SVN Revisions
Updates on the SVN repository and the code.
127 тем в этом разделе
-
Revision 27 iwm2_demo_05 content Changes: (modified) raw/maps/gulag.d3dbsp.ents (modified) raw/maps/oilrig.d3dbsp.ents Committed by ntauthority on 2012-04-19 - 11:03:17
-
- 0 ответов
- 173 просмотра
-
-
Revision 26 iwm2_demo_04 content Changes: (added) raw/weapons/mp/m40a3 (added) raw/weapons/mp/winchester1200 (added) raw/weapons/mp (added) raw/weapons Committed by ntauthority on 2012-04-19 - 11:02:38
-
- 0 ответов
- 172 просмотра
-
-
Revision 25 iwm2_demo_03 content Changes: (added) raw/maps/mp/gametypes/_class.gsc (added) raw/maps/mp/gametypes/_playerlogic.gsc (added) raw/maps/mp/gametypes/m40a3.gsc (modified) raw/maps/mp/gametypes/_menus.gsc (added) raw/maps/mp/gametypes/m40a3.txt (modified) raw/maps/mp/gametypes/_gametypes.txt Committed by ntauthority on 2012-04-19 - 11:02:16
-
- 0 ответов
- 183 просмотра
-
-
Revision 24 iwm2_demo_02.iwd raw content Changes: (modified) raw/maps/mp/oilrig.gsc Committed by ntauthority on 2012-04-19 - 11:01:46
-
- 0 ответов
- 174 просмотра
-
-
Revision 23 iwm2_demo_01.iwd raw content Changes: (added) raw/common_scripts/utility.gsc (added) raw/common_scripts (added) raw/maps/createfx/oilrig_fx.gsc (added) raw/maps/createfx (added) raw/maps/gulag.d3dbsp.ents (added) raw/maps/oilrig.d3dbsp.ents (added) raw/maps/mp/_matchdata.gsc (added) raw/maps/mp/oilrig.gsc (added) raw/maps/mp/invasion.gsc (added) raw/maps/mp/killstreaks/_killstreaks.gsc (added) raw/maps/mp/killstreaks (added) raw/maps/mp/_load.gsc (added) raw/maps/mp/gulag.gsc (added) raw/maps/mp/_utility.gsc (added) raw/maps/mp/oilrig_fx.gsc (added) raw/maps/mp/gametypes/_gamescore.gsc (added) raw/maps/mp/gamety…
-
- 0 ответов
- 198 просмотров
-
-
Revision 22 -removed cheat and added archive for cg_debugInfoCornerOffset (another boring dvar change) -Custom scripts!!1! For the new features added, I'll make a separate post containing an over-elaborated tutorial. Changes: (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/Script.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/MW2.cpp (modified) clientdll/steam_api/Script.h Committed by pigophone on 2012-04-15 - 08:50:48
-
- 6 ответов
- 585 просмотров
-
-
Revision 21 woops Changes: (modified) clientdll/steam_api/PatchMW2.cpp Committed by pigophone on 2012-04-15 - 02:25:48
-
- 4 ответа
- 427 просмотров
-
-
Revision 20 set flags of sv_drawFPS to archive some more branding - config_m2.cfg #define KEY_DISABLED = no key for dedicated servers fix for the fix of stats Changes: (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Branding.cpp (modified) clientdll/steam_api/SteamAPI.cpp (modified) clientdll/steam_api/PatchMW2Stats.cpp (modified) clientdll/steam_api/SteamGameServer009.cpp (modified) clientdll/steam_api/StdInc.h (modified) clientdll/steam_api/MW2.h Committed by pigophone on 2012-04-14 - 11:13:56
-
- 28 ответов
- 1,7k просмотров
-
-
Revision 19 complete dvar_t struct ^^ reorganised function definitions, cleaner now? added more Dvar_Register functions! typedef fun! cg_fov and upnp_maxAttempts now saves to the config (DVAR_FLAG_ARCHIVE'd em) fix for some stat fuckups /actual/ temporary fix for 'Steam must be running' error; the problem is due to a libnp bug (<3 lmaobox for isolating) dedicated server userinfo blocking (preventing name spoofers) Changes: (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Stats.cpp (modified) clientdll/steam_api/SteamUser012.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Dedicate…
-
Revision 18 -Username/Password is loaded from iw4m.ini, the login box now has a button to save password to iw4m.ini, too. If the password in iw4m.ini is wrong, it will continue to the login box (as not to cause infinite loops) 'iw4m.ini's name could be changed later on. Saving your password is discouraged, as there is no encrypting of such file. XP users now don't have to use any CredUI.dll hacks. -Added BaberZz's edit to the dvarvalues_t struct. Changes: (modified) clientdll/steam_api/Auth.cpp (modified) clientdll/steam_api/MW2.h Committed by pigophone on 2012-04-13 - 02:20:16
-
Revision 17 - change cg_fov maximum to 90 - default cg_scoreboardPingText to 1 Changes: (modified) clientdll/steam_api/PatchMW2.cpp Committed by ntauthority on 2012-04-12 - 19:30:22
-
- 22 ответа
- 904 просмотра
-
-
Revision 16 well, then I'll think up a different way to distribute raw, if activision is so complain-y. Changes: (deleted) raw Committed by ntauthority on 2012-04-11 - 14:28:55
-
- 8 ответов
- 638 просмотров
-
-
Revision 15 More complete dvar_t struct - along with dvar flags Updated all Dvar_Register functions to use the flags. Added iw4m_suicideMsg (default 1), controls whether or not to use the custom suicide messages, possible use is in videos where you might not want such messages. Changes: (modified) clientdll/steam_api/PatchMW2Prefix.cpp (modified) clientdll/steam_api/PatchMW2Playlists.cpp (modified) clientdll/steam_api/PatchMW2ProtoSix.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Dedicated.cpp (modified) clientdll/steam_api/PatchMW2NoBorder.cpp (modified) clientdll/steam_api/PatchMW2SuicideMessages.cpp …
-
Revision 14 Suicide messages (like T5's 'Mistakes were made.'), but randomized like was planned for T5M. Random fact: Treyarch calls these 'quake suicide', for some reason. Changes: (modified) clientdll/steam_api/PatchMW2.cpp (added) clientdll/steam_api/PatchMW2SuicideMessages.cpp (modified) clientdll/steam_api/steam_api.vcproj Committed by ntauthority on 2012-04-10 - 17:00:21
-
- 6 ответов
- 631 просмотр
-
-
Revision 13 ah yes, that pesky FOV reset. better get rid of it now before anyone hosts an actual production server on release. Changes: (modified) raw/maps/mp/gametypes/_playerlogic.gsc Committed by ntauthority on 2012-04-10 - 00:54:00
-
- 4 ответа
- 1,1k просмотров
-
-
Revision 12 patching some lsp related issues Changes: (modified) clientdll/steam_api/PatchMW2Dedicated.cpp Committed by pigophone on 2012-04-09 - 23:49:34
-
- 0 ответов
- 371 просмотр
-
-
Revision 9 - fix for command line argument passing - remove another dx sdk dependency - workaround for 'steam must be running' Changes: (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/SteamUser012.cpp (none) clientdll/steam_api (modified) clientdll/dependencies/runtime/libnp.dll (modified) clientdll/dependencies/lib/libnp.lib Committed by ntauthority on 2012-04-09 - 14:34:20
-
- 1 ответ
- 413 просмотра
-
-
Revision 11 Added sayraw and tellraw, raw versions of the two commands. (no sv_sayName) Changes: (modified) clientdll/steam_api/PatchMW2Dedicated.cpp Committed by pigophone on 2012-04-09 - 15:08:30
-
Revision 10 Added ! command for dedicated servers Added log streaming functions - log_add/g_log_add log_del/g_log_del log_list/g_log_list Changes: (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2Redirect.cpp (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Dedicated.cpp (modified) clientdll/steam_api/MW2.cpp Committed by pigophone on 2012-04-09 - 14:42:08
-
Revision 8 re-enable the buildnumber script Changes: (modified) clientdll/steam_api/StdInc.h (modified) clientdll/steam_api/steam_api.vcproj (deleted) clientdll/dependencies/tools/lastrev.txt (none) clientdll/dependencies/tools Committed by ntauthority on 2012-04-08 - 18:57:10
-
- 11 ответов
- 1,2k просмотров
- 1 follower
-
-
Revision 6 change the server reference to prod; a server should be up there in a bit Changes: (modified) clientdll/steam_api/StdInc.h Committed by ntauthority on 2012-04-08 - 17:56:51
-
- 2 ответа
- 505 просмотров
-
-
Revision 7 remove dependency on DX SDK (I hope) Changes: (modified) clientdll/steam_api/PatchMW2FXAA.cpp (modified) clientdll/steam_api/myIDirect3DDevice9.cpp (modified) clientdll/steam_api/myIDirect3D9.cpp (modified) clientdll/steam_api/steam_api.vcproj Committed by ntauthority on 2012-04-08 - 18:24:32
-
- 0 ответов
- 383 просмотра
-
-
Revision 5 dedicated servers always return 0 for isHost Changes: (modified) clientdll/steam_api/PatchMW2Dedicated.cpp Committed by ntauthority on 2012-04-08 - 17:51:24
-
- 0 ответов
- 331 просмотр
-
-
Revision 4 removed ccapi.lib dependency Changes: (modified) clientdll/steam_api/steam_api.vcproj Committed by ntauthority on 2012-04-08 - 17:28:05
-
- 0 ответов
- 363 просмотра
-
-
Revision 3 contingency, courtesy of losersm, xetal and others Changes: (added) raw/maps/createfx/contingency_fx.gsc (added) raw/maps/contingency.d3dbsp.ents (added) raw/maps/createart/contingency_art.gsc (modified) raw/maps/mp/killstreaks/_ac130.gsc (added) raw/maps/mp/contingency.gsc (added) raw/maps/mp/contingency_fx.gsc (added) raw/images/loadscreen_contingency.iwi (added) raw/images/preview_contingency.iwi (added) raw/images/compass_map_contingency.iwi (modified) raw/mp/basemaps.arena Committed by ntauthority on 2012-04-08 - 17:18:31
-
- 0 ответов
- 407 просмотров
-