SVN Revisions
Updates on the SVN repository and the code.
127 тем в этом разделе
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SVN An SVN repository exists where you can get the latest code for iw4m. Recommended IDE: Visual Studio 9 (a/k/a VS2008) If you get an error compiling on the file PatchMW2Uncoupling.cpp, you need to install the Visual C++ 2008 Feature Pack Release. SVN repository: http://svn.fourdeltaone.net/svn/iw4m WebSVN: http://svn.fourdeltaone.net/wsvn/IW4M Use an SVN client (like TortoiseSVN) to download the latest code.
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Revision 126 add patches from zxz Changes: (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/MW2.cpp (modified) clientdll/steam_api/PatchMW2DownloadCL.cpp Committed by ntauthority on 2013-03-15 - 11:13:05
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Revision 123 - support for updated NP friends backend - server auto-registration - world peace - some garbage from experiments Changes: (modified) clientdll/steam_api/SteamAPI.cpp (modified) clientdll/steam_api/myIDirect3D9.cpp (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2LocalizedStrings.cpp (modified) clientdll/steam_api/StdInc.h (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2Loadscreens.cpp (modified) clientdll/steam_api/PatchMW2Friends.cpp (added) clientdll/steam_api/s10e5.h (modified) clientdll/steam_…
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- 4 ответа
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Revision 125 add patches from zebra (unknown function, client-side status command) Changes: (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2ClientCommands.cpp (modified) clientdll/steam_api/PatchMW2Stats.cpp (modified) clientdll/steam_api/MW2.cpp (modified) clientdll/steam_api/PatchMW2ScriptCompileDebug.cpp Committed by ntauthority on 2013-03-15 - 11:01:26
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- 0 ответов
- 195 просмотров
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Revision 124 update libnp.dll Changes: (modified) clientdll/dependencies/runtime/libnp.dll Committed by ntauthority on 2013-03-15 - 10:58:49
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- 0 ответов
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Revision 122 - re-enable D3DUSAGE_WRITEONLY (fixes 'low performance' on ATI cards) - reduce chat text size on >768 resolutions - add 'npid' in server status queries - remove 'hi's from dedicated server - fix SP levels' lightmaps - change mp_nuked download link Changes: (modified) clientdll/steam_api/PatchMW2SPMaps.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Branding.cpp (modified) clientdll/steam_api/PatchMW2DumpModel.cpp (modified) clientdll/steam_api/PatchMW2StringList.cpp (modified) clientdll/steam_api/PatchMW2Status.cpp Committed by ntauthority on 2013-02-15 - 09:55:06
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- 24 ответа
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- 1 follower
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Revision 119 - update libnp - added light hooking functions from iw5m - various small changes - using D3D9Ex by default on Vista+ (faster alt-tab in fullscreen, less memory use), use -d3d9 to force D3D9 - DLC installer - localized string editing - and tons of other stuff I can't be bothered to write out Changes: (modified) raw/mp/basemaps.arena (added) raw/common_scripts/_destructible_types.gsc (added) raw/maps/createfx/mp_nuked_fx.gsc (added) raw/maps/mp/mp_nuked_fx.gsc (added) raw/maps/mp/mp_nuked.gsc (modified) raw/ui_mp/main_text.menu (modified) clientdll/steam_api/PatchMW2Branding.cpp (added) clientdll/steam_api/PatchMW2CModels.cpp (m…
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- 75 ответов
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- 4 followers
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Revision 121 - don't load gdipp on XP (fixes SRWLock error) - don't load vertex/index buffer on dedis - fix loading of fastfiles when cdpaths are used external changes related to this update: - add vision files to updater - remove key dependency from FifthInfinity - possible fix for a crash during loading of nuked Changes: (modified) clientdll/steam_api/PatchMW2SPMaps.cpp (modified) clientdll/steam_api/PatchMW2Load.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2CModels.cpp Committed by ntauthority on 2013-02-08 - 10:12:37
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Revision 120 fix a potential crash when running a dedi Changes: (modified) clientdll/steam_api/PatchMW2Legacy.cpp Committed by ntauthority on 2013-02-07 - 21:34:59
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- 5 ответов
- 732 просмотра
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Revision 118 what kind of shitty invention is this, '3.5s'? anyway, fiiiiiixed. in the meantime, using this opportunity to give y'all PreAuthenticate.cpp (which is still untested in an online scenario, but should work) Changes: (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/Hooking.h (modified) clientdll/steam_api/MW2.cpp (added) clientdll/steam_api/PatchMW2PreAuthenticate.cpp (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/steam_api.vcxproj.filters Committed by ntauthority on 2013-01-…
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Revision 117 - fix setSlowMotion script function on dedicated servers based on a theory I had and T6 code (fixes final killcam/nuke slowdown properly - dedicated server owners should remove any old 'fixes' when updating to this version once it's live) - update libnp as usual Changes: (modified) raw/maps/mp/gametypes/_killcam.gsc (added) clientdll/steam_api/PatchMW2DediSlowmotion.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/steam_api.vcxproj.filters (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Dedicated.cpp (modified) clientdll/dependencies/runtime/libnp.dll (modified) clie…
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- 18 ответов
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Revision 115 - remove iw4play master server from server list code as it's mostly dead - add a breakpoint for a case that will never occur, but if it does, it'll crash for you now - fix WSAEADDRNOTAVAIL errors coming from the Defuse list - increase min. version for server list to 91 - update libcurl for no reason whatsoever Changes: (modified) clientdll/steam_api/ServerStorage.cpp (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/dependencies/lib/libcurl.lib Committed by ntauthority on 2012-12-04 - 08:57:20
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- 5 ответов
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Revision 116 some SP level lists, for those who are into that kind of stuff Changes: (modified) clientdll/steam_api/PatchMW2Materialism.cpp (modified) clientdll/steam_api/PatchMW2SPMaps.cpp Committed by ntauthority on 2012-12-04 - 09:34:14
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- 13 ответов
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Revision 114 two files. two files, placed here because the infinitely weird company that maintains this game decided to be a wuss. two files, that have been replaced in the *original* IWD files on the Steam version. two files, that'd make Favela look horrible if anyone used a Steam copy as their base. two files, that I put back in their right place. Changes: (added) raw/images/~me_pictureframes_spec-rgb&$white-l-67.iwi (added) raw/images/me_pictureframes.iwi Committed by ntauthority on 2012-11-03 - 01:12:48
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- 16 ответов
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Revision 113 where did I even come up with these names like MaterialImage and Image - they're MaterialTextureDef and GfxImage. Changes: (modified) clientdll/steam_api/PatchMW2Materialism.cpp (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2WeaponCamos.cpp Committed by ntauthority on 2012-10-21 - 03:04:24
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- 34 ответа
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Revision 107 code I've been sitting on for quite a while. includes experimental xmodel dumping code. Changes: (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/SteamBase.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/steam_api.vcxproj.filters (modified) clientdll/steam_api/PatchMW2NewsTicker.cpp (modified) clientdll/steam_api/StdInc.h (added) clientdll/steam_api/PatchMW2DumpModel.cpp (modified) clientdll/steam_api/PatchMW2SPMaps.cpp (modified) clientdll/steam_api/SteamBase.h (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Materialism.cp…
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- 49 ответов
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Revision 111 tired of the usual main menu music? now you'll hear the best track contained within IW4 in the main UI! Changes: (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/steam_api.vcxproj (added) clientdll/steam_api/PatchMW2MusicalTalent.cpp (modified) clientdll/steam_api/steam_api.vcxproj.filters Committed by ntauthority on 2012-10-20 - 20:21:45
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- 23 ответа
- 905 просмотров
- 1 follower
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Revision 112 I doubt these changes are non-functioning. Then again, it's all a matter of perception. ... mmm, perception. one of my favorite words, yet I'm not ever using it in fallback state; I just wind up using it when *describing* such state. oh, look, a random feature of TSVN: http://dotbas.net/i/uncaused.png - it actually supports bold text! stuff added/changed: - dedis now launch again, also a random player who joined due to my 12 testclients making the server seem populated verified that GS stuff works fine - favorite removing feature and related ServerStorage API - and not retrieving of favorites on dedis Changes: (modified) raw/ui_mp/pc_join_u…
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- 2 ответа
- 400 просмотров
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Revision 109 interesting stuff people have been wanting for ages: - svnrev.cmd update that doesn't error out on lack of svn.exe - more branding changes, this time the build info shown in the console (more Treyarch-like, too) - favorites/history lists - anonymous NP auth for dedicated servers, although a bit untested Changes: (modified) raw/ui_mp/pc_join_unranked.menu (modified) clientdll/steam_api/steam_api.vcxproj.filters (added) clientdll/steam_api/ServerStorage.cpp (modified) clientdll/steam_api/PatchMW2Friends.cpp (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2Branding.cpp (modified) clientdll/…
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- 9 ответов
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Revision 110 an attempt at fixing svnrev.cmd Changes: (modified) clientdll/dependencies/tools/svnrev.cmd Committed by ntauthority on 2012-10-20 - 18:07:12
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- 27 ответов
- 827 просмотров
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Revision 108 - untested-but-it-does-compile 'single log file' switch (should be enabled in new server.cfg templates once this is deployed) - rename 'archive' to 'saved' to match IW's DVAR_SAVED define (evidenced in a check for 'DVAR_CHANGEABLE_RESET|DVAR_SAVED|DVAR_AUTOEXEC') Changes: (modified) clientdll/steam_api/PatchMW2Redirect.cpp (modified) clientdll/steam_api/PatchMW2SuicideMessages.cpp (modified) clientdll/steam_api/PatchMW2Dvars.cpp (modified) clientdll/steam_api/PatchMW2Prefix.cpp (modified) clientdll/steam_api/PatchMW2NoBorder.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2DownloadCL.cpp Commit…
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- 9 ответов
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Revision 106 [05] Kuma, m9 has silencer glitch no it doesn't you idiot Changes: (added) raw/weapons/mp/beretta_fmj_silencer_mp (added) raw/weapons/mp/beretta_silencer_xmags_mp (added) raw/weapons/mp/beretta_silencer_mp (added) raw/weapons/mp/beretta_akimbo_silencer_mp (added) raw/weapons/mp/beretta_silencer_tactical_mp Committed by ntauthority on 2012-09-11 - 03:19:34
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- 14 ответов
- 1,5k просмотра
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Revision 105 updated libnp - nothing new Changes: (modified) clientdll/dependencies/include/np/NPAuthenticate.h (modified) clientdll/dependencies/include/np/libnp.h (modified) clientdll/dependencies/runtime/libnp.dll (modified) clientdll/dependencies/lib/libnp.lib BHxFKwVe Committed by ntauthority on 2012-08-11 - 17:22:36
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- 13 ответов
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- 1 follower
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Revision 47 m2admin python stuff (put in main for use with m2admin) I also apologize for the huge amount of boost headers in the last commit, and for the change to VS2010 (some people were going 'why do you still use VS9???', and static_assert won me over pretty much) which shouldn't cause anyone any problems as most people building were using 2010 anyways. Changes: (added) m2admin/python32.zip (added) m2admin/m2/bottle.py (added) m2admin/m2/images (added) m2admin/m2/beaker/crypto/pbkdf2.py (added) m2admin/m2/beaker/crypto/pycrypto.py (added) m2admin/m2/beaker/crypto/util.py (added) m2admin/m2/beaker/crypto/__init__.py (added) m2admin/m2/b…
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- 8 ответов
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Revision 95 ' wh' to 'wh' for advertising in votekick added fs commands useable from GSC, '-gscfilesystem' needs to be in the command line args - commands not /fully/ tested removed script tests changed formatting in script.cpp fixed activeAction exploit (forgot to installHook) added even more checks for curses console with title changing Changes: (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Stats.cpp (modified) clientdll/steam_api/SteamBase.cpp (modified) clientdll/steam_api/PatchMW2ConsoleTitle.cpp (modified) clientdll/steam_api/Utils.cpp (modified) clientdll/steam_api/Script.cpp (modified) clientdll/ste…
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- 2 ответа
- 1,1k просмотр
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