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Опубликовано:

Just an ingame menu I was working on, I don't have the time to finish it, but I'd like someone to continue work on it. At the moment it is fully functional, but just needs more content.

 

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
level thread onPlayerConnect();
precacheShader("cardtitle_assault_expert");
precacheShader("hud_teamcaret");
precacheShader("cardtitle_248x48");
precacheShader("stance_stand");
precacheShader("stance_crouch");
SetDvarIfUninitialized( "b3announce", "^7Nothing Yet");
self.menucreated = "false";
}

onPlayerConnect()
{
for(;
{
	level waittill( "connected", player );
	player thread onPlayerSpawned();
}
}


onPlayerSpawned()
{
for(;
{
	self waittill("spawned_player");
	self thread menucycle();
	self thread waitforkeys();
	self thread debugstuff();
	self thread updateannouncement();
	level.inmenu = "false";
	self.inmainmenu = "false";
}
}
debugstuff()
{
for (;
{
//iprintln(self.menuselection);
self.lockedicon setshader("stance_crouch",200,200);
wait 0.2;
self.lockedicon setshader("stance_stand",200,200);
wait 0.2;

}
}
createmenu()
{
self endon ( "disconnect" );
self endon ( "death" );

if( self.menucreated == "true") //WE ONLY NEED 1 INSTANCE OF THE MENU PER CLIENT (ALSO PREVENTS ACTUALLY DESTROYING AND CREATING THE MENU EACH TIME HOTKEY IS PRESSED)
{
	self.menuOverlayMain.alpha = .4;
	self.menuOverlayleft.alpha = .3;
	self.lefttext.alpha = 0.9;
	self.centertext.alpha = 0.9;
	self.centertextspecs.alpha = 0.9;
	self.lefttexttitle.alpha = 0.9;
	self.menuicon.alpha = 1;
	self.menuarrow.alpha = 1;
	self.newpostbg.alpha = 0.5;
	self.version.alpha = 0.8;

	self setClientDvar("r_blur", 8);
	self setclientDvar("sv_cheats", 1);
	self setclientDvar("ui_drawcrosshair", 0);
	self setclientDvar("g_hardcore", 1);
	iprintln("^1Debug: ^7Making Menu Visible");
	self freezeControls(true);
	self.inmainmenu = "true";
}

if(self.menucreated == "false")
{
self freezeControls(true);
self.inmainmenu = "true";
iprintln("^1Debug: ^7Menu Created"); //TIME TO ACTUALLY MAKE THE 'MENU'
self setClientDvar("sv_cheats", 0);
self.menuOverlayMain = newClientHudElem( self );
self.menuOverlayMain.x = 0;
self.menuOverlayMain.y = 0;
self.menuOverlayMain.alignX = "left";
self.menuOverlayMain.alignY = "top";
self.menuOverlayMain.horzAlign = "fullscreen";
self.menuOverlayMain.vertAlign = "fullscreen";
self.menuOverlayMain.color = (0,0,0);
self.menuOverlayMain.alpha = 0;
self.menuOverlayMain setshader ( "white", 640, 480 );
self.menuOverlayMain.sort = 10;
self.menuOverlayMain.hideWhenInMenu = true;
self.menuOverlayMain.archived = true;
self.menuOverlayMain.alpha = .4;


self.menuOverlayLeft = newClientHudElem( self );
self.menuOverlayLeft.x = 0;
self.menuOverlayLeft.y = 0;
self.menuOverlayLeft.alignX = "left";
self.menuOverlayLeft.alignY = "top";
self.menuOverlayLeft.horzAlign = "fullscreen";
self.menuOverlayLeft.vertAlign = "left";
self.menuOverlayLeft.color = (0,0,0);
self.menuOverlayLeft.alpha = 0;
self.menuOverlayLeft setshader ( "white", 210, 500 );
self.menuOverlayLeft.sort = 10;
self.menuOverlayLeft.archived = true;
self.menuOverlayLeft.hideWhenInMenu = true;
self.menuOverlayleft.alpha = .3;


self.lefttext = self createFontString( "bigfixed", 1 );
self.lefttext setPoint( "TOP", "LEFT", 150, -175);		
self.lefttext setText("Annoucements\n\n       Rules\n\n       Help\n\n      Credits");
self.lefttext.alpha = 0.9;
self.lefttext.hideWhenInMenu = true;


self.centertext = self createFontString( "bigfixed", 0.4 );
self.centertext setPoint( "TOP", "CENTER", 150, -100);		
self.centertext setText("^1NBSClan: ^7Forums and Teamspeak are down. I don't know what to problem is. Hopefully it will be fixed by the morning!\n\n^1NBSClan: ^7Sorry for the down time today - I forgot to renew the domain name yesterday.\n\n^1B3Announcement: ^7" + getdvar("b3announce"));
self.centertext.alpha = 0.9;
self.centertext.hideWhenInMenu = true;

self.credittext = self createFontString( "bigfixed", 0.4 );
self.credittext setPoint( "TOP", "CENTER", 150, -100);		
self.credittext setText("^7Made by yours truly, [NBS] RaidMax -- Copyright 2012") ;
self.credittext.alpha = 0.9;
self.credittext.hideWhenInMenu = true;

self.version = self createFontString( "bigfixed", 0.4 );
self.version setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", -5, -5);		
self.version setText("^7Version 0.1 Alpha") ;
self.version.alpha = 0.4;
self.version.hideWhenInMenu = true;

self.centerrules = self createFontString( "bigfixed", 0.7 );
self.centerrules setPoint( "TOP", "CENTER", 70, -100);		
self.centerrules setText("^1Rule 1: ^7I'll be putting in actual rules soon\n\n^1Rule 2: ^7This would be for the second one\n\n^1Rule 3: ^7 The third\n\n^1Rule 4: ^7And so on\n\n^1Rule 5: ^7Yeah, this is enough");
self.centerrules.alpha = 0;
self.centerrules.hideWhenInMenu = true;


self.centertextspecs = self createFontString( "bigfixed", 0.6 );
self.centertextspecs setPoint( "TOP", "CENTER", 150, -200);		
self.centertextspecs setText(getDvar("net_ip") + ":" + getDvar("net_port") + "\n" + getDvar("sv_hostname"));
self.centertextspecs.alpha = 0.9;
self.centertextspecs.hideWhenInMenu = true;


self.menuicon = createIcon("cardtitle_assault_expert", 240, 48);
self.menuicon setPoint( "TOPLEFT", "TOPLEFT", 25, 5 );
self.menuicon.hideWhenInMenu = true;
self.menuicon.sort = 100;

self.lockedicon = createIcon("stance_stand", 200, 200);
self.lockedicon setPoint( "CENTER", "CENTER", 150, -10 );
self.lockedicon.hideWhenInMenu = true;
self.lockedicon.sort = 100;
self.lockedicon.alpha = 0;


self.menuarrow = createIcon("hud_teamcaret", 32, 32);
self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 60);
self.menuarrow.hideWhenInMenu = true;
self.menuarrow.sort = 100;

self.newpostbg = createIcon("cardtitle_248x48", 500, 70);
self.newpostbg setPoint( "CENTER", "CENTER", 150, -75);
self.newpostbg.hideWhenInMenu = true;
self.newpostbg.alpha = 0.5;
self.newpostbg.sort = 50;


self.rulesbg = createIcon("cardtitle_248x48", 500, 200);
self.rulesbg setPoint( "CENTER", "CENTER", 150, -20);
self.rulesbg.hideWhenInMenu = true;
self.rulesbg.alpha = 0;
self.rulesbg.sort = 50;


self.lefttexttitle = self createFontString( "bigfixed", 0.7 );
self.lefttexttitle setPoint( "TOPLEFT", "TOPLEFT", 75, 22);		
self.lefttexttitle setText("^1nSnipe - NBSClan");
self.lefttexttitle.alpha = 0.9;
self.lefttexttitle.hideWhenInMenu = true;


self setClientDvar("r_blur", 8);
self setclientDvar("sv_cheats", 1);
self setclientDvar("ui_drawcrosshair", 0);
self setclientDvar("g_hardcore", 1);
self.menucreated = "true";
}
}

waitforkeys()
{	
self thread waitforup();
self thread waitforspace();
self notifyOnPlayerCommand("down", "+back");
	for (;
	{
		self waittill("down");
		if(self.inmainmenu == "true")
		{
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 110);
			self.menuselection = 2;
			self waittill("down");
			self.menuselection = 3;
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 160);
			self waittill("down");
			self.menuselection = 4;
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 210);
			self waittill("down");
			self.menuselection = 1;
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 60);
		}
	}				
}

waitforup()
{
self notifyOnPlayerCommand("up", "+forward");
	for (;
	{
		self waittill("up");
		if(self.inmainmenu == "true")
		{
			self.menuselection = 4;
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 210);
			self waittill("up");
			self.menuselection = 3;
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 160);
			self waittill("up");
			self.menuselection = 2;
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 110);
			self waittill("up");
			self.menuselection = 1;
			self.menuarrow setPoint( "TOPLEFT", "TOPLEFT", 40, 60);
		}
	}
}
waitforspace()
{

self.menuselection = 1;
{
	for (;
	{
		if(self.menuselection == 1 && self.inmainmenu == "true")
		{	
			self.centertext.alpha = 0.9;
			self.centerrules.alpha = 0;
			self.rulesbg.alpha = 0;
			self.newpostbg.alpha = 0.5;
			self.lockedicon.alpha = 0;
			self.credittext.alpha = 0;
			self.newpostbg setshader("cardtitle_248x48", 500, 70);
			self.newpostbg setPoint( "CENTER", "CENTER", 150, -75);
		}
		if(self.menuselection == 2 && self.inmainmenu == "true")
		{

			self.centertext.alpha = 0;
			self.centerrules.alpha = 1;
			self.rulesbg.alpha = 0.3;
			self.newpostbg.alpha = 0;
			self.lockedicon.alpha = 0;
			self.credittext.alpha = 0;
		}
		if(self.menuselection == 3 && self.inmainmenu == "true")
		{
			self.centertext.alpha = 0;
			self.centerrules.alpha = 0;
			self.rulesbg.alpha = 0;
			self.newpostbg.alpha = 0;
			self.lockedicon.alpha = .9;
			self.credittext.alpha = 0;
		}
		if(self.menuselection == 4 && self.inmainmenu == "true")
		{
			self.centertext.alpha = 0;
			self.centerrules.alpha = 0;
			self.rulesbg.alpha = 0;
			self.newpostbg.alpha = 0.5;
			self.lockedicon.alpha = 0;
			self.credittext.alpha = 0.9;
			self.newpostbg setshader("cardtitle_248x48", 250, 20);
			self.newpostbg setPoint( "CENTER", "CENTER", 150, -95);
		}
		wait 0.1;
	}
}
}
destroymenu()
{
iprintln("^1Debug: ^7Menu Destroyed");
self endon ( "disconnect" );
self endon ( "death" );
self.menuOverlayMain.alpha = 0;
self.menuOverlayleft.alpha = 0;
self setclientDvar("sv_cheats", 1);
self setclientDvar("ui_drawcrosshair", 1);
self setclientDvar("g_hardcore", 0);
self setClientDvar("r_blur", 0);
self.lefttext.alpha = 0;
self.centertext.alpha = 0;
self.centertextspecs.alpha = 0;
self.lefttexttitle.alpha = 0;
self.menuicon.alpha = 0;
self.menuarrow.alpha = 0;
self.newpostbg.alpha = 0;
self.centerrules.alpha = 0;
self.rulesbg.alpha = 0;
self.lockedicon.alpha = 0;
self.credittext.alpha = 0;
self.version.alpha = 0;
self.inmainmenu = "false";
if(gameFlag( "prematch_done" ))
{
	self freezeControls(false);
}
}


menucycle()
{
   self endon ( "disconnect" );
self endon ( "death" );

self.menuOverlayMain.alpha = 0; // RESETS EVERYTHING AT SPAWN
self.menuOverlayleft.alpha = 0;
self setclientDvar("sv_cheats", 1);
self setclientDvar("ui_drawcrosshair", 1);
self setclientDvar("g_hardcore", 0);
self setClientDvar("r_blur", 0);
self.lefttext.alpha = 0;
self.centertext.alpha = 0;
self.centertextspecs.alpha = 0;
self.menuicon.alpha = 0;
self.lefttexttitle.alpha = 0;
self.menuarrow.alpha = 0;
self.newpostbg.alpha = 0;
self.centerrules.alpha = 0;
self.rulesbg.alpha = 0;
self.lockedicon.alpha = 0;
self.credittext.alpha = 0;
self.version.alpha = 0;
self.inmainmenu = "false";

self notifyOnPlayerCommand("[{togglemenu}]", "+actionslot 4");

for (;
{
	self waittill("[{togglemenu}]");
	{
	self closeMenus();
	self thread createmenu();


	self waittill("[{togglemenu}]");
	self thread destroymenu();

	}
}
}

updateannouncement()
{
for(;
{
	self.centertext setText("Line 1\n\n^1B3Announcement: ^7" + getdvar("b3announce"));
	wait 1;
}
}



updateMainMenuWorkaround()
{
if (self.pers[ "team" ] == "spectator" )
{
	self setClientDvar("g_scriptMainMenu", game["menu_team"]);
}
else
{
	self setClientDvar( "g_scriptMainMenu", game["menu_testing"]);
}
}


blur()
{
for (i = 0; i < 8; i += 1)
{
	self setClientDvar("r_blur", i);
	wait 0.01;
}
}
opacity()
{
for (i = 0; i < 1; i += 0.2)
{
	self.menuOverlayMain.alpha = i;
	wait 0.01;
}
}

Опубликовано:

but wouldn't you just use UI files?

Опубликовано:
Why isn't there an explanation as to what this menu is? :P

 

Is there an explanation to the fact that you can't read?

 

It cleary stats three words, 'UNFINISHED' 'INGAME' 'MENU'

 

Shouldn't be that hard to grasp

1. Where does it say "ingame"?

2. it cleary stats?

3. An ingame menu what what exactly?

Normally you describe what the in game menu if for when you post something like this, however if there IS an explanation somewhere, then both you AND I have missed it

Also, is there an explanation as to why you can't type English words correctly? :P

 

EDIT: TouchГ©, just found the "ingame"

Опубликовано:
  • Автор

As I made it before menu files were usable in mods, it was the only way. I can post a screen shot or video later if you want. It is basically a framework for a real gsc menu. All the other ones ive seen were crappy text only funky color shit. Maybe you should try it in game. I beleive the key is actionslot 5?

Опубликовано:
As I made it before menu files were usable in mods, it was the only way. I can post a screen shot or video later if you want. It is basically a framework for a real gsc menu. All the other ones ive seen were crappy text only funky color shit. Maybe you should try it in game. I beleive the key is actionslot 5?

 

Can we see the video ?

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