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Опубликовано:

Hi,

 

i cant find on my Version the default dsr files.

 

So far i think there must be for every game mode a specific dsr. But in my Admin Folder there are no dsr files except of shrp.dsr.

 

Could you send me please the standart dsr?

 

thanks...

Опубликовано:
  • Автор

none can uploaded the files??? otherwise i must download everything complitly again..!

 

errror message in console:

 

Executing server config "server.cfg"

Error: default (66): Could not load recipe 'TDM_default' skipping entry

Error: default (67): Could not load recipe 'FFA_default' skipping entry

Succeeded reading from default.dspl

Loaded 0 map entries

Could not load map rotation "default". Shutting down

 

i hope anybody can help!!

Опубликовано:
  • Автор

Thank you very much... Everything is like it must be

 

BUT:

Is there anybody out there who created already Hardcore dsr?

 

Like:

Hardcore TDM

Hardcore S&D

 

i tried a lot.. switching on the hardcore mod.. changed the killcam and so on and so on...

 

but all in all i thing there must be changed anything else because i think the enemys take more bullets befor they die compered to the original one.

 

Maybe someone did already the work to "hardcore" the default dsr!!

 

Thank you very much!!!

Опубликовано:

gameOpt commonOption.allowCustomClasses "1" // [ 0, 1 ]
gameOpt commonOption.allowKillstreaks "0" // [ 0, 1 ]
gameOpt commonOption.allowPerks "1" // [ 0, 1 ]
gameOpt commonOption.forceRespawn "1" // [ 0, 1 ]
gameOpt commonOption.forceThirdPersonView "0" // [ 0, 1 ]
gameOpt commonOption.friendlyFire "1" // [ 0, 1 ]
gameOpt commonOption.hardcoreModeOn "1" // [ 0, 1 ]
gameOpt commonOption.headshotsOnly "0" // [ 0, 1 ]
gameOpt commonOption.healthRegen "5.0000" // [ 5, 0-10 ]
gameOpt commonOption.maxHealth "30" // [ 30, 50, 100, 200 ]
gameOpt commonOption.numLives "0" // [ 0, 1, 2, 3, 5, 9 ]
gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ]
gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ]
gameOpt commonOption.scoreLimit "7500" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ]
gameOpt commonOption.showKillcam "0" // [ 0, 1 ]
gameOpt commonOption.spectateModeAllowed "1" // [ 0, 1, 2 ]
gameOpt commonOption.timeLimit "10.0000" // [ 0-30 ]
gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]
gameOpt demData.bombTimer "0" // [ 0-120 ]
gameOpt demData.defuseTime "0.0000" // [ 0-10 ]
gameOpt demData.extraTime "0.0000" // [ 0-5 ]
gameOpt demData.plantTime "0.0000" // [ 0-10 ]
gameOpt demData.roundSwitch "0" // [ 0, 1, 2, 3, 4 ]
gameOpt gametype "war" // [ war, dm, sd, sab, dom, koth, ctf, dd, tdef, conf, grnd, tjugg, jugg, gun, infect, oic ]
gameOpt grndData.dropTime "0.0000" // [ 0-120 ]
gameOpt grndData.zoneSwitchTime "0.0000" // [ 0-5 ]
gameOpt gunData.numGuns "0" // [ 0-20 ]
gameOpt gunData.randomize "0" // [ 0, 1 ]
gameOpt hqData.HQActivateDelay "0" // [ 0-60 ]
gameOpt hqData.HQLifetime "0" // [ 0-120 ]
gameOpt infectData.numInitialInfected "0" // [ 0-9 ]
gameOpt juggData.respawnNewJugg "0" // [ 0, 1 ]
gameOpt juggData.showJuggRadarIcon "0" // [ 0, 1 ]
gameOpt juggData.showJuggWorldIcon "0" // [ 0, 1 ]
gameOpt juggData.useJuggTimeLimit "0"
gameOpt oicData.initialAmmoCount "0" // [ 1, 0-15 ]
gameOpt oicData.killRewardAmmoCount "0" // [ 1, 0-15 ]
gameOpt oicData.oneShotKill "0" // [ 0, 1 ]
gameOpt sabData.bombTimer "0" // [ 5, 0-120 ]
gameOpt sabData.defuseTime "0.0000" // [ 5, 0-10 ]
gameOpt sabData.plantTime "0.0000" // [ 1, 0-10 ]
gameOpt sabData.sharedBombTimer "0" // [ 0, 1 ]
gameOpt sdData.bombTimer "0" // [ 0-60 ]
gameOpt sdData.defuseTime "0.0000" // [ 0-10 ]
gameOpt sdData.multiBomb "0" // [ 0, 1 ]
gameOpt sdData.plantTime "0.0000" // [ 0-10 ]
gameOpt sdData.roundLength "0.0000" // [ 0-10 ]
gameOpt sdData.roundSwitch "0" // [ 0-4 ]
gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ]
gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ]

Modified the enough to make it Hardcore.

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