SVN Revisions
Updates on the SVN repository and the code.
127 тем в этом разделе
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Revision 80 oh, it was meant to be false, so the last rev BROKE the steam check instead of removing it Changes: (modified) clientdll/steam_api/SteamProxy.cpp Committed by ntauthority on 2012-05-14 - 16:59:53
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Revision 78 - fix demo recording notice ('RECORDING filename') cutting off due to safe area - add /me support in chat, is server-side however and kindof hacky Changes: (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/Main.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Dedicated.cpp (modified) clientdll/steam_api/PatchMW2DemoRecording.cpp Committed by ntauthority on 2012-05-12 - 20:36:07
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- 7 ответов
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Revision 74 - temp revert r71 to be compatible for the change following - fix demo frame timing issues, IW removed a check for 'demo playing' that was in quake3 code in a function calculating time to forward to Changes: (modified) clientdll/steam_api/PatchMW2AssetRestrict.cpp (modified) clientdll/steam_api/PatchMW2DemoRecording.cpp Committed by ntauthority on 2012-05-11 - 19:30:46
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Revision 76 you only fail twice Changes: (modified) clientdll/steam_api/PatchMW2DemoRecording.cpp Committed by ntauthority on 2012-05-11 - 19:49:14
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Revision 75 caught by the byte Changes: (modified) clientdll/steam_api/PatchMW2DemoRecording.cpp Committed by ntauthority on 2012-05-11 - 19:37:18
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Revision 73 Should fix errors people were having while using the curses console. Changes: (modified) clientdll/steam_api/PatchMW2ConsoleTitle.cpp Committed by pigophone on 2012-05-11 - 13:26:58
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Revision 71 Force loading 'none' and 'destructible_car' weapon assets, even if other AssetRestrict functions decide not to. This should fix the error messages in console, the default weapon (AK47 icon) obituaries and cars not doing any damage. Might cause networking incompatibilities, though I hope not. Changes: (modified) clientdll/steam_api/PatchMW2AssetRestrict.cpp Committed by ntauthority on 2012-05-11 - 09:24:25
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Revision 72 ui changes removed unkToken - no more errors there removed duplicate new lines in _rank.gsc and _gamelogic.gsc removed some spaces after macros, gcc was complaining (although it makes no difference) changed menu_text to main_text, slight typo - no more errors about this menu not being found Changes: (modified) raw/maps/mp/gametypes/_gamelogic.gsc (modified) raw/maps/mp/gametypes/_rank.gsc (modified) raw/ui_mp/common_macro.inc (modified) raw/ui/choices_setup_common.menu (modified) clientdll/steam_api/PatchMW2.cpp Committed by pigophone on 2012-05-11 - 11:22:07
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Revision 70 readd DUMPDATA flag check for DumpMapEntities; this was enabled ages ago as well but only caused issues when people started using raw/ as a storage for modified files, even though I recommended usage of m2demo despite the logs storing there, but pigophone decided to do more stuff without asking me :/ Changes: (modified) clientdll/steam_api/PatchMW2SPMaps.cpp Committed by ntauthority on 2012-05-10 - 22:20:11
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Revision 69 Should fix a problem some were having with window titles - I can't verify this though fix дёЂ Changes: (modified) clientdll/steam_api/PatchMW2ConsoleTitle.cpp (modified) clientdll/steam_api/SteamProxy.cpp (modified) clientdll/steam_api/PatchMW2Dedicated.cpp Committed by pigophone on 2012-05-10 - 21:43:14
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- 6 ответов
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Revision 68 as usual, small mistakes fixed up a bug which allowed cheat dvars to be set any time Changes: (modified) clientdll/steam_api/PatchMW2Dvars.cpp Committed by pigophone on 2012-05-07 - 06:48:08
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Revision 67 putting in this script might fix unranked issues Changes: (added) raw/maps/mp/gametypes/_globallogic.gsc Committed by ntauthority on 2012-05-07 - 00:35:30
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Revision 62 mods menu - http://tdtgaming.com.au/i/3112ff.png & http://tdtgaming.com.au/i/7cc031.png lists folders in /mods on double click or pressing "Launch" it sets fs_game and then vid_restart's if fs_game has a value, "Launch without Mods" is visible, which will reset fs_game and then vid_restart - http://tdtgaming.com.au/i/5d5ebf.png added PatchMW2ModList.cpp to the project ignored linker warning 4099 (although you need to hexedit your link.exe) moved PatchMW2ServerList's UIFeeder to its own scope Changes: (added) raw/ui_mp/mods_menu.menu (modified) raw/ui_mp/main_text.menu (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modifi…
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Revision 66 should fix m2admin in a -console env Changes: (modified) m2admin/m2/bottle.py Committed by ntauthority on 2012-05-05 - 13:00:53
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Revision 65 this should really fix the stat issue Changes: (modified) clientdll/steam_api/PatchMW2Stats.cpp Committed by ntauthority on 2012-05-05 - 11:19:37
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Revision 64 possibly fix the stat writing issue Changes: (modified) clientdll/steam_api/PatchMW2Stats.cpp Committed by ntauthority on 2012-05-05 - 10:30:16
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Revision 63 some error checking for having no mods Changes: (modified) clientdll/steam_api/PatchMW2ModList.cpp Committed by pigophone on 2012-05-05 - 03:31:59
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Revision 61 some demo changes: clicking/interacting or w.e. will no longer disconnect you (you still have to wait a bit at the start) cheat dvars can now be set when playing back a demo (e.g. timescale) still not sure why demos slow down. Changes: (modified) clientdll/steam_api/PatchMW2Dvars.cpp (modified) clientdll/steam_api/PatchMW2DemoRecording.cpp Committed by pigophone on 2012-05-03 - 12:29:56
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- 20 ответов
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Revision 55 changed menu and ticker, the whole menu now looks like this: http://tdtgaming.com.au/i/57fe55.png credits to lmaobox for the new menu ideas! in other news, I moved the LSP disabling code so it affects client too. Changes: (modified) raw/ui_mp/main_text.menu (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2NewsTicker.cpp (modified) clientdll/steam_api/PatchMW2Dedicated.cpp Committed by pigophone on 2012-04-28 - 16:52:19
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- 32 ответа
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Revision 60 forgot to handle the UIScripts. Changes: (modified) clientdll/steam_api/PatchMW2UIScripts.cpp Committed by pigophone on 2012-04-29 - 13:27:37
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Revision 58 fix the repeating sounds on mousing over a 'modified' feeder Changes: (modified) clientdll/steam_api/PatchMW2UIScripts.cpp Committed by ntauthority on 2012-04-29 - 10:00:17
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- 4 ответа
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Revision 59 This didn't get committed for some reason - ui_browserMod defaults to -1 Changes: (modified) clientdll/steam_api/PatchMW2Dvars.cpp Committed by pigophone on 2012-04-29 - 10:03:31
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Revision 57 add the uiscript files to the vcxproj as pigo is idiot Changes: (modified) clientdll/steam_api/steam_api.vcxproj Committed by ntauthority on 2012-04-29 - 09:50:39
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Revision 56 OOP'd PatchMW2ServerList, Feeder/UIScript/ClickHandler (or DrawOwner w.e.) menu elements now are quite easy to manipulate (more in a later commit, with a mod selector) replaced 'username' char array with 'ticker' if NO_UPNP or DEBUG is defined, upnp is turned off (it just wastes time..) ui_browserMod defaults to -1 added openmenu command to open menus (dunno if it was already there...meh) Changes: (modified) raw/ui_mp/main_text.menu (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2.cpp (added) clientdll/steam_api/PatchMW2UIScripts.h (modified) clientdll/steam_api/PatchMW2ServerList.h (modi…
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Revision 54 fix up the news ticker's stretching/size/background (thanks to frozenisleet for a hint regarding where to find shadow_inset) Changes: (modified) raw/ui_mp/main_text.menu Committed by ntauthority on 2012-04-28 - 16:20:02
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