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Опубликовано:

Revision 107

 

  • code I've been sitting on for quite a while. includes experimental xmodel dumping code.

 

Changes:

 

 

Committed by ntauthority on 2012-10-02 - 02:58:50

Featured Replies

Опубликовано:
[05] <~NTAuthority> you'll have to build the D3D_EXPERIMENTS flag yourself
[05] <~NTAuthority> as it uses some d3dsdk headers
[05] <~NTAuthority> and I haven't found a way to get weird multitexture blended things to work properly
[05] <~NTAuthority> the /meh command on a model shows the same order as the 'part' files btw
[05] <~NTAuthority> for material assignment

Опубликовано:
WoW nice, keep up the good work good to know you're back on coding stuffs ;)
code I've been sitting on for quite a while. includes experimental xmodel dumping code.

>____>

 

He could have been sitting on it and completed it lately for this r107...

Опубликовано:
WoW nice, keep up the good work good to know you're back on coding stuffs ;)
code I've been sitting on for quite a while. includes experimental xmodel dumping code.

>____>

 

He could have been sitting on it and completed it lately for this r107...

Nope. DUKIP and I were discussing xmodels in IRC and he decided to commit it.

 

OFFTOPIC: Yay, 1000 posts, I'm 1/3 of a ghosty.

Опубликовано:
What software do you use to play with those models?

I used to do some 3d modeling on cad, some years ago 8-)

He's using blender if i can tell by the grid and the axis, does that mean we can edit weapon models in blender now?

Опубликовано:
What software do you use to play with those models?

I used to do some 3d modeling on cad, some years ago 8-)

He's using blender if i can tell by the grid and the axis, does that mean we can edit weapon models in blender now?

There't no way to re import back into the game... I just imported it to show that the export from IW4 works. The only issue is finding the names of the xmodelsurfs that go with the xmodels.

Опубликовано:
What software do you use to play with those models?

I used to do some 3d modeling on cad, some years ago 8-)

He's using blender if i can tell by the grid and the axis, does that mean we can edit weapon models in blender now?

There't no way to re import back into the game... I just imported it to show that the export from IW4 works. The only issue is finding the names of the xmodelsurfs that go with the xmodels.

When you say there is now way to re-import back into game, you mean at all? or is it possible for NTA to wave his magic over it?

Опубликовано:
What software do you use to play with those models?

I used to do some 3d modeling on cad, some years ago 8-)

He's using blender if i can tell by the grid and the axis, does that mean we can edit weapon models in blender now?

There't no way to re import back into the game... I just imported it to show that the export from IW4 works. The only issue is finding the names of the xmodelsurfs that go with the xmodels.

When you say there is now way to re-import back into game, you mean at all? or is it possible for NTA to wave his magic over it?

It is possible but not at this point in time. It would involve lots of database hooks to return different vertex and index buffers and possibly uv and vertex weight buffers as well.

Опубликовано:
What software do you use to play with those models?

I used to do some 3d modeling on cad, some years ago 8-)

He's using blender if i can tell by the grid and the axis, does that mean we can edit weapon models in blender now?

There't no way to re import back into the game... I just imported it to show that the export from IW4 works. The only issue is finding the names of the xmodelsurfs that go with the xmodels.

When you say there is now way to re-import back into game, you mean at all? or is it possible for NTA to wave his magic over it?

It is possible but not at this point in time. It would involve lots of database hooks to return different vertex and index buffers and possibly uv and vertex weight buffers as well.

Haha alright, was looking forward to maybe replacing the famas model with my own :'(

c34712e159c7efa4410456b35b8aa497b6ff32ca5e99902ff8ed94390c0df6e94g.jpg

Опубликовано:

Nice to see a new revision.

 

-niggerimg-

normals are a bit iffy/nonexistant but it all works...

and the directx headers for those who don't feel like installing the half gig sdk:

Nice shit you got there. Might be useful for some 3D art :3

Опубликовано:
[^1G Krim":2w4mpd0n]Hello My question is: how to use AdminPlugin.cpp? I would like to use plugins for your server.

current server does not compile in clr

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