( isSubStr( self getCurrentWeapon(), "glock_" ) ) self.weapon setText("G18");
  if ( isSubStr( self getCurrentWeapon(), "beretta393_" ) ) self.weapon setText("M93 RAFFICA");
  if ( isSubStr( self getCurrentWeapon(), "pp2000_" ) ) self.weapon setText("PP2000");
  if ( isSubStr( self getCurrentWeapon(), "tmp_" ) ) self.weapon setText("TMP");
  if ( isSubStr( self getCurrentWeapon(), "m79_" ) ) self.weapon setText("THUMPER");
  if ( isSubStr( self getCurrentWeapon(), "rpg_" ) ) self.weapon setText("RPG");
  if ( isSubStr( self getCurrentWeapon(), "at4_" ) ) self.weapon setText("AT4");
  if ( isSubStr( self getCurrentWeapon(), "stinger_" ) ) self.weapon setText("STINGER");
  if ( isSubStr( self getCurrentWeapon(), "javelin_" ) ) self.weapon setText("JAVELIN");
  if ( isSubStr( self getCurrentWeapon(), "ranger_" ) ) self.weapon setText("RANGER");
  if ( isSubStr( self getCurrentWeapon(), "model1887_" ) ) self.weapon setText("MODEL-1887");
  if ( isSubStr( self getCurrentWeapon(), "striker_" ) ) self.weapon setText("STRIKER");
  if ( isSubStr( self getCurrentWeapon(), "aa12_" ) ) self.weapon setText("AA-12");
  if ( isSubStr( self getCurrentWeapon(), "m1014_" ) ) self.weapon setText("M1014");
  if ( isSubStr( self getCurrentWeapon(), "spas12_" ) ) self.weapon setText("SPAS-12");
  if ( isSubStr( self getCurrentWeapon(), "onemanarmy_" ) ) self.weapon setText("ONE MAN ARMY");
  if ( isSubStr( self getCurrentWeapon(), "deserteaglegold_" ) ) self.weapon setText("GOLD DESERT EAGLE");
  if ( isSubStr( self getCurrentWeapon(), "winchester1200" ) ) self.weapon setText("W1200");
  if ( isSubStr( self getCurrentWeapon(), "m40a3" ) ) self.weapon setText("M40A3"); 

self.weapon2 setText( "" );
  if ( isSubStr( self getCurrentWeapon(), "reflex" ) ) self.weapon2 setText(" RED DOT");
  if ( isSubStr( self getCurrentWeapon(), "eotech" ) ) self.weapon2 setText(" HOLOGRAPHIC");
  if ( isSubStr( self getCurrentWeapon(), "acog" ) ) self.weapon2 setText(" ACOG");
  if ( isSubStr( self getCurrentWeapon(), "thermal" ) ) self.weapon2 setText(" THERMAL");
  if ( isSubStr( self getCurrentWeapon(), "gl" ) ) self.weapon2 setText(" GRENADE LAUNCHER");
  if ( isSubStr( self getCurrentWeapon(), "shotgun" ) ) self.weapon2 setText(" SHOTGUN");
  if ( isSubStr( self getCurrentWeapon(), "heartbeat" ) ) self.weapon2 setText(" HEARTBEAT \nSENSOR");
  if ( isSubStr( self getCurrentWeapon(), "rof" ) ) self.weapon2 setText(" RAPID-FIRE");
  if ( isSubStr( self getCurrentWeapon(), "fmj" ) ) self.weapon2 setText(" FMJ");
  if ( isSubStr( self getCurrentWeapon(), "xmags" ) ) self.weapon2 setText(" EXTENDED MAGS");
  if ( isSubStr( self getCurrentWeapon(), "tactical" ) ) self.weapon2 setText(" TACTICAL KNIFE");
  if ( isSubStr( self getCurrentWeapon(), "akimbo" ) ) self.weapon2 setText(" AKIMBO");
  if ( isSubStr( self getCurrentWeapon(), "silencer" ) ) self.weapon2 setText(" SILENCER");
  if ( isSubStr( self getCurrentWeapon(), "grip" ) ) self.weapon2 setText(" GRIP");  }


if ( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
	self.ammoClip2.alpha = 1.0;
	self.ammoSep.alpha = 0.35;
	self.ammoClip1 setText(self GetWeaponAmmoClip( self getCurrentWeapon(), "right" ));
	self.ammoClip2 setText(self GetWeaponAmmoClip( self getCurrentWeapon(), "left" ));
	self.ammoStock setText(self getWeaponAmmoStock( self getCurrentWeapon() ));
}
else
{
	self.ammoClip2.alpha = 0;
	self.ammoSep.alpha = 0;
	self.ammoClip1 setText(self GetWeaponAmmoClip( self getCurrentWeapon() ));
	self.ammoStock setText(self getWeaponAmmoStock( self getCurrentWeapon() ));
}
}

 

Some ScreenShots

124844208-4.jpg

 

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