SVN Revisions
Updates on the SVN repository and the code.
127 тем в этом разделе
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Revision 53 add playercard to main menu Changes: (modified) raw/ui_mp/main_text.menu Committed by ntauthority on 2012-04-28 - 13:40:35
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- 5 ответов
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Revision 50 default 5 bytes in HookInstall patched activeAction exploit for mods curses console now removes colors in hostname cleaned up code for windows console and dvars uncommented sv_online code, not sure if it works though Changes: (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Dvars.cpp (modified) clientdll/steam_api/PatchMW2Console.cpp (modified) clientdll/steam_api/PatchMW2ConsoleTitle.cpp (modified) clientdll/steam_api/PatchMW2Dedicated.cpp (modified) clientdll/steam_api/Hooking.h Committed by pigophone on 2012-04-28 - 07:10:26
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- 3 ответа
- 350 просмотров
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Revision 51 errors now open menu_text (the main menu) instead of menu_xboxlive (the one which has private servers and CaC) updated FS_ReadFile's buffer from void** to char** Changes: (modified) clientdll/steam_api/PatchMW2StringTable.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2ScriptCompileDebug.cpp (modified) clientdll/steam_api/PatchMW2Playlists.cpp (modified) clientdll/steam_api/PatchMW2Stats.cpp (modified) clientdll/steam_api/PatchMW2SPMaps.cpp (modified) clientdll/steam_api/MW2.h Committed by pigophone on 2012-04-28 - 09:42:23
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- 11 ответов
- 523 просмотра
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Revision 52 Small change, refreshes serverlist on open without having to press the "Refresh List" button Changes: (modified) raw/ui_mp/pc_join_unranked.menu Committed by pigophone on 2012-04-28 - 12:00:03
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- 0 ответов
- 251 просмотр
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Revision 49 loading screens for m2 maps! Changes: (modified) clientdll/steam_api/PatchMW2.cpp (added) clientdll/steam_api/PatchMW2Loadscreens.cpp (modified) clientdll/steam_api/steam_api.vcxproj (modified) clientdll/steam_api/steam_api.vcxproj.filters (modified) clientdll/steam_api/MW2.h (modified) clientdll/steam_api/PatchMW2Materialism.cpp (modified) clientdll/steam_api/PatchMW2UILoading.cpp (modified) clientdll/steam_api/PatchMW2Load.cpp Committed by ntauthority on 2012-04-28 - 06:29:06
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- 3 ответа
- 306 просмотров
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Revision 48 - possible fix for weird python NoneType errors - skip Ext_Initialize if python32.zip isn't found - some changes after understanding bottle a bit better Changes: (modified) m2admin/m2/views/login.html (modified) m2admin/m2/m2admin.py (modified) clientdll/steam_api/ExtScript.cpp Committed by ntauthority on 2012-04-28 - 03:44:12
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- 244 просмотра
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Revision 46 ooh yet another one of my revisions - beginnings of a Python-based webui for servers (committing main/m2 and main/python32.zip in the next revision) - some struct changes (mainly client_t-based) - setviewpos command - maybe some more stuff I forgot Changes: (deleted) clientdll/steam_api/steam_api.vcproj (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/PatchMW2.cpp (added) clientdll/steam_api/steam_api.vcxproj (added) clientdll/steam_api/steam_api.vcxproj.filters (modified) clientdll/steam_api/Main.cpp (modified) clientdll/steam_api/Utils…
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- 1 ответ
- 255 просмотров
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Revision 45 *cough* Changes: (modified) clientdll/steam_api/PatchMW2Branding.cpp (modified) clientdll/steam_api/StdInc.h Committed by pigophone on 2012-04-26 - 07:28:34
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- 8 ответов
- 711 просмотр
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Revision 44 just checking to see whether my compiler works added a hat fortress 2 quote Changes: (modified) clientdll/steam_api/PatchMW2SuicideMessages.cpp Committed by pigophone on 2012-04-24 - 03:18:45
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Revision 43 even more casting, as dot loves it changed the map back to std::string, as char* wasn't working (obviously) removed gscr_test3 and some comments getpingplayer confirmed working Changes: (modified) clientdll/steam_api/Script.cpp (modified) clientdll/steam_api/PatchMW2Uncoupling.cpp Committed by pigophone on 2012-04-23 - 02:59:25
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- 4 ответа
- 672 просмотра
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Revision 42 RaidMax's request of a getPlayerPing GScr command, untested, should work if the ping offset is the same from 182. Changes: (modified) clientdll/steam_api/Script.cpp Committed by pigophone on 2012-04-23 - 02:04:32
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- 0 ответов
- 268 просмотров
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Revision 40 fix for "SCR_FUNC_TABLE_SIZE exceeded" - the map was adding null functions Scr_DeclareFunction's 3rd param (developer) default is now false. added non-working code for removing dependency to _gametypes.txt, only committing as I can't be bothered to remove it, and I want to go eat some marshmallows. Changes: (modified) clientdll/steam_api/Script.cpp Committed by pigophone on 2012-04-22 - 08:49:32
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Revision 38 some assortment of changes/fixes: - news ticker backing code - fixed 'is different from the server' with downloaded mods - added _svr_ IWD filename option similar to cod4 to prevent downloading (*_svr_*.iwd will not get downloaded) - fix the hang (due to NP commands and Sleep calls) at stat saving when checking for regressions - add 'service unavailable' NP error check (this happens when the NPAuthAPI server is unavailable) Changes: (modified) raw/ui_mp/main_text.menu (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/PatchMW2.cpp (modified) clientdll/steam_api/PatchMW2Dvars.cpp (modified) clientdll/s…
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- 5 ответов
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Revision 41 removed PatchMW2FXAAold.cpp added some more casting, since thats so cool removed mw2.h include from mw2.cpp, as it was somehow causing problems on my builds Changes: (deleted) clientdll/steam_api/PatchMW2FXAAold.cpp (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/MW2.cpp Committed by pigophone on 2012-04-22 - 14:52:07
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- 0 ответов
- 312 просмотра
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Revision 39 console redirect now hooks com_printmessage, instead of the call - catches the other console functions console_mp log functions now send messages in this format: [channel] [msg] patched Steam_CheckConsistency checks Changes: (modified) clientdll/steam_api/PatchMW2Redirect.cpp (modified) clientdll/steam_api/PatchMW2Dedicated.cpp Committed by pigophone on 2012-04-22 - 08:38:52
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- 0 ответов
- 246 просмотров
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Revision 37 check to see if dvar is valid removed config_mp.cfg watermark (really have no clue as to what causes these issues, though, but it seems to work for me now) Changes: (modified) clientdll/steam_api/PatchMW2Dvars.cpp (modified) clientdll/steam_api/PatchMW2Branding.cpp Committed by pigophone on 2012-04-19 - 23:03:57
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- 8 ответов
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Revision 36 possible fix for config resets/variables being sticky Changes: (modified) clientdll/steam_api/PatchMW2Dvars.cpp Committed by pigophone on 2012-04-19 - 21:59:11
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Revision 33 this may look nice too Changes: (modified) raw/ui_mp/main_text.menu (modified) raw/ui/menudefinition.h Committed by ntauthority on 2012-04-19 - 15:54:49
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- 4 ответа
- 464 просмотра
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Revision 34 redid hooking.cpp/h removed the need to have an entry point in custom gsc files added some example code for creating GScr commands added PatchMW2Dvars.cpp, moved dvar code to there added g_hardcore restrictions commented unused variables (identified by a //->) casted most things which caused warnings, although some remain Changes: (modified) clientdll/steam_api/PatchMW2Prefix.cpp (modified) clientdll/steam_api/PatchMW2ScoreboardInfo.cpp (modified) clientdll/steam_api/PatchMW2ServerList.cpp (modified) clientdll/steam_api/PatchMW2Experiments.cpp (modified) clientdll/steam_api/PatchMW2FifthInfinity.cpp (modified) clientdll/steam_api/…
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Revision 35 ????? Changes: (deleted) clientdll/steam_api/PatchMW2Load - Copy.cpp Committed by pigophone on 2012-04-19 - 17:20:14
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- 418 просмотров
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Revision 32 cg_fov fix, again. raw should be pretty much in line with the old one now. Changes: (modified) raw/maps/mp/gametypes/_playerlogic.gsc Committed by ntauthority on 2012-04-19 - 11:55:04
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- 8 ответов
- 414 просмотра
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Revision 31 fix for issue preventing Gulag from loading Changes: (modified) raw/maps/mp/gulag_fx.gsc Committed by ntauthority on 2012-04-19 - 11:47:33
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- 200 просмотров
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Revision 30 some community-made maps Changes: (added) raw/maps/createfx/gulag_fx.gsc (added) raw/maps/createfx/contingency_fx.gsc (added) raw/maps/createfx/so_ghillies_fx.gsc (modified) raw/maps/gulag.d3dbsp.ents (added) raw/maps/contingency.d3dbsp.ents (added) raw/maps/so_ghillies.d3dbsp.ents (added) raw/maps/createart/contingency_art.gsc (added) raw/maps/createart/so_ghillies_art.gsc (added) raw/maps/createart (added) raw/maps/mp/so_ghillies_art.gsc (added) raw/maps/mp/contingency_fx.gsc (added) raw/maps/mp/killstreaks/_ac130.gsc (added) raw/maps/mp/contingency.gsc (added) raw/maps/mp/gulag_fx.gsc (added) raw/maps/mp/so_ghill…
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- 231 просмотр
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Revision 28 iwm2_demo_06 content Changes: (added) raw/maps/iw4_credits.d3dbsp.ents (modified) raw/maps/oilrig.d3dbsp.ents (added) raw/maps/invasion.d3dbsp.ents (modified) raw/maps/mp/invasion.gsc (added) raw/maps/mp/iw4_credits.gsc (added) raw/images/compass_map_invasion.iwi (added) raw/images/loadscreen_iw4_credits.iwi (added) raw/images/loadscreen_invasion.iwi (added) raw/vision/so_ghillies.vision (added) raw/vision/invasion.vision (added) raw/vision/co_hunted.vision (added) raw/mp/basemaps.arena Committed by ntauthority on 2012-04-19 - 11:05:38
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- 1 ответ
- 199 просмотров
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Revision 29 iwm2_demo_07/08.iwd raw content Changes: (added) raw/ap/rankicontable.csv (added) raw/ap (added) raw/maps/mp/_grouprank.gsc (modified) raw/maps/mp/gametypes/ss.gsc (modified) raw/maps/mp/gametypes/_gamelogic.gsc (modified) raw/maps/mp/gametypes/_rank.gsc (modified) raw/maps/mp/gametypes/gg.gsc (modified) raw/maps/mp/gametypes/oitc.gsc (modified) raw/maps/mp/gametypes/_bohud.gsc (added) raw/images/cardicon_t5_prestige_1.iwi (added) raw/images/hud_icon_wager.iwi (added) raw/default_filter.cfg (added) raw/sound/music (added) raw/sound (added) raw/ui_mp/bg.inc (added) raw/ui_mp/common_macro.inc (added) raw/ui_mp/fil…
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- 238 просмотров
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