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[Development] Infected Zombies (updated)

Опубликовано:

Im making infected zombies just took some code from Deathmax's Roll The Dice

TODO :

  • I need to give Infected Players wallhack/Thermal
    Invisible Zombies Humans Track zombies with heartBeat Sensar
    infected Can Jump High But they die after falling down (so it becomes harder to kill humans)
    Humans jump High with no Damage
    mapEditor (a house for Humans to get escape from zombies)

 

I know it will become harder for humans to kill zombies but it would be Cool 8-)

The list Marked is Done

its just like -Roll the Dice-

 

 

Infected Benifits : -

-Wallhack-

-High Jump With Damage (they will die if they fall)-

Humans benifits :-

-High Jump With No Damage-

-a House For Escaping From Zombies (Will took map Editor From DKIP's Zombie Mod)-

some Image :

wh2.PNG[/attachment]

 

Note : This isn't roll The Dice Roll WH it doesn't take it after 40 seconds it keeps permentely for infected only humans don't have Wallhack

 

please post Suggestions and FeedBack.

 

Please Post the code of any left items if you Know

Featured Replies

Опубликовано:

So I still don't see a point in this? You took apart 1) RTD 2) My mod 3) QZM (Mine and Apadayo's) and then inputted your own code?

k

 

 

-Just letting everyone know that Apadayo's mapedit.cs is available for everyone and pretty much everything there.-

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