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Опубликовано:

Revision 116

 

  • some SP level lists, for those who are into that kind of stuff

 

Changes:

 

 

Committed by ntauthority on 2012-12-04 - 09:34:14

Featured Replies

Опубликовано:
Two revisions in a day? Dang NTA you're doing some work lol.

A rev from code probably laying around for a while and one from a minimal copy-paste job.... so much work.

Hey atleast he's updating it! And also monitor aRev for the next couple of minutes, they'll have a new revision on soon lol.

Опубликовано:

Seems that an update to basemaps.arena is also needed...

For now I've been advicing people who run servers with ported maps to put the latest basemaps.arena inside a mod running on the server, so that everyone loads that basemaps.arena while playing on sp ported maps.

Опубликовано:
Seems that an update to basemaps.arena is also needed...

For now I've been advicing people who run servers with ported maps to put the latest basemaps.arena inside a mod running on the server, so that everyone loads that basemaps.arena while playing on sp ported maps.

Also, I would be a good idea enable patch arena files, like it was in older call of duty titles , with mod support.

example: favela.arena

 

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Arena_File

http://modsonline.com/Tutorials-read-446.html

Опубликовано:
Seems that an update to basemaps.arena is also needed...

For now I've been advicing people who run servers with ported maps to put the latest basemaps.arena inside a mod running on the server, so that everyone loads that basemaps.arena while playing on sp ported maps.

teams from basemaps are serverside

Опубликовано:

personally, i believe that we need someone in staff, who can be spamed by every mapper to update the dependencies, basemaps and stuff!

 

And i even have a lot of fixed material previews and loadscreens. might be nice to add them too!

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