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Опубликовано:
Revision 17

 

  • - change cg_fov maximum to 90
    - default cg_scoreboardPingText to 1

 

Changes:

 

 

Committed by ntauthority on 2012-04-12 - 19:30:22

 

not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90).

Опубликовано:
Revision 17

 

  • - change cg_fov maximum to 90
    - default cg_scoreboardPingText to 1

 

Changes:

 

 

Committed by ntauthority on 2012-04-12 - 19:30:22

 

not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90).

 

But actually helps the people who dont know how to change FoV (Yes, those people exist)

So atleast they have a FoV of ~73 instead of 65

Опубликовано:
Revision 17

 

  • - change cg_fov maximum to 90
    - default cg_scoreboardPingText to 1

 

Changes:

 

 

Committed by ntauthority on 2012-04-12 - 19:30:22

 

not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90).

 

But actually helps the people who dont know how to change FoV (Yes, those people exist)

So atleast they have a FoV of ~73 instead of 65

 

true, but what I was aiming for (and I think your probably misunderstood it, is that NTA unlocked cg_fovscale up to 1.125 (as a maximum value in pubs / normal game) and devmap should be as much as he wants. just something I thought would be cool to give it a "promod-ish fov" feeling.

Опубликовано:
Revision 17

 

  • - change cg_fov maximum to 90
    - default cg_scoreboardPingText to 1

 

Changes:

 

 

Committed by ntauthority on 2012-04-12 - 19:30:22

 

not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90).

 

But actually helps the people who dont know how to change FoV (Yes, those people exist)

So atleast they have a FoV of ~73 instead of 65

 

btw big fan of you, and your videos ;D

Опубликовано:
Revision 17

 

  • - change cg_fov maximum to 90
    - default cg_scoreboardPingText to 1

 

Changes:

 

 

Committed by ntauthority on 2012-04-12 - 19:30:22

 

not to be bitchy, but you should've kept cg_fov at 80 and instead of what you did right now set cg_fovscale up to 1.125 (80*1.125=90).

 

But actually helps the people who dont know how to change FoV (Yes, those people exist)

So atleast they have a FoV of ~73 instead of 65

 

Thats true ^^ Was on the DOM server 5 min ago and every minute i saw some strange modifications of fov commands in the chat xd cg_fov 80 was the common one ^^ (never forget the / ^^) | bindwcg_fov100 was the best ^^

Опубликовано:

Yea im using Visual Studio 2010 C++ and when i try to compile it, i get a ton of errors

 

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------

1> '"C:\iw4m\clientdll\\dependencies\tools\svnrev.cmd"' is not recognized as an internal or external command,

1> operable program or batch file.

1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: The command "pushd "C:\iw4m\clientdll\\dependencies\tools"

1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: call "C:\My Web Sites\aiwcode\svn.fourdeltaone.net\svn\iw4m\clientdll\\dependencies\tools\svnrev.cmd"

1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: popd

1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073:

1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: :VCEnd" exited with code 1.

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets and this is what most of the errors are in, i dont understand what is wrong

Опубликовано:

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>  'svn' is not recognized as an internal or external command,
1>  operable program or batch file.
1>  Current revision is 
1>  Last revision is 0
1>  The syntax of the command is incorrect.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: The command "pushd "C:\Users\Napster\Desktop\New folder\4D1\clientdll\\dependencies\tools"
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: call "C:\Users\Napster\Desktop\New folder\4D1\clientdll\\dependencies\tools\svnrev.cmd"
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: popd
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: 
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: :VCEnd" exited with code 255.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

Yeah, when I try and compile I get this error

I wanted to add some things to the code to allow atuo-login but I didn't work

any help?

Опубликовано:
1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>  'svn' is not recognized as an internal or external command,
1>  operable program or batch file.
1>  Current revision is 
1>  Last revision is 0
1>  The syntax of the command is incorrect.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: The command "pushd "C:\Users\Napster\Desktop\New folder\4D1\clientdll\\dependencies\tools"
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: call "C:\Users\Napster\Desktop\New folder\4D1\clientdll\\dependencies\tools\svnrev.cmd"
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: popd
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: 
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: :VCEnd" exited with code 255.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

Yeah, when I try and compile I get this error

I wanted to add some things to the code to allow atuo-login but I didn't work

any help?

steam_api properties -> Build Events -> Post-Event Build -> Erase the line in Command Line

Опубликовано:
1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>  'svn' is not recognized as an internal or external command,
1>  operable program or batch file.
1>  Current revision is 
1>  Last revision is 0
1>  The syntax of the command is incorrect.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: The command "pushd "C:\Users\Napster\Desktop\New folder\4D1\clientdll\\dependencies\tools"
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: call "C:\Users\Napster\Desktop\New folder\4D1\clientdll\\dependencies\tools\svnrev.cmd"
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: popd
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: 
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(103,5): error MSB3073: :VCEnd" exited with code 255.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

Yeah, when I try and compile I get this error

I wanted to add some things to the code to allow atuo-login but I didn't work

any help?

steam_api properties -> Build Events -> Post-Event Build -> Erase the line in Command Line

 

Worked, but:

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>  StdInc.cpp
1>c:\users\napster\desktop\new folder\4d1\clientdll\steam_api\StdInc.h(14): fatal error C1083: Cannot open include file: 'buildnumber.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Опубликовано:

Worked, but:

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>  StdInc.cpp
1>c:\users\napster\desktop\new folder\4d1\clientdll\steam_api\StdInc.h(14): fatal error C1083: Cannot open include file: 'buildnumber.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

See here : viewtopic.php?f=7&t=2018&start=25

 

Go to "clientdll" then to "tools" and then start buildernumber.exe. Then you will get a buildnumber.h.

 

Copy this file to the map "steam_api" in the map "clientdll". Then try to built.

 

Good luck

Опубликовано:
Thanks for the help, but

http://pastebin.com/V8ZMCZEz

Errors, errors everywhere

Does anyone know what's causing all this or...

... am I alone now and should just give up and wait until a full release :P

Insted of the full log could you please just paste the error log?

Опубликовано:

Don't spam this topic with your compiling shit. kthxbai.

Опубликовано:

OK i got past the old error, but now i have more,

1>------ Build started: Project: steam_api, Configuration: Normal Win32 ------
1>  'svn' is not recognized as an internal or external command,
1>  operable program or batch file.
1>  Current revision is 
1>  The syntax of the command is incorrect.
1>  Last revision is 0
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: The command "pushd "H:\svn.fourdeltaone.net\svn\iw4m\clientdll\\dependencies\tools"
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: call "H:\svn.fourdeltaone.net\svn\iw4m\clientdll\\dependencies\tools\svnrev.cmd"
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: popd
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: 
1>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(104,5): error MSB3073: :VCEnd" exited with code 255.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

 

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