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MagoMerlyn

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  1. тему ответил в -PT-G-nelsonvital пользователя MagoMerlyn в Brazilian / Portuguese
    E seria mesmo , o duro e que tu escolhe as armas upa elas , e os servidores que voce entra ta cheio de cheaters , os cara ja entra com as armas upadas, tenho um amigo que joga mw3 , o cara ta com todas as arma , prestigio, perk, e tudo , nem da graГ§a joga contra esses cara , ja falei pra ele pra gente joga de boa pra se divertir , mas eles so sabem jogar assim nГЈo aceitam perder nem morrer pra ninguem.
  2. тему ответил в -PT-G-nelsonvital пользователя MagoMerlyn в Brazilian / Portuguese
    Se tivesse a MP7 do mw3 seria otimo.
  3. тему ответил в -PT-G-nelsonvital пользователя MagoMerlyn в Brazilian / Portuguese
    ak-47 tambem Г© muito boa
  4. тему ответил в MagoMerlyn пользователя MagoMerlyn в Brazilian / Portuguese
    Irmao vo esperar ansiosamente , por q la e dificil encontrar respostas e algum desenvolvimento novo em relaГ§ao aos servers,nГЈo querendo desmerecer ninguem Г© claro.Obrigado por responder.
  5. a 4D1 vai trabalhar com mw3 , digo arquivos para servers e tal? Por que com todo respeito ao trabalho da Teknogods , os foruns de la sГЈo muito confusos e desencontrados.
  6. тему ответил в -PT-G-nelsonvital пользователя MagoMerlyn в Brazilian / Portuguese
    Minha arma favorita nГЈo esta nem na lista SCAR-h
  7. тему ответил в MagoMerlyn пользователя MagoMerlyn в Brazilian / Portuguese
    Obrigado
  8. тему ответил в MagoMerlyn пользователя MagoMerlyn в Mods
    Brother the script work , but dont change this mensage ex:welcome to modern warfare server I change for welcome to my server but in server on no change the mensage , is continue the first mensage my ip is (64.120.244.220:28961) and thanks for help
  9. тему ответил в MagoMerlyn пользователя MagoMerlyn в Mods
    thank you brother ,one more question where i enable _motd (showmotd), for the presentation of the server . I have the script but i dont know use this /* Message of the Day ------------------ Made by Pigophone, I just modified it a little. Make sure to set the Dvars: "motd", "motd_sound" and "motd_icon". */ #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; init() { precacheShader( getDvar("motd_icon") ); if( getDvar("motd") == "" || getDvar("motd") == "none" || getDvar("motd") == "Welcome to Modern Warfare 2 multiplayer") setDvar("motd", "Welcome to this server;^2@Admins: please change the motd;Enjoy your stay!;"); if( getDvarInt( "mod_showmotd" ) > 0 ) level thread onPlayerConnect(); } onPlayerConnect() { while(1) { level waittill("connected", player); player thread showMOTD(); } } showMOTD() { self endon("motd_done"); self waittill("spawned_player"); wait 1; motd = getDvar("motd"); motdLines = StrTok( motd, ";" ); notifyData = spawnstruct(); notifyData.glowColor = (0.8, 0.3, 0.3); notifyData.iconName = getDvar("motd_icon"); notifyData.sound = getDvar("motd_sound"); notifyData.titleText = motdLines[0]; notifyData.duration = 10; if(isDefined(motdLines[1])) notifyData.notifyText = motdLines[1]; if(isDefined(motdLines[2])) notifyData.notifyText2 = motdLines[2]; wait 1; self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); self notify("motd_done"); }
  10. тему ответил в MagoMerlyn пользователя MagoMerlyn в Mods
    Yes is the original , but i don't want kick the players , where i disable this -->(afk)
  11. тему ответил в MagoMerlyn пользователя MagoMerlyn в Mods
    brother where i put (suicide)??? if( self.origin_1 == self.origin && !self isUsingRemote() ){ self sayall("^4Bye Bye ^7- (afk)"); kick( self getEntityNumber(), "EXE_PLAYERKICKED" ); // PLATFORM_STEAM_KICK_CHEAT EXE_PLAYERKICKED i change in (getEntityNumber) Deu erro. #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); // Do not delete this line!! level.name = "^1Mod by ^4[^0T.N.T^4] ^2Ebay"; level.hud_glow = 0; level.hud_glow_color = (0,0,0); level.hud_glow_alpha = 1; level.hud_text_color = (255,255,255); level.hud_text_fontScale= 0.5; level.hud_text_alpha = 0.7; level.hud_text_x = 0; level.hud_text_y = -30; level.hud_text = level.hostname; level.weapone_default = 1; level.my_killstreaks = 1; level.gl = 0; level.akimbo = 0; level.g18 = 0; level.beretta= 0; level.pp2000 = 0; level.tmp = 0; level.beretta_pistole = 0; level.usp = 0; level.deserteagle = 0; level.coltanaconda = 0; level.thumper = 0; level.rpg = 0; level.atfor = 0; level.stinger= 0; level.javelin= 0; level.ranger = 0; level.model = 0; level.modelakimbo = 1; level.striker = 0; level.aa12 = 0; level.m1014= 0; level.spas12= 0; level.lasts = 0; level.comando = 0; level.ninja = 0; //-- level.stadiaim = 0; level.scrambler = 0; level.sitrep = 0; level.stoptingpower = 0; level.lightweight = 0; level.hardline = 0; level.coldblooded = 0; level.dangerclose = 0; level.marathon = 0; level.fastreload = 0; level.scavanger = 0; level.bling = 0; level.onemanarmy = 0; //-- level.stadiaimpro = 0; level.scramblerpro = 0; level.comandopro = 0; level.sitreppro = 0; level.lastspro = 0; level.ninjapro = 0; //-- level.stoptingpowerpro = 0; level.lightweightpro = 0; level.hardlinepro = 0; level.coldbloodedpro = 0; level.dangerclosepro = 0; level.marathonpro = 0; level.fastreloadpro = 0; level.scavangerpro = 0; level.blingpro = 0; level.onemanarmypro = 0; //-- level.grenadepulldeath = 0; level.finals = 0; level.combat = 0; level.anticamp = 1; level.anticamp_rate = 6; level.anticamp_wait_while_camp = 3; level.anticamp_radius_before_camp = 200; level.anticamp_radius_while_camp = 280; level.anticamp_messages_camp = "^2You are camping ^1MOVE!!!"; level.anticamp_messages_afk = "^1AFK??^7 You got kickt in "; level.anticamp_messages_afk_chat = "^4Bye Bye ^7- (afk)"; level.my_nightvision = 0; level.my_laserforce = 0; } onPlayerConnect() { for(; { level waittill( "connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); self thread myMainHud(); self thread mycounter(); for(; { self waittill("spawned_player"); self thread myHud(); self thread mynoPerks(); if(level.anticamp == 1){ self thread myanticamp(); } } } myanticamp() { self endon("disconnect"); self endon("death"); level endon("game_ended"); for(; { self.origin_1=self.origin; wait level.anticamp_rate; if(( distance(self.origin_1, self.origin) < level.anticamp_radius_before_camp) && !self isUsingRemote() ){ self iPrintlnBold( level.anticamp_messages_camp ); wait level.anticamp_wait_while_camp; } if(( distance(self.origin_1, self.origin) < level.anticamp_radius_while_camp) && !self isUsingRemote() ){ self iPrintlnBold( level.anticamp_messages_camp ); wait level.anticamp_wait_while_camp; } if(( distance(self.origin_1, self.origin) < level.anticamp_radius_while_camp) && !self isUsingRemote() ){ self iPrintlnBold( level.anticamp_messages_camp ); wait level.anticamp_wait_while_camp; } if(( distance(self.origin_1, self.origin) < level.anticamp_radius_while_camp) && !self isUsingRemote() ){ if( self.origin_1 == self.origin && !self isUsingRemote() ){ if( level.anticamp_afk_kick == 1){ self iPrintlnBold( level.anticamp_messages_afk + "^110 Seconds" ); wait 10; if( self.origin_1 == self.origin && !self isUsingRemote() ){ self iPrintlnBold( level.anticamp_messages_afk + "^13 Seconds"); wait 3; if( self.origin_1 == self.origin && !self isUsingRemote() ){ self iPrintlnBold( level.anticamp_messages_afk + "^12 Seconds"); wait 2; if( self.origin_1 == self.origin && !self isUsingRemote() ){ self iPrintlnBold( level.anticamp_messages_afk + "^11 Seconds" ); wait 1; } } } if( self.origin_1 == self.origin && !self isUsingRemote() ){ self sayall("^4Bye Bye ^7- (afk)"); kick( self getEntityNumber(), "EXE_PLAYERKICKED" ); // PLATFORM_STEAM_KICK_CHEAT EXE_PLAYERKICKED } } }else{ self suicide(); } } wait 0.5; } } myprintproperk( perk , waitt ) { self endon("disconnect"); self endon("death"); wait waitt; self iPrintlnBold( "^2You got the Perk:^1 "+perk ); } mycounter() { self endon ("disconnect"); self notifyonplayercommand("TAB", "+actionslot 2"); for(; { self waittill ("TAB"); self.count_info setText("^4Anti N0ob ^2Version 3.1^1Alpha ^2| ^11 ^2r103"); self waittill ("TAB"); self.count_info setText(""); } } my_re_perks_3() { i = -1; self.replace_re_perks_3 = []; if(level.lasts == 0){ i ++; self.replace_re_perks_3[i] = "specialty_pistoldeath"; } if(level.comando == 0){ i ++; self.replace_re_perks_3[i] = "specialty_extendedmelee"; } if(level.ninja == 0){ i ++; self.replace_re_perks_3[i] = "specialty_heartbreaker"; } if(level.stadiaim == 0){ i ++; self.replace_re_perks_3[i] = "specialty_bulletaccuracy"; } if(level.scrambler == 0){ i ++; self.replace_re_perks_3[i] = "specialty_localjammer"; } if(level.sitrep == 0){ i ++; self.replace_re_perks_3[i] = "specialty_detectexplosive"; } if(i == -1){ //Error!! // i = 0; } if(i == 0){ self maps\mp\perks\_perks::givePerk(self.replace_re_perks_3[0]); self thread myprintproperk( self.replace_re_perks_3[0], 3 ); }else{ i ++; self.random = randomInt(i); self maps\mp\perks\_perks::givePerk(self.replace_re_perks_3[self.random]); self thread myprintproperk( self.replace_re_perks_3[self.random], 3 ); } } my_re_perks_2() { i = -1; self.replace_re_perks_2 = []; if(level.stoptingpower == 0){ i ++; self.replace_re_perks_2[i] = "specialty_bulletdamage"; } if(level.lightweight == 0){ i ++; self.replace_re_perks_2[i] = "specialty_lightweight"; } if(level.hardline == 0){ i ++; self.replace_re_perks_2[i] = "specialty_hardline"; } if(level.coldblooded == 0){ i ++; self.replace_re_perks_2[i] = "specialty_coldblooded"; } if(level.dangerclose == 0){ i ++; self.replace_re_perks_2[i] = "specialty_explosivedamage"; } if(i == -1){ //Error!! // i = 0; } if(i == 0){ self maps\mp\perks\_perks::givePerk(self.replace_re_perks_2[0]); self thread myprintproperk( self.replace_re_perks_2[0] , 2 ); }else{ i ++; self.random = randomInt(i); self maps\mp\perks\_perks::givePerk(self.replace_re_perks_2[self.random]); self thread myprintproperk( self.replace_re_perks_2[self.random] , 2 ); } } my_re_perks_1() { i = -1; self.replace_re_perks_1 = []; if(level.marathon == 0){ i ++; self.replace_re_perks_1[i] = "specialty_marathon"; } if(level.fastreload == 0){ i ++; self.replace_re_perks_1[i] = "specialty_fastreload"; } if(level.scavanger == 0){ i ++; self.replace_re_perks_1[i] = "specialty_scavenger"; } if(level.bling == 0){ i ++; self.replace_re_perks_1[i] = "specialty_bling"; } if(level.onemanarmy == 0){ i ++; self.replace_re_perks_1[i] = "specialty_onemanarmy"; } if(i == -1){ //Error!! // i = 0; } if(i == 0){ self maps\mp\perks\_perks::givePerk(self.replace_re_perks_1[0]); self thread myprintproperk( self.replace_re_perks_1[0] , 1 ); }else{ i ++; self.random = randomInt(i); self maps\mp\perks\_perks::givePerk(self.replace_re_perks_1[self.random]); self thread myprintproperk( self.replace_re_perks_1[self.random] , 1 ); } } mynoPerks() { self endon("disconnect"); self endon("death"); //Perk names --> http://www.mpgh.net/forum/323-call-duty-modern-warfare-2-gsc-modding-help-discussion/169907-useful-maybe-all-normal-perks-pro-perks-names.html // Perk 3 if (self _hasPerk("specialty_pistoldeath") && level.lasts == 1 ){ self _unsetperk( "specialty_pistoldeath"); self thread my_re_perks_3(); } if (self _hasPerk("specialty_heartbreaker") && level.ninja == 1 ){ self _unsetperk( "specialty_heartbreaker"); self thread my_re_perks_3(); } if (self _hasPerk("specialty_extendedmelee") && level.comando == 1 ){ self _unsetperk( "specialty_extendedmelee"); self thread my_re_perks_3(); } if (self _hasPerk("specialty_bulletaccuracy") && level.stadiaim == 1 ){ self _unsetperk( "specialty_bulletaccuracy"); self thread my_re_perks_3(); } if (self _hasPerk("specialty_localjammer") && level.scrambler == 1 ){ self _unsetperk( "specialty_localjammer"); self thread my_re_perks_3(); } if (self _hasPerk("specialty_detectexplosive") && level.sitrep == 1 ){ self _unsetperk( "specialty_detectexplosive"); self thread my_re_perks_3(); } // Perk 2 if (self _hasPerk("specialty_bulletdamage") && level.stoptingpower == 1 ){ self _unsetperk( "specialty_bulletdamage"); self thread my_re_perks_2(); } if (self _hasPerk("specialty_lightweight") && level.lightweight == 1 ){ self _unsetperk( "specialty_lightweight"); self thread my_re_perks_2(); } if (self _hasPerk("specialty_hardline") && level.hardline == 1 ){ self _unsetperk( "specialty_hardline"); self thread my_re_perks_2(); } if (self _hasPerk("specialty_coldblooded") && level.coldblooded == 1 ){ self _unsetperk( "specialty_coldblooded"); self thread my_re_perks_2(); } if (self _hasPerk("specialty_explosivedamage") && level.dangerclose == 1 ){ self _unsetperk( "specialty_explosivedamage"); self thread my_re_perks_2(); } // Perk 1 if (self _hasPerk("specialty_marathon") && level.marathon == 1 ){ self _unsetperk( "specialty_marathon"); self thread my_re_perks_1(); } if (self _hasPerk("specialty_fastreload") && level.fastreload == 1 ){ self _unsetperk( "specialty_fastreload"); self thread my_re_perks_1(); } if (self _hasPerk("specialty_scavenger") && level.scavanger == 1 ){ self _unsetperk( "specialty_scavenger"); self thread my_re_perks_1(); } if (self _hasPerk("specialty_bling") && level.bling == 1 ){ self _unsetperk( "specialty_bling"); self thread my_re_perks_1(); } if (self _hasPerk("specialty_onemanarmy") && level.onemanarmy == 1 ){ self _unsetperk( "specialty_onemanarmy"); self thread my_re_perks_1(); } // Perk 3 pro if (self _hasPerk("specialty_laststandoffhand") && level.lastspro == 1 ){ self _unsetperk( "specialty_laststandoffhand"); } if (self _hasPerk("specialty_quieter") && level.ninjapro == 1 ){ self _unsetperk( "specialty_quieter"); } if (self _hasPerk("specialty_falldamage") && level.comandopro == 1 ){ self _unsetperk( "specialty_falldamage"); } if (self _hasPerk("specialty_steelnerves") && level.stadiaimpro == 1 ){ self _unsetperk( "specialty_steelnerves"); } if (self _hasPerk("specialty_delaymine") && level.scramblerpro == 1 ){ self _unsetperk( "specialty_delaymine"); } if (self _hasPerk("specialty_selectivehearing") && level.sitreppro == 1 ){ self _unsetperk( "specialty_selectivehearing"); } // Perk 2 pro if (self _hasPerk("specialty_bulletpenetration") && level.stoptingpowerpro == 1 ){ self _unsetperk( "specialty_bulletpenetration"); } if (self _hasPerk("specialty_fastsprintrecovery") && level.lightweightpro == 1 ){ self _unsetperk( "specialty_fastsprintrecovery"); } if (self _hasPerk("specialty_extraspecialduration") && level.hardlinepro == 1 ){ self _unsetperk( "specialty_extraspecialduration"); } if (self _hasPerk("specialty_gpsjammer") && level.coldbloodedpro == 1 ){ self _unsetperk( "specialty_gpsjammer"); } if (self _hasPerk("specialty_blackbox") && level.dangerclosepro == 1 ){ //?? self _unsetperk( "specialty_blackbox"); } // Perk 1 pro if (self _hasPerk("specialty_fastmantle") && level.marathonpro == 1 ){ self _unsetperk( "specialty_fastmantle"); } if (self _hasPerk("specialty_quickdraw") && level.fastreloadpro == 1 ){ self _unsetperk( "specialty_quickdraw"); } if (self _hasPerk("specialty_extraammo") && level.scavangerpro == 1 ){ self _unsetperk( "specialty_extraammo"); } if (self _hasPerk("specialty_secondarybling") && level.blingpro == 1 ){ self _unsetperk( "specialty_secondarybling"); } if (self _hasPerk("specialty_omaquickchange") && level.onemanarmypro == 1 ){ self _unsetperk( "specialty_omaquickchange"); } } myMainHud() { self endon("disconnect"); wait 2; self.header = newClientHudElem( self ); self.header.horzAlign = "center"; self.header.vertAlign = "top"; self.header.alignX = "center"; self.header.alignY = "middle"; self.header.x = 0; self.header.y = -27; self.header.foreground = true; self.header.fontScale = level.hud_text_fontScale; self.header.font = "hudbig"; self.header.alpha = level.hud_text_alpha; self.header.glow = level.hud_glow; self.header.glowColor = level.hud_glow_color; self.header.glowAlpha = level.hud_glow_alpha; self.header.color = level.hud_text_color; self.header setText( level.hud_text ); self.count_info = newClientHudElem( self ); self.count_info.horzAlign = "center"; self.count_info.vertAlign = "top"; self.count_info.alignX = "center"; self.count_info.alignY = "middle"; self.count_info.x = 0; self.count_info.y = -12; self.count_info.foreground = true; self.count_info.fontScale = 0.35; self.count_info.font = "hudbig"; self.count_info.alpha = 1; self.count_info.glow = 0; self.count_info.glowColor = ( 0, 0, 0 ); self.count_info.glowAlpha = 0; self.count_info.color = ( 155, 0, 0 ); } myHud() { self endon("disconnect"); self endon("label_done"); hudshow = newClientHudElem( self ); hudshow.horzAlign = "right"; hudshow.vertAlign = "top"; hudshow.alignX = "center"; hudshow.alignY = "middle"; hudshow.x = 0; hudshow.y = -15; hudshow.foreground = true; hudshow.fontScale = 0.6; hudshow.font = "hudbig"; hudshow.alpha = 0.7; hudshow.glow = 1; hudshow.glowColor = ( 0, 0, 1 ); hudshow.glowAlpha = 0.7; hudshow.color = ( 20, 20, 20 ); hudshow setText("Anti-N0ob Mod"); self thread deleteOnDeath(hudshow); wait 3; for( i = 0.7; i >= 0; i -=0.02) { hudshow.alpha = i; wait 0.04; } wait 0.3; hudshow destroy(); hudshow = newClientHudElem( self ); hudshow.horzAlign = "right"; hudshow.vertAlign = "top"; hudshow.alignX = "center"; hudshow.alignY = "middle"; hudshow.x = 0; hudshow.y = -15; hudshow.foreground = true; hudshow.fontScale = 0.4; hudshow.font = "hudbig"; hudshow.alpha = 0; hudshow.glow = 1; hudshow.glowColor = ( 0, 0, 0 ); hudshow.glowAlpha = 0; hudshow.color = ( 20, 20, 20 ); hudshow setText( level.name ); // Mod by "[T.N.T] Ebay" --> http://en.wikipedia.org/wiki/Copyright if(!isSubStr( level.name, "Eba" ) ) { level thread maps\mp\gametypes\_gamelogic::forceEnd(); } self thread deleteOnDeath(hudshow); wait 0.2; for( i = 0; i <= 0.7; i +=0.02) { hudshow.alpha = i; wait 0.05; } wait 0.5; for( i = 0.7; i >= 0; i -=0.02) { hudshow.alpha = i; wait 0.05; } wait 0.5; hudshow destroy(); self notify("label_done"); } deleteOnDeath( hud ) { self waittill("death"); hud destroy(); } the script is here look please
  12. Ao lanГ§ar um mod qualquer o player ao conectar no server faz o download do mod automaticamente certo? Haveria maneira de nГЈo ser necessГЎrio isto ? Pois jГЎ entrei em Servers com promod, antinoob e n fiz download de nada. VocГЄ vai dizer que talvez eu jГЎ teria esses mods no meu pc , no meu mw2 , mas digo que nГЈo. Mas ao lanГ§ar em meu server os mods sempre depois ao conectar no meu server eu tenho que fazer esse download, jГЎ esclarecendo que meu server esta em um vps nos EUA . Outra coisa meu mod anti-noob tem anti-camp , ele kika o player por ficar parado , como eu mudo isso pra que o player somente morra e nГЈo seja kikado?
  13. тему добавил MagoMerlyn в Mods
    in AntiNoob mod have anti-camp and he kick the camping player , but i need change for player death , how i make to change this.
  14. тему добавил MagoMerlyn в Mods
    in AntiNoob mod i have anti-camp and he kik the player for camping, but i need only death player not kick , how to make this change
  15. тему добавил MagoMerlyn в Mods
    I get errors in mods ( Minidump error )look this

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