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SVN Revisions

Updates on the SVN repository and the code.

  1. Started by SVNBot,

    Revision 104 I lmao at you, lmaobox. Changes: (modified) clientdll/steam_api/Auth.cpp (modified) clientdll/steam_api/Utils.cpp (modified) clientdll/steam_api/Script.cpp (modified) clientdll/steam_api/PatchMW2SPMaps.cpp (modified) clientdll/dependencies/runtime/libnp.dll (modified) clientdll/dependencies/lib/libnp.lib Committed by ntauthority on 2012-06-23 - 15:12:27

    • 34 ответа
    • 3,9k просмотра
  2. Started by SVNBot,

    Revision 90 (untested) halve the effective range of the 1887. Changes: (added) raw/weapons/mp/model1887_fmj_mp (added) raw/weapons/mp/model1887_akimbo_fmj_mp (added) raw/weapons/mp/model1887_mp (added) raw/weapons/mp/model1887_akimbo_mp Committed by ntauthority on 2012-05-20 - 09:30:10

    • 47 ответов
    • 3,4k просмотров
    • 1 follower
  3. Started by SVNBot,

    Revision 103 two dirty fix attempts Changes: (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/Utils.cpp (modified) clientdll/steam_api/PatchMW2Friends.cpp Committed by ntauthority on 2012-06-12 - 22:01:37

    • 33 ответа
    • 2,9k просмотра
  4. Started by SVNBot,

    Revision 101 - friends show up as party members - work around libnp bug causing empty rich presence bodies to mess up Changes: (modified) clientdll/steam_api/PatchMW2Friends.cpp Committed by ntauthority on 2012-06-12 - 17:46:26

    • 11 ответов
    • 1,1k просмотров
  5. Started by SVNBot,

    Revision 102 Fix dedicated servers crashing on map_rotate (one of the friends hooks was calling libnp without having initialized the friends connection properly) Changes: (modified) clientdll/steam_api/PatchMW2.cpp Committed by ntauthority on 2012-06-12 - 20:48:53

    • 3 ответа
    • 606 просмотров
  6. Started by SVNBot,

    Revision 100 oh, and these two bits as well are very friendly Changes: (added) raw/ui_mp/popup_friends.menu (added) clientdll/steam_api/PatchMW2Friends.cpp Committed by ntauthority on 2012-06-12 - 15:51:56

    • 11 ответов
    • 1k просмотров
  7. Started by SVNBot,

    Revision 99 let's all be friendly, okay? Changes: (modified) raw/maps/mp/killstreaks/_killstreaks.gsc (modified) raw/ui_mp/main_text.menu (modified) raw/ui_mp/pc_join_unranked.menu (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2UIScripts.h (modified) clientdll/steam_api/SteamAPI.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/steam_api.vcxproj.filters (modified) clientdll/steam_api/PatchMW2UIScripts.cpp (modified) clientdll/steam_api/PatchMW2ModList.cpp (modified) clientdll/steam_api/PatchMW2UILoading.cpp (m…

    • 2 ответа
    • 504 просмотра
  8. Started by SVNBot,

    Revision 98 - fix console titles not working - fix possible slowness in curses dedi - add server.iwantforeplay.de master Changes: (modified) clientdll/steam_api/PatchMW2Console.cpp (modified) clientdll/steam_api/PatchMW2ConsoleTitle.cpp (modified) clientdll/steam_api/PatchMW2Dedicated.cpp Committed by ntauthority on 2012-06-10 - 20:27:26

    • 7 ответов
    • 876 просмотров
  9. Started by SVNBot,

    Revision 97 - fixed activeAction exploit properly - added explanation to 'couldn't load image' error - added fixes for CG_Item crashes when legacy players join servers - added fixes for rare CG_Item crashes when joining legacy servers - improved ping granularity in server browser - fixed issues causing servers not to show up in legacy masters - fixed a possible crash in SteamBase - fixed crashing on listen servers when saying certain words in chat - allow multiple menus to be defined in scriptmenu files - fix match bonus and 'loss' bug in dedicated servers Changes: (modified) raw/maps/mp/killstreaks/_killstreaks.gsc (modified) raw/maps/mp/gametypes/_gam…

    • 10 ответов
    • 651 просмотр
    • 1 follower
  10. Started by SVNBot,

    Revision 96 ntauthority likes to make comments on the forum, and then expects us to magically see it - he should inform people via irc too Changes: (modified) clientdll/steam_api/PatchMW2Voting.cpp Committed by pigophone on 2012-05-25 - 13:36:24

    • 38 ответов
    • 3,3k просмотра
  11. Started by SVNBot,

    Revision 91 stuff Changes: (modified) clientdll/steam_api/PatchMW2Prefix.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Dvars.cpp (modified) clientdll/steam_api/SteamBase.cpp (modified) clientdll/steam_api/PatchMW2Loadscreens.cpp (modified) clientdll/steam_api/PatchMW2Legacy.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/StdInc.h (modified) clientdll/steam_api/SteamBase.h (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Load.cpp (modified) clientdll/steam_api/ExtScript.cpp (deleted) clientdll/dependencies/lib/libeay32.lib (dele…

    • 24 ответа
    • 1,4k просмотров
    • 1 follower
  12. Started by SVNBot,

    Revision 93 votekick adjustments Changes: (modified) clientdll/steam_api/PatchMW2Voting.cpp Committed by ntauthority on 2012-05-23 - 20:58:49

    • 8 ответов
    • 967 просмотров
  13. Started by SVNBot,

    Revision 94 oops, bug in votekick causing minimum to not be taken into account. also, libnp update which fixes an issue in reconnect code. Changes: (modified) clientdll/steam_api/PatchMW2Voting.cpp (modified) clientdll/dependencies/runtime/libnp.dll (modified) clientdll/dependencies/lib/libnp.lib Committed by ntauthority on 2012-05-23 - 22:01:08

    • 0 ответов
    • 624 просмотра
  14. Started by SVNBot,

    Revision 92 hide servers that will cause 'no ammo' issues. Changes: (modified) clientdll/steam_api/PatchMW2ServerList.cpp Committed by ntauthority on 2012-05-23 - 19:07:45

    • 4 ответа
    • 557 просмотров
  15. Started by SVNBot,

    Revision 85 Project "Synthesis". Basically, interoperability with the most common other IW4 client; 'alterRevolution'. The server won't let older IW4M clients join, and the client will have some issues with older IW4M servers, but an update will be forced sometime in the future, together with an updater. Lots of compatibility hacks are used to allow joining of alterRevolution servers and allowing alterRevolution clients to join IW4M servers. Let's hope this finally creates peace between the projects. Also included: libnp update which might cause some more stability regarding 'fetching rank and unlocks'. Changes: (modified) raw/ui_mp/filter_popmenu.men…

    • 75 ответов
    • 3,3k просмотра
  16. Started by SVNBot,

    Revision 87 - fix the inverted 'legacy servers' filter - fix cg_fov resetting on legacy servers - fix up the XP bar - fix obituary showing skull icons where they're not supposed to on legacy servers - screw with lmaobox's boyfriend Changes: (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Legacy.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/steam_api.vcxproj.filters (added) clientdll/steam_api/PatchMW2XPBar.cpp (added) clientdll/steam_api/PatchMW2ClientDvar.cpp Committed by ntauthority on 2012-05-18 - 11:00:26

    • 25 ответов
    • 1,5k просмотров
  17. Started by SVNBot,

    Revision 82 bah, dedis were broken due to pigophone's stupid key_disable stuff Changes: (modified) clientdll/steam_api/SteamUser012.cpp Committed by ntauthority on 2012-05-14 - 18:02:53

    • 22 ответа
    • 1,8k просмотров
  18. Started by SVNBot,

    Revision 89 use a vector instead of a map for csteambase::getinterface, could fix it if it was only the maps problem Changes: (modified) clientdll/steam_api/SteamBase.cpp (modified) clientdll/steam_api/SteamBase.h Committed by pigophone on 2012-05-20 - 03:45:57

    • 6 ответов
    • 579 просмотров
  19. Started by SVNBot,

    Revision 88 - add basic votekick command - fix nokey dedis acting up with libnp - fix legacy clients crashing if not clientNum 0 and someone gets a non-weapon obituary event (headshot, melee, ...) Changes: (modified) clientdll/steam_api/SteamAPI.cpp (modified) clientdll/steam_api/PatchMW2Legacy.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/steam_api.vcxproj.filters (modified) clientdll/steam_api/SteamGameServer009.cpp (added) clientdll/steam_api/PatchMW2Voting.cpp (modified) clientdll/steam_api/PatchMW2Dedicated.cpp (modified) clientdll/steam_api/PatchMW2LogInitGame.cpp (added) clientdll/steam_api/Patc…

    • 29 ответов
    • 1,7k просмотров
  20. Started by SVNBot,

    Revision 86 small oops causing possible inability to join legacy servers Changes: (modified) clientdll/steam_api/PatchMW2Legacy.cpp Committed by ntauthority on 2012-05-17 - 21:15:28

    • 5 ответов
    • 626 просмотров
  21. Started by SVNBot,

    Revision 84 remove logo_iw.iwi, no branding is supposed to be in the client whatsoever Changes: (deleted) raw/images/logo_iw.iwi Committed by ntauthority on 2012-05-17 - 08:45:48

    • 14 ответов
    • 1k просмотра
  22. Started by SVNBot,

    Revision 83 -add Zer0w's 4d1 map loading logo_iw.iwi --if it doesn't work, rename your raw folder to m2demo. -loading/clearing mods from the modlist now respects the cl_modVidRestart dvar -moved registering of cl_modVidRestart to the patch function next modlist update will include some setting to enable/disable that dvar (unless NTAuthority wants it explicitly for downloads) and also give an indication of what mod is currently running. also, fs_game might become archived, need to patch some reliable commands to prevent exploits first though. Changes: (added) raw/images/logo_iw.iwi (modified) clientdll/steam_api/PatchMW2DownloadCL.cpp (modified) clien…

    • 3 ответа
    • 551 просмотр
  23. Started by SVNBot,

    Revision 77 Simple fix for playing demo's which error out with "Server connection timed out" All thats needed now is to wait a bit at the start of the demo. (mostly less than 1 minute) - A more permanent solution is to find out why/where its trying to connect and patch that. no demo fixes needed Changes: (modified) clientdll/steam_api/PatchMW2DemoRecording.cpp Committed by pigophone on 2012-05-12 - 00:30:43

    • 25 ответов
    • 1,5k просмотров
  24. Started by SVNBot,

    Revision 79 - vid_restart after downloading mods; still unfinished as it also needs one after a mod change - loading of weapon files from the filesystem - removal of steam check - removal of old 'steam must be running' workaround Changes: (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/SteamProxy.cpp (modified) clientdll/steam_api/SteamUser012.cpp (modified) clientdll/steam_api/PatchMW2DownloadCL.cpp Committed by ntauthority on 2012-05-14 - 16:33:46

    • 30 ответов
    • 1,7k просмотров
  25. Started by SVNBot,

    Revision 81 added cl_modVidRestart dvar to disable vid_restart on mod loading in case people have problems with it Changes: (modified) clientdll/steam_api/PatchMW2DownloadCL.cpp Committed by ntauthority on 2012-05-14 - 17:10:55

    • 0 ответов
    • 424 просмотра

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