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[Release] ProWarMod (Administration and gameplay features)

Опубликовано:

DOWNLOAD MOD

 

-Administration features:

->Force a weapon to players (by dvar)

->Disallow weapon (by dvar)

->Replace weapon with other (disallow) (by dvar)

->Give weapon to players

->Disallow Perks (by dvar)

->Can ban players with their PART of the name (by dvar)

->Can ban players with their PART of the guid/xuid (by dvar)

-Gameplay features

->Hardcore Thirdperson Fix: You can get crosshair in HC 3rdPerson...

->NightVision (N key)

->LaserPointer (5 key)

->QuickMessages (Z key [VoiceChatKey] )

->Gold desert eagle available

->You can make your level/prestige to specified value (only in privatematch and disables laser)

->BlackOps/Promode type Numerical Ammo Counter and Hud

->When join game, sound says $gamemode PRO at first spawn

->Radar always jammed unless using Airstrikes...

->ProMode on-off with only 1 command.

->Anti-Runner (you can set between off-on-extra) [player dies if trying to knife]

->Aimbot Detector (can set limits by dvar)

->Servername and motd at Hud.

->Nuke doesnt end game. (Like MW3 moab, enemy dies.)

->Limited marathon sprint. (Replaces marathon with extreme conditioning)

 

=====> How to use mod <=====

Extract zip and put iwd file into m2demo folder.

========================

 

http://www.xfire.com/video/59c70c/

 

Promod (set promode 1): http://www.xfire.com/video/59c6fe/

 

124912357-4.jpg

 

Server Config (DVARS)

set sv_hostname "CoD4Host" //Your servername showing at Top Right corner.
set motd "Welcome to my server" //That text showing at Bottom Right corner.

/////// server banner / title-icon ///////
testIcon "hud_icon_wager" //Image for banner (you can make custom iwi file and put it in iwd then put it mods/something/some.iwd so clients can download and see your logo...)
testIconW "60" //Icon width
testIconH "60"  //Icon height
testIconC1 "BOTTOM LEFT" //You can change it. Image's zero location...
testIconC2 "BOTTOM LEFT" //same as above. I recommend set same as 'C1'
testIconX "0" //Image location on X. left to right increases value
testIconY "0" //Image location on Y. Up to down increases value
testIconA "0.5" //Transparency of image. 1=opaque 0=invisible.
modname_in_hostname "1" // adds modname in hostname (if using it in m2demo folder) else set 0
/////// Administration Dvars ///////
// IMPORTANT NOTE: Weapon names are 'code' names. masada=acr, kriss=vector, tavor=tar, cheytac=intervention, beretta=m9, beretta393=raffica, scar=scar-h (obv), fn2000=f2000, glock=g18, m79=thumper coltanaconda=magnum.44. And attachements eotech=holographic, rof=rapid fire, tactical=tactical knife, xmags=extended mags. Weapon name sort is alphabetical. So m4_xmags_gl_mp is invalid. Valid value is m4_gl_xmags_mp...
scr_allow_weapon_attachement_mp "1" // 0 or 1, enable disable weapons like cod1-cod2.
scr_give_weapon_attachement_mp "new-weapon_mp" //Replaces weapon with new weapon when it taken by player.
scr_allow_perk_InGamePerkName "1" //Removes perks from players. Including PRO detail. Do not forget perk names are in game names and doesnt need 'pro' word. example: scr_allow_perk_hardline
//+++GL, HBS, Akimbo, Thumper, Ls and PainKiller disabled by _class.gsc. You can enable them by removing //s before codes...
give "none" //none, all, weaponname_mp // gives weaponname to player. none does nothing. all gives some weapons to players and stops. not ALL!
take "none" //none, all // takes all weapons from connected players'
set scr_forceweapon "someweapon_mp" //forces every1 to use someweapon. They cant change and use killstreak but can use frag-flash nades. Also your ammo with this doesnt end. But your clip can get empty so you have to reload 
/////// General Gameplay Dvars ///////
set allow_laser "1" //allow/disallow laser in gun.
set allow_nightvision "1" //allow/disallow nightvision
set promode "1" //sets promode, disables ALL perks and only allows attachements Silencer and FMJ
//also sets player fovscale to 1.125 and some changes (from cod4 promod live 2.11). Classes taken by in-game classes.
set hud_hostname "1" //0 or 1 enables/disables servername and motd on hud.
set connected_string "connected \n guid:" // none or some text: enables 'connected' message with your 'text' shows guid and playername. none disables feature.
set scr_game_bohud "0" //0 or 1 sets black-ops type numerical ammo counter HUD removes radar from hud. only ammo counter and flashbang-grenade icons you will have...
set scr_uavdisabled "0" //0 or 1, Disables (jam) uav all time except using airstrikes...
set punish_runners "1" //0, 1 or 2 // 0=disabled 1=If mlc runner knifing some1 he will die before knifing. 2=MarathonLightweight (3rd perk doesnt included) player dies after 3rd knife attempt.
set scr_game_limitedmarathon "0" //0 or 1, Removes unlimited sprint from marathon. Converts it to Extreme Conditioning. Pro feature will not removed (fast climb)
/////// Banning features ///////
//You can ban players by their PART of guid or name.
max_banned "100" //any number for max banned names or guids. Making it 2 (numbers starting with zero) makes ban list 6 players. Default 100 = 202 players.
set nameBan# "partofnick" // !Case Sensitive! #=slot number in dvars. example nameban0 abc nameban1 def nameban2 xyz -> abc, def and xyz banned. they will get kicked as soon as join server.
set guidBan# "partofguid" // same as above. just write part of player guid
////////// AIMBOT DETECTOR! //////////
set punish_aimbot "24" //-1 or number of headshots in a match to get kicked. In 15000 limited game, i dont think some1 gets 24-25 headshots -.- | -1 is detection off

 

Credits:

Pvt. Mert* - General (n00b) modding.

NTAuthority - BOHUD code

banz - Nuke no end game mod

From BRHooD|Clan; PRICE, ProF, and Sniper for testing mod and getting killed by me a lot of times for testing aimbot detector :mrgreen:

And others who helped me at my n00b questions. ( search.php?author_id=99&sr=posts )

Featured Replies

Опубликовано:

EDIT: Nice ideas, the implementation isn't really, but at least you admit it. ;)

 

One thing, i think you shouldn't call it "ProWarMod's Promode dvar... Fully functional promod", as it obviously isn't. It just causes confusion...

Опубликовано:
  • Автор
Nice work.

 

But one thing, i think you shouldn't call it "ProWarMod's Promode dvar... Fully functional promod", as it obviously isn't. It just causes confusion...

 

General look'n'feel like promod. changed to functional ;)

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