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AI Zombies Extreme makes my server cycle maps
here is my server.cfg it plays tdm and others fine...it only acts up when trying to use this mod // --- QUERY INFORMATION -------------------------------- set sv_hostname "GamingWeeklyZOMBIES" // optional settings returned by query, server listings may use this sets _Admin "" sets _Email "" sets _Website "" sets _Location "" // --- NON-GAMEPLAY CONFIGURATION ----------------------- set rcon_password "******" // password for rcon, empty = disabled set privateMatch_serverPassword "" // game password, leave empty for a public game set sv_maxPing "200" // maximum ping, any higher and players will get kicked set g_inactivity "0" // time in seconds before a player gets kicked if not moving set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked set g_logSync "2" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // game log file set aiw_sayName "^7Console" // name server-side 'say' commands show up as // --- BASE GAME CONFIGURATION -------------------------- set g_gametype "war" // game type // war - Team Deathmatch // dm - Free-for-all // dom - Domination // koth - Headquarters // sab - Sabotage // sd - Search and Destroy // arena - Arena // dd - Demolition // ctf - Capture the Flag // oneflag - One-Flag CTF // gtnw - Global Thermo-Nuclear War // uncomment below commands for some hardcore shit //set g_hardcore "1" //set ui_hud_hardcore "1" //set scr_hardcore "1" //set scr_player_maxhealth "30" //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared //set scr_player_healthregentime "0" set scr_thirdperson "0" // third-person mode set scr_game_hardpoints "1" // killstreaks, 1 = on set scr_game_perks "1" // perks, obviously set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow set scr_diehard "0" // die-hard mode set scr_teambalance "0" // player difference for game to consider 'unbalanced' set scr_game_spectatetype "2" // by request? // - Team Deathmatch set scr_war_scorelimit "10000" set scr_war_timelimit "15" // timelimit, in minutes set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_war_numlives "0" // number of lives set scr_war_promode "0" // unknown set scr_war_roundlimit "1" // maximum amount of rounds set scr_war_winlimit "1" // amount of wins needed to win a round-based game // - Domination set scr_dom_scorelimit "200" set scr_dom_timelimit "15" // timelimit, in minutes set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_dom_numlives "0" // number of lives set scr_dom_promode "0" // unknown set scr_dom_roundlimit "1" // maximum amount of rounds set scr_dom_winlimit "1" // amount of wins needed to win a round-based game // - FFA set scr_dm_scorelimit "10000" set scr_dm_timelimit "15" // timelimit, in minutes set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dm_numlives "0" // number of lives set scr_dm_promode "0" // unknown // - Search and Destroy set scr_sd_scorelimit "1" set scr_sd_timelimit "2.5" // timelimit, in minutes set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_sd_numlives "1" // number of lives set scr_sd_promode "0" // unknown set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins' set scr_sd_winlimit "6" // amount of wins needed to win a round-based game set scr_sd_roundswitch "4" // after X rounds, switch sides? set scr_sd_bombtimer "45" set scr_sd_defusetime "5" set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'? set scr_sd_planttime "5" // --- AUTOMATED ROTATION ------------------------------- set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_afghan"
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AI Zombies Extreme makes my server cycle maps
yes i tried his cfg but it didnt change anything...i ran the server without the mod and it plays fine. when i use the mod(1.8) it just keeps cycling maps or lets you in right as its ending the match. its like the server isnt giving enough time for people to join OR the minimum player count is too high... any ideas?
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AI Zombies Extreme makes my server cycle maps
when i try to use the AI zombies extreme mod my server doesnt give enough time for people to join the game and keeps ending/cycling maps. What do i have to do to solve this problem?
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SERVER PROBLEM PLEASE HELP!
i am trying to run a server thats running the AIzombies mod i think its starting up fine but it wont let me join the game...it just keeps cycling the maps and ending the games... is there a setting i need to change or something???
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mediaphamous
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