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MW2 Loadscreen "Infinity Ward" text Replaced with "FDO"
not sure if trolling, or just retarded.
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No words can describe this.
How do you guys even have the guts to say "it wasn't copy pasted" when we can all see that the aRev team is just a bunch of shitty "coders" that stole NTA's mods... MW2 should be NTA's! 4D1 > aRev btw: where did you get that name for "your" project? Revolution because of what? you were mad at Activision? Now there isn't a reason, the steam checker was removed and MW2 is being updated by the original decoder of iw4mp and steam_api... Close your project, because if you don't, forum members will DDoS the crap out of you, remember it's the community, not the maker. NTA will get mad at these forum members, but I actually kinda support them. Keep "your" shitty project offline and stop being imature...
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IW4M - Revision 17
not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90). But actually helps the people who dont know how to change FoV (Yes, those people exist) So atleast they have a FoV of ~73 instead of 65 btw big fan of you, and your videos ;D
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IW4M - Revision 17
not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90). But actually helps the people who dont know how to change FoV (Yes, those people exist) So atleast they have a FoV of ~73 instead of 65 true, but what I was aiming for (and I think your probably misunderstood it, is that NTA unlocked cg_fovscale up to 1.125 (as a maximum value in pubs / normal game) and devmap should be as much as he wants. just something I thought would be cool to give it a "promod-ish fov" feeling.
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IW4M - Revision 17
not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90).
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Default turning acceleration ON = inconsistent FPS and Aim
hmm using IDA nta?
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Is this cod4 or mw2?
It looks like MW2 but the menu is exactly like COD4, mind f*cked.
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How do you Compile the code in the svn?
how
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How do you Compile the code in the svn?
Go to the top menu "project" then "steam_api properties" then "Configuration Properties" then "Build events" then "Post-Build Event" and then remove the line in "Command line"[/quote] Error 1 error MSB3073: The command "pushd "C:\Users\Pedro\Documents\iw4m\clientdll\\dependencies\tools" call "C:\Users\Pedro\Documents\iw4m\clientdll\\dependencies\tools\svnrev.cmd" popd :VCEnd" exited with code 255. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets 103 6 steam_api SVNREV.bat file: @echo off IF NOT EXIST lastrev.txt ( echo 0 > lastrev.txt ) set REVISION= FOR /F "tokens=2 skip=4" %%G IN ('svn info --revision HEAD ..\..') DO IF NOT DEFINED REVISION SET REVISION=%%G FOR /F %%H IN (lastrev.txt) DO SET LASTREVISION=%%H echo Current revision is %REVISION% echo Last revision is %LASTREVISION% IF %LASTREVISION% NEQ %REVISION% ( echo // generated by svnrev.cmd > ..\..\steam_api\buildnumber.h echo #define BUILDNUMBER %REVISION% >> ..\..\steam_api\buildnumber.h echo #define BUILDNUMBER_STR "%REVISION%" >> ..\..\steam_api\buildnumber.h echo %REVISION% > lastrev.txt ) What am I doing wrong? :S
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How do you Compile the code in the svn?
Error 1 error MSB3073: The command "pushd "C:\Users\Pedro\Documents\IW4M\clientdll\\dependencies\tools" call "C:\Users\Pedro\Documents\IW4M\clientdll\\dependencies\tools\svnrev.cmd" popd :VCEnd" exited with code 255. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets 103 6 steam_api Compile error, Pigophone where are you?
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How do you Compile the code in the svn?
Already "downloading" all the source code and Installing Visual Studio.
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How do you Compile the code in the svn?
Thanks
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How do you Compile the code in the svn?
can you please upload the second one with a higher resolution? even with zoom I can't see anything of the config.
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How do you Compile the code in the svn?
also, how did you download all the code? 1by1?
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IW4M status
what program / knowledge of programming do we need to compile this? I have Visual Studio, is that how you compile it?
peterisfrozen
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