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Опубликовано:

i am getting this error every time i start my server

 

 

Welcome to IW5M r21.

http://fourdeltaone.net/ for help and support :)

Connecting to online services....

Connected to online services.

Executing server config "server.cfg"

Succeeded reading from default.dspl

Loaded 5 map entries

Loading DSR "TDEF_default.dsr"...

Loading Succeeded for DSR "TDEF_default.dsr"

-----------------------------------

Spawning map: mp_bootleg, gametype tdef

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.UnauthorizedAccessException: Access to the path "C:\Users\ICT-TECHNICIAN\Desktop\New folder (2)\codmw3\iw5m\scripts/games_mp.log" is denied.

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0

 

at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

 

at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0

 

at InfinityScript.GameLog..ctor () [0x00000] in :0

 

at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

--- End of inner exception stack trace ---

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type) [0x00000] in :0

 

at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0

Spawn map (mp_bootleg, tdef) complete.

-----------------------------------Welcome to IW5M r21.

http://fourdeltaone.net/ for help and support :)

Connecting to online services....

Connected to online services.

Executing server config "server.cfg"

Succeeded reading from default.dspl

Loaded 5 map entries

Loading DSR "TDEF_default.dsr"...

Loading Succeeded for DSR "TDEF_default.dsr"

-----------------------------------

Spawning map: mp_bootleg, gametype tdef

Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0

Steam Game Server initialized as Internet Server.

Steam Master Servers found (1). Server will be Internet Server listed.

[scriptLoader] An error occurred during initialization of the script GameLog: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.UnauthorizedAccessException: Access to the path "C:\Users\ICT-TECHNICIAN\Desktop\New folder (2)\codmw3\iw5m\scripts/games_mp.log" is denied.

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

 

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0

 

at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

 

at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0

 

at InfinityScript.GameLog..ctor () [0x00000] in :0

 

at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

--- End of inner exception stack trace ---

 

at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0

 

at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in :0

 

at System.Activator.CreateInstance (System.Type type) [0x00000] in :0

 

at InfinityScript.ScriptLoader.LoadAssembly (System.Reflection.Assembly assembly) [0x00000] in :0

Spawn map (mp_bootleg, tdef) complete.

-----------------------------------

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