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zum thema fps
Laggt es denn auch auf den anderen Maps oder nur bei Nuketown? 55-110 Fps sind ja eigentlich ein annehmbarer Wert, da dein Bildschirm ja eh nicht mehr als 60Hz haben wird denke ich mal.
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
hmm joa, dann weiss ich auch nicht..
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
set sv_hostname "^0PHA^1NT^3OM" ^0W^1A^3R hast nen " am ende vergessen ;-)
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
Also so ists jedenfalls in meiner Config. Ich kann die ja mal eben posten evtl hilft dir das etwas mehr. // --- QUERY INFORMATION -------------------------------- set sv_hostname "^0-[^1OP^3]-^0Old-Poppers Hardcore ^1S&D ^0G^1E^3R" // optional settings returned by query, server listings may use this sets _Admin "Hefti " sets _Email " " sets _Website "www.old-poppers.de" sets _Location "EU - West" // --- NON-GAMEPLAY CONFIGURATION ----------------------- set rcon_password "" // password for rcon, empty = disabled set privateMatch_serverPassword "" // game password, leave empty for a public game set sv_maxPing "0" // maximum ping, any higher and players will get kicked set g_inactivity "0" // time in seconds before a player gets kicked if not moving set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked set g_logSync "2" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // game log file set aiw_sayName "^7Console" // name server-side 'say' commands show up as // --- BASE GAME CONFIGURATION -------------------------- set g_gametype "war" // game type // war - Team Deathmatch // dm - Free-for-all // dom - Domination // koth - Headquarters // sab - Sabotage // sd - Search and Destroy // arena - Arena // dd - Demolition // ctf - Capture the Flag // oneflag - One-Flag CTF // gtnw - Global Thermo-Nuclear War // uncomment below commands for some hardcore shit set g_hardcore "1" set ui_hud_hardcore "1" set scr_hardcore "1" set scr_player_maxhealth "20" set scr_team_fftype "0" // 1 = on, 2 = reflect, 3 = shared set scr_player_healthregentime "0" set scr_thirdperson "0" // third-person mode set scr_game_hardpoints "1" // killstreaks, 1 = on set scr_game_perks "1" // perks, obviously set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow set scr_diehard "0" // die-hard mode set scr_teambalance "1" // player difference for game to consider 'unbalanced' set scr_game_spectatetype "1" // by request? // --- GAMETYPE CONFIGURATION --------------------------- // - Team Deathmatch set scr_war_scorelimit "15000" set scr_war_timelimit "20" // timelimit, in minutes set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_war_numlives "0" // number of lives set scr_war_promode "0" // unknown set scr_war_roundlimit "1" // maximum amount of rounds set scr_war_winlimit "1" // amount of wins needed to win a round-based game // - Domination set scr_dom_scorelimit "200" set scr_dom_timelimit "60" // timelimit, in minutes set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_dom_numlives "0" // number of lives set scr_dom_promode "0" // unknown set scr_dom_roundlimit "1" // maximum amount of rounds set scr_dom_winlimit "1" // amount of wins needed to win a round-based game // - FFA set scr_dm_scorelimit "10000" set scr_dm_timelimit "15" // timelimit, in minutes set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dm_numlives "0" // number of lives set scr_dm_promode "0" // unknown // - Search and Destroy set scr_sd_scorelimit "1" set scr_sd_timelimit "2.5" // timelimit, in minutes set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_sd_numlives "1" // number of lives set scr_sd_promode "0" // unknown set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins' set scr_sd_winlimit "10" // amount of wins needed to win a round-based game set scr_sd_roundswitch "3" // after X rounds, switch sides? set scr_sd_bombtimer "45" set scr_sd_defusetime "5" set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'? set scr_sd_planttime "5" // King of the Hill set koth_autodestroytime "60" set koth_capturetime "20" set koth_delayPlayer "0" set koth_destroytime "10" set koth_kothmode "0" set koth_spawnDelay "60" set koth_spawntime "0" set scr_koth_numlives "0" set scr_koth_playerrespawndelay "1" set scr_koth_roundlimit "1" set scr_koth_roundswitch "1" set scr_koth_scorelimit "300" set scr_koth_timelimit "15" set scr_koth_waverespawndelay "0" // ... other gametypes might be easy to figure out, or come in a future update of the template ... // --- MAP ROTATION TDM ------------------------------------------------- //set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_storm gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_crash gametype war map mp_overgrown gametype war map mp_vacant gametype war map trailerpark gametype war map mp_strike gametype war map mp_compact gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_storm gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype war map mp_crash gametype war map mp_overgrown gametype war map mp_vacant gametype war map mp_trailerpark gametype war map mp_strike gametype war map mp_compact" // --- MAP ROTATION MIXXED GAMETYPES ------------------------------- //set sv_mapRotation "gametype sd map mp_brecourt gametype war map mp_boneyard gametype dom map mp_afghan gametype ctf map mp_checkpoint gametype arena map mp_derail gametype dd map mp_estate gametype koth map mp_favela gametype dm map mp_invasion gametype sab map mp_nightshift gametype oneflag map mp_quarry gametype war map mp_rundown gametype ctf map mp_subbase gametype dd map mp_terminal gametype koth map mp_underpass gametype war map mp_afghan" //--- MAP ROTATION SD ------------------------------------------------- set sv_mapRotation "gametype sd map mp_brecourt map mp_checkpoint map mp_derail map mp_estate map mp_favela map mp_invasion map mp_nightshift map mp_quarry map mp_rundown map mp_subbase map mp_terminal map mp_underpass map mp_afghan gametype sd map mp_boneyard " // --- MAP ROTATION dm ------------------------------------------------- //set sv_mapRotation "gametype dm map mp_brecourt map mp_checkpoint map mp_derail map mp_estate map mp_favela map mp_invasion map mp_nightshift map mp_quarry map mp_rundown map mp_subbase map mp_terminal map mp_underpass map mp_afghan gametype sd map mp_boneyard " // --- MAP ROTATION HQ ------------------------------- // set sv_mapRotation "gametype koth map mp_afghan gametype koth map mp_boneyard gametype koth map mp_brecourt gametype koth map mp_checkpoint gametype koth map mp_derail gametype koth map mp_estate gametype koth map mp_favela gametype koth map mp_invasion gametype koth map mp_nightshift gametype koth map mp_quarry gametype koth map mp_rundown gametype koth map mp_subbase gametype koth map mp_terminal gametype koth map mp_underpass gametype koth map mp_afghan" // --- MAP ROTATION TDM/SD ------------------------------- //set sv_mapRotation "gametype sd map mp_afghan gametype war map mp_boneyard gametype sd map mp_brecourt gametype war map mp_checkpoint gametype sd map mp_derail gametype war map mp_storm gametype sd map mp_favela gametype war map mp_invasion gametype sd map mp_nightshift gametype war map mp_quarry gametype sd map mp_rundown gametype war map mp_subbase gametype sd map mp_terminal gametype war map mp_underpass gametype sd map mp_crash gametype war map mp_overgrown gametype sd map mp_vacant gametype war map trailerpark gametype sd map mp_strike gametype war map mp_compact gametype war map mp_afghan gametype sd map mp_boneyard gametype war map mp_brecourt gametype sd map mp_checkpoint gametype war map mp_derail gametype sd map mp_storm gametype war map mp_favela gametype sd map mp_invasion gametype war map mp_nightshift gametype sd map mp_quarry gametype war map mp_rundown gametype sd map mp_subbase gametype war map mp_terminal gametype sd map mp_underpass gametype war map mp_crash gametype sd map mp_overgrown gametype war map mp_vacant gametype sd map mp_trailerpark gametype war map mp_strike gametype sd map mp_compact"
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BenГ¶tige Hilfe Bei Server.cfg ((cod4host))
setz einfach bei Info diesen befehle mit rein: set sv_hostname "Servername" *Servername halt einfach mit dem Namen deines Servers ersetzen.
--OP-- Hefti
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