Log and Lag Problems
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I run 2 server both with b3 and aizombie 1.8.1 and I'm getting the below problems
Problem 1
Error in Server console : "Failed to get a cached snapshot for antilag - offset is -1508"
Temp Solution : I disabled ping watch in B3 but this is not ideal and i don't know if it is directly connected but i don't think I've seen this error since disabling pingwatch
Problem 2
Error in Server console : "Too many entities xxx > xxx to efficiently cache snapshot data"
I monitor my server consoles whilst playing and this error can sometimes repeat dozens if not hundreds of times in a small 5-10 second window and then everything goes back to normal, but i am noticing my server is down if i leave it unattended for long periods of time and i don't see what the cause was but I'm guessing this error might be clocking up the server and or at least using so much memory it just kills the server.
Problem 3
Error during playing game, everyone gets kicked from server with this error message "Exceeded maximum number of parent script variables"
This happens typically closer to the last waves of zombies typically between wave 25 and 30, I'm not 100% if this is the only time it happens but on the multiple occasions i have seen it myself it has been in the later rounds.
Background
I have searched up and down the forums for days posted on a couple of threads and not had any luck, people have slightly different scenarios to me I've not really found a solution to any of these problems. The temp solution to problem 1 is not ideal as i now get people on the server with high pings which causes other issues but at least for now it stops the error.
Server Spec
Windows 2008
Dual Core 2.4GHz
1GB Memory (2GB Burstable)
My game servers are set to 8 slots per game server and I have 4 servers from my box totaling 32 Slots but it starts to get a bit of lag when all servers are full so i reduced it down to just 2 servers and it's running stable resource wise it's just the above errors now which are causing problems.
Thanks in advance