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IW4M - Revision 116

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Two revisions in a day? Dang NTA you're doing some work lol.

A rev from code probably laying around for a while and one from a minimal copy-paste job.... so much work.

Hey atleast he's updating it! And also monitor aRev for the next couple of minutes, they'll have a new revision on soon lol.

Seems that an update to basemaps.arena is also needed...

For now I've been advicing people who run servers with ported maps to put the latest basemaps.arena inside a mod running on the server, so that everyone loads that basemaps.arena while playing on sp ported maps.

Seems that an update to basemaps.arena is also needed...

For now I've been advicing people who run servers with ported maps to put the latest basemaps.arena inside a mod running on the server, so that everyone loads that basemaps.arena while playing on sp ported maps.

Also, I would be a good idea enable patch arena files, like it was in older call of duty titles , with mod support.

example: favela.arena

 

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Arena_File

http://modsonline.com/Tutorials-read-446.html

Seems that an update to basemaps.arena is also needed...

For now I've been advicing people who run servers with ported maps to put the latest basemaps.arena inside a mod running on the server, so that everyone loads that basemaps.arena while playing on sp ported maps.

teams from basemaps are serverside

personally, i believe that we need someone in staff, who can be spamed by every mapper to update the dependencies, basemaps and stuff!

 

And i even have a lot of fixed material previews and loadscreens. might be nice to add them too!

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