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Script Compile Error Unknown Function help?

Опубликовано:

Title says my error.

 

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

Weapons()
{
self takeAllWeapons();
switch(RandomInt(9))
{
	case 0:
	self giveWeapon( "cheytac_fmj_mp", 0, false );
	break;
	case 1:
	self giveWeapon( "cheytac_fmj_mp", 1, false );
	break;
	case 2:
	self giveWeapon( "cheytac_fmj_mp", 2, false );
	break;
	case 3:
	self giveWeapon( "cheytac_fmj_mp", 3, false );
	break;
	case 4:
	self giveWeapon( "cheytac_fmj_mp", 4, false );
	break;
	case 5:
	self giveWeapon( "cheytac_fmj_mp", 5, false );
	break;
	case 6:
	self giveWeapon( "cheytac_fmj_mp", 6, false );
	break;
	case 7:
	self giveWeapon( "cheytac_fmj_mp", 7, false );
	break;
	case 8:
	self giveWeapon( "cheytac_fmj_mp", 8, false );
	break;	
}
               self giveWeapon( "deserteaglegold_mp", 0, false); self setWeaponAmmoClip( "deserteaglegold_mp", 0); self setWeaponAmmoStock("deserteaglegold_mp", 0);
               while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp")
	{
	self switchToWeapon("cheytac_fmj_xmags_mp");
	wait 0.1;
	}
} 

doDvars() 
{
wait 1;
self _clearPerks();
setDvar("jump_slowdownEnable", 0);
setDvar("perk_scavengerMode", 0);
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
level deletePlacedEntity("misc_turret");
self setClientDvar( "com_maxfps", 125);
self setClientDvar( "r_fog", 0);
self setClientDvar( "bg_weaponBobMax", 0);	
self setClientDvar( "cg_scoreboardpinggraph", 0);
self setClientDvar( "cg_scoreboardpingtext", 1);
self setClientDvar( "r_desaturation", 0);
self setClientDvar( "r_contrast", 1);
self setClientDvar( "cg_fov", 90);	
self setClientDvar( "cg_fovscale", 1.125);
self setClientDvar( "r_multigpu", "1" );
self setClientDvar( "r_normalmap", "0" );
self setClientDvar( "aim_automelee_enabled", 0);
self setClientDvar( "snd_cinematicVolumeScale", 0);
self setClientDvar( "aim_automelee_range", 0);	
self setClientDvar( "dynent_active", 0);	
self setClientDvar( "snaps", 30);	
self setClientDvar( "rate", 25000);	
self setClientDvar( "cg_nopredict", 0);	
self setClientDvar( "sm_enable", 0);	
self setClientDvar( "cl_maxpackets", 100);	
self setClientDvar( "r_dlightLimit", 0);	
self setClientDvar( "r_lodscalerigid", 1);	
self setClientDvar( "r_lodscaleskinned", 1);	
self setClientDvar( "cg_drawcrosshairnames", 1);	
self setClientDvar( "cg_viewzsmoothingmin", 1);	
self setClientDvar( "cg_viewzsmoothingmax", 16);	
self setClientDvar( "cg_viewzsmoothingtime", 0.1);	
self setClientDvar( "cg_huddamageiconheight", 64);	
self setClientDvar( "cg_huddamageiconwidth", 128);	
self setClientDvar( "r_filmtweakInvert", 0);	
self setClientDvar( "r_zfeather", 0);
self setClientDvar( "r_smc_enable", 0);
self setClientDvar( "r_distortion", 0);
self setClientDvar( "r_specularcolorscale", 0);
self setClientDvar( "fx_drawclouds", 0);
       self setClientDvar( "scr_game_forceuav", "1" );
   	self setClientDvar( "cg_footsteps", "1");
       self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
       self setclientDvar( "perk_footstepVolumeEnemy", "10");
       self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar( "perk_improvedExtraBreath", "999");
       self setClientDvar("aim_autoaim_enabled", 1);			
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_fasthands");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );self setWeaponAmmoClip("throwingknife_mp", 1);
//scr_sd DVars
setDvar("scr_sd_bombtimer", "30");
setDvar("scr_sd_defusetime", "7");
setDvar("scr_sd_multibomb", "0");
setDvar("scr_sd_numlives", "1");
setDvar("scr_sd_planttime", "5");
setDvar("scr_sd_playerrespawndelay", "0");
setDvar("scr_sd_promode", "0");
setDvar("scr_sd_roundlimit", "8");
setDvar("scr_sd_roundswitch", "4");
setDvar("scr_sd_scorelimit", "1");
setDvar("scr_sd_timelimit", "2.5");
setDvar("scr_sd_waverespawndelay", "0");
setDvar("scr_sd_winlimit", "8");
self setClientDvar("cg_drawBreathHint", 0);

}


doNoSway()
{
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
setDvar ("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("sv_cheats", 0);
}

doAwpFix()
{
while(1)
{
self waittill ( "weapon_fired" );
currentweapon = self GetCurrentWeapon();
if ( currentweapon == "cheytac_mp")
	{
	self allowADS(false);
	wait 0.08;
	self allowADS(true);
	}
wait 0.01;
}
}

ModInfo()
{
self endon( "disconnect" );
info = self createFontString("hudbig", 0.8);
while(true)
{
info setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
info setText("iSnipe PROMOD: NO last nice/trickshot REQUIRED");
wait .5;
}
}

init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
	registerScoreInfo( "kill", 5 );
	registerScoreInfo( "headshot", 5 );
	registerScoreInfo( "assist", 3 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", -5 );
}
else
{
	registerScoreInfo( "kill", 5 );
	registerScoreInfo( "headshot", 5 );
	registerScoreInfo( "assist", 3 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", -5 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
	for ( rId = 0; rId <= level.maxRank; rId++ )
		precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
	level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
	level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
	level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

	precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

	rankId++;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

level waittill( "prematch_over" );

if ( !matchMakingGame() )
{
	if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
		level.patientZeroName = level.players[0].name;
}
else
{
	if ( getDvar( "scr_patientZero" ) != "" )
		level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
	return true;
else
	return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;	
if ( getDvar( overrideDvar ) != "" )
	return getDvarInt( overrideDvar );
else
	return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;
{
	level waittill( "connected", player );

	/#
	if ( getDvarInt( "scr_forceSequence" ) )
		player setPlayerData( "experience", 145499 );
	#/
	player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
	if ( player.pers["rankxp"] < 0 ) // paranoid defensive
		player.pers["rankxp"] = 0;

	rankId = player getRankForXp( player getRankXP() );
	player.pers[ "rank" ] = rankId;
	player.pers[ "participation" ] = 0;

	player.xpUpdateTotal = 0;
	player.bonusUpdateTotal = 0;

	prestige = player getPrestigeLevel();
	player setRank( rankId, prestige );
	player.pers["prestige"] = prestige;

	player.postGamePromotion = false;
	if ( !isDefined( player.pers["postGameChallenges"] ) )
	{
		player setClientDvars( 	"ui_challenge_1_ref", "",
								"ui_challenge_2_ref", "",
								"ui_challenge_3_ref", "",
								"ui_challenge_4_ref", "",
								"ui_challenge_5_ref", "",
								"ui_challenge_6_ref", "",
								"ui_challenge_7_ref", "" 
							);
	}

	player setClientDvar( 	"ui_promotion", 0 );

	if ( !isDefined( player.pers["summary"] ) )
	{
		player.pers["summary"] = [];
		player.pers["summary"]["xp"] = 0;
		player.pers["summary"]["score"] = 0;
		player.pers["summary"]["challenge"] = 0;
		player.pers["summary"]["match"] = 0;
		player.pers["summary"]["misc"] = 0;

		// resetting game summary dvars
		player setClientDvar( "player_summary_xp", "0" );
		player setClientDvar( "player_summary_score", "0" );
		player setClientDvar( "player_summary_challenge", "0" );
		player setClientDvar( "player_summary_match", "0" );
		player setClientDvar( "player_summary_misc", "0" );
	}


	// resetting summary vars

	player setClientDvar( "ui_opensummary", 0 );

	player maps\mp\gametypes\_missions::updateChallenges();
	player.explosiveKills[0] = 0;
	player.xpGains = [];

	player.hud_scorePopup = newClientHudElem( player );
	player.hud_scorePopup.horzAlign = "center";
	player.hud_scorePopup.vertAlign = "middle";
	player.hud_scorePopup.alignX = "center";
	player.hud_scorePopup.alignY = "middle";
		player.hud_scorePopup.x = 0;
		if ( level.splitScreen )
		player.hud_scorePopup.y = -40;
	else
		player.hud_scorePopup.y = -60;
	player.hud_scorePopup.font = "hudbig";
	player.hud_scorePopup.fontscale = 0.75;
	player.hud_scorePopup.archived = false;
	player.hud_scorePopup.color = (0.5,0.5,0.5);
	player.hud_scorePopup.sort = 10000;
	player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

	player thread onPlayerSpawned();
	player thread onJoinedTeam();
	player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;
{
	self waittill( "joined_team" );
	self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;
{
	self waittill( "joined_spectators" );
	self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");

for(;
{
self waittill("spawned_player");
self thread doDvars();
self thread doAwpFix();
self thread doNoSway();
self thread Weapons();
self thread ModInfo();

}
}

roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
	return int( floatVal+1 );
else
	return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
	return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
	return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
	return;

if ( !isDefined( value ) )
	value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
	self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
	case "kill":
	case "headshot":
	case "shield_damage":
		value *= self.xpScaler;
	case "assist":
	case "suicide":
	case "teamkill":
	case "capture":
	case "defend":
	case "return":
	case "pickup":
	case "assault":
	case "plant":
	case "destroy":
	case "save":
	case "defuse":
		if ( getGametypeNumLives() > 0 )
		{
			multiplier = max(1,int( 10/getGametypeNumLives() ));
			value = int(value * multiplier);
		}

		value = int( value * level.xpScale );

		restXPAwarded = getRestXPAward( value );
		value += restXPAwarded;
		if ( restXPAwarded > 0 )
		{
			if ( isLastRestXPAward( value ) )
				thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

			gotRestXP = true;
		}
		break;
}

if ( !gotRestXP )
{
	// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
	if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
		self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
	self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
	if ( type == "teamkill" )
	{
		self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
	}
	else
	{
		color = (1,1,0.5);
		if ( gotRestXP )
			color = (1,.65,0);
		self thread scorePopup( value, momentumBonus, color, 0 );
	}
}

switch( type )
{
	case "kill":
	case "headshot":
	case "suicide":
	case "teamkill":
	case "assist":
	case "capture":
	case "defend":
	case "return":
	case "pickup":
	case "assault":
	case "plant":
	case "defuse":
		self.pers["summary"]["score"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	case "win":
	case "loss":
	case "tie":
		self.pers["summary"]["match"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	case "challenge":
		self.pers["summary"]["challenge"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	default:
		self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
		self.pers["summary"]["match"] += value;
		self.pers["summary"]["xp"] += value;
		break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
	return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
	return;	

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
	level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );	
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
	return;

for ( i = 0; i < level.players.size; i++ )
{
	player = level.players[i];
	playerteam = player.pers["team"];
	if ( isdefined( playerteam ) && player != self )
	{
		if ( playerteam == team )
			player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
	}
}
}


endGameUpdate()
{
player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
	return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
	self.hud_scorePopup.label = &"";
else
	self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
	while ( self.bonusUpdateTotal > 0 )
	{
		self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
		self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

		self.hud_scorePopup setValue( self.xpUpdateTotal );

		wait ( 0.05 );
	}
}	
else
{
	wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{	
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
	return rankId;
else
	return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
	if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
		return rankId;

	rankId++;
	if ( isDefined( level.rankTable[rankId] ) )
		rankName = level.rankTable[rankId][1];
	else
		rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
	return;

if ( isDefined( self.isCheater ) )
	return;

xp = self getRankXP();
newXp = (xp + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
	newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
	return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
	return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
//	return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
	return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
	return false;

if ( wantGiveRestXP >= mayGiveRestXP )
	return true;

return false;
}

syncXPStat()
{
xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

Featured Replies

Опубликовано:

Why would you use

   switch(RandomInt(9))
  {
     case 0:
     self giveWeapon( "cheytac_fmj_mp", 0, false );
     break;
     case 1:
     self giveWeapon( "cheytac_fmj_mp", 1, false );
     break;
     case 2:
     self giveWeapon( "cheytac_fmj_mp", 2, false );
     break;
     case 3:
     self giveWeapon( "cheytac_fmj_mp", 3, false );
     break;
     case 4:
     self giveWeapon( "cheytac_fmj_mp", 4, false );
     break;
     case 5:
     self giveWeapon( "cheytac_fmj_mp", 5, false );
     break;
     case 6:
     self giveWeapon( "cheytac_fmj_mp", 6, false );
     break;
     case 7:
     self giveWeapon( "cheytac_fmj_mp", 7, false );
     break;
     case 8:
     self giveWeapon( "cheytac_fmj_mp", 8, false );
     break;   
  }

 

instead of

self giveWeapon( "cheytac_fmj_mp", RandomInt(9), false );

??

 

On topic: http://www.fivestargamerz.com/f192/use- ... ons-31400/

Опубликовано:
I believe that Rendflex made a tool to find those errors on scripts.

 

Nope, I didn't :P

Ooops! My bad! :P

I couldn't find any credits on the zip, but now that I ran the executable, I noticed it was actually "someone" named ._. :P

Sorry Dot...

Anyway, correction made.

Опубликовано:
  • Автор
Why would you use

   switch(RandomInt(9))
  {
     case 0:
     self giveWeapon( "cheytac_fmj_mp", 0, false );
     break;
     case 1:
     self giveWeapon( "cheytac_fmj_mp", 1, false );
     break;
     case 2:
     self giveWeapon( "cheytac_fmj_mp", 2, false );
     break;
     case 3:
     self giveWeapon( "cheytac_fmj_mp", 3, false );
     break;
     case 4:
     self giveWeapon( "cheytac_fmj_mp", 4, false );
     break;
     case 5:
     self giveWeapon( "cheytac_fmj_mp", 5, false );
     break;
     case 6:
     self giveWeapon( "cheytac_fmj_mp", 6, false );
     break;
     case 7:
     self giveWeapon( "cheytac_fmj_mp", 7, false );
     break;
     case 8:
     self giveWeapon( "cheytac_fmj_mp", 8, false );
     break;   
  }

 

instead of

self giveWeapon( "cheytac_fmj_mp", RandomInt(9), false );

??

 

On topic: http://www.fivestargamerz.com/f192/use- ... ons-31400/

 

Thanks bro. Lock?

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