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william727

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  1. тему добавил william727 в Mods
    i have comkids old anti nub mod, but im getting some problems with it saying that cases are missing and things, it says its somewhere in here, i was getting it to replace underbarrel gl's with underbarrel shotties, and rpgs with stingers, like make it more usefull for people who didnt realise that they arent allowed parse(type, item) { // if parse = 1, comment out any 'case's to block them // if parse = 2, comment out any 'case's to allow them switch (type) { case "weapon": parse = 2; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { //case "aa12": //case "ak47": case "at4": //case "aug": //case "barrett": // barrett sniper //case "beretta": //case "beretta393": // raffica //case "cheytac": // intervention sniper //case "coltanaconda": //case "deserteagle": //case "deserteaglegold": //case "fal": //case "famas": //case "fn2000": //case "g3": //case "g36c": //case "gl": case "glock": // g18 //case "javelin": //case "kriss": //case "m1014": //case "m16": //case "m21": //case "m240": //case "m4": case "m79": // thumper //case "masada": //case "mg4": //case "model1887": //case "mp44": //case "mp5k": //case "onemanarmy": //case "p90": //case "pp2000": //case "ranger": case "riotshield": //case "rpd": case "rpg": //case "sa80": //case "scar": //case "spas12": //case "stinger": //case "striker": //case "tavor": //case "tmp": //case "ump45": //case "usp": //case "uzi": //case "wa2000": switch (parse) { case 0: case 1: return item; case 2: return "stinger"; case 3: return "none"; } } switch (parse) { case 0: case 2: return item; case 1: case 3: return "none"; } case "attachment": parse = 2; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { //case "acog": //case "akimbo": //case "boom": //case "eotech": //case "fmj": case "gl": // grenade launcher //case "grip": //case "heartbeat": //case "reflex": //case "rof": //case "shotgun": //case "silencer": //case "tactical": //case "thermal": //case "xmags": switch (parse) { case 0: case 1: return item; case 2: return "shotgun"; case 3: return "none"; } } switch (parse) { case 0: case 2: return item; case 1: case 3: return "none"; } case "camo": parse = 1; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { case "arctic": case "blue_tiger": case "desert": case "digital": case "orange_fall": case "red_urban": case "red_tiger": case "woodland": switch (parse) { case 0: case 1: return item; case 2: case 3: return "none"; } } switch (parse) { case 0: case 2: return item; case 1: case 3: return "none"; } case "equipment": parse = 2; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { //case "frag_grenade_mp": //case "semtex_mp": //case "throwingknife_mp": //case "specialty_tacticalinsertion": //case "specialty_blastshield": //case "claymore_mp": //case "c4_mp": switch (parse) { case 0: case 1: return item; case 2: return "semtex_mp"; case 3: return "none"; } } switch (parse) { case 0: case 2: return item; case 1: case 3: return "none"; } case "perk": parse = 1; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { case "specialty_longersprint": //Marathon case "specialty_fastmantle": //Marathon Pro case "specialty_marathon": //case "specialty_fastreload": //Sleight of Hand //case "specialty_quickdraw": //Sleight of Hand Pro case "specialty_scavenger": //Scavenger case "specialty_extraammo": //Scavenger Pro case "specialty_bling": //Bling case "specialty_secondarybling": //Bling Pro case "specialty_onemanarmy": //One Man Army case "specialty_omaquickchange": //One Man Army Pro //case "specialty_bulletdamage": //Stopping Power //case "specialty_armorpiercing": //Stopping Power Pro case "specialty_lightweight": //Lightweight case "specialty_fastsprintrecovery": //Lightweight Pro case "specialty_hardline": //Hardline case "specialty_extraspecialduration": //Hardline Pro case "specialty_coldblooded": //Cold-Blooded case "specialty_gpsjammer": //Cold-Blooded Pro case "specialty_explosivedamage": //Danger Close case "specialty_blackbox": //Danger Close Pro case "specialty_extendedmelee": //Commando case "specialty_falldamage": //Commando Pro case "specialty_bulletaccuracy": //Steady Aim case "specialty_steelnerves": //Steady Aim Pro case "specialty_localjammer": //Scrambler case "specialty_delaymine": //Scrambler Pro case "specialty_heartbreaker": //Ninja case "specialty_quieter": //Ninja Pro case "specialty_detectexplosive": //SitRep case "specialty_selectivehearing": //SitRep Pro //case "specialty_pistoldeath": //Last Stand //case "specialty_laststandoffhand": //Last Stand Pro switch (parse) { case 0: case 1: return item; case 2: case 3: return "none"; } } switch (parse) { case 0: case 2: return item; case 1: case 3: return "none"; } case "grenade": parse = 1; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { case "flash_grenade": case "concussion_grenade": case "smoke_grenade": switch (parse) { case 0: case 1: return item; case 2: case 3: return "none"; } } switch (parse) { case 0: case 2: return item; case 1: case 3: return "none"; } case "deathstreak": parse = 2; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { //case "specialty_copycat": //case "specialty_grenadepulldeath": //martydom case "specialty_combathigh": //painkiller case "specialty_finalstand": switch (parse) { case 0: case 1: return item; case 2: return "specialty_copycat"; case 3: return "none"; } } switch (parse) { case 0: case 2: return item; case 1: case 3: return "none"; } case "fullweapon": //blacklist specific weapons with specific attachments parse = 2; //0 = off, 1 = whitelist, 2 = blacklist, 3 = all switch (item) { case "glock_akimbo_mp": switch (parse) { case 0: case 1: return item; case 2: case 3: return "none"; } } switch (parse) { case 0: case 1: case 2: return item; case 3: return "none"; } } } i would really like if someone could help me with this, i see there is other antinub mods, but just removing it from people's classes is to harshspecialty_fastmantle
  2. ive been here for a while, got a little trolling at one point, but i have all the legit games and do preffer this place rather than the steam one

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