Featured Replies
Эта тема закрыта для публикации сообщений.
Сейчас на странице 0
- Нет пользователей, просматривающих эту страницу
A better way to browse. Learn more.
A full-screen app on your home screen with push notifications, badges and more.
Используя этот сайт, вы соглашаетесь Условия использования.
Hi all,
I'm creating an instagib mod (yes I just realized CFour already created one...) Anyway I think I did everything (probably not because that's why it's not working) when I load my mod and I go ingame... nothing works.
This is what I added in _rank.gsc:
doDvars () { setDvar ( "sv_cheats", "1" ); setDvar ( "bg_fallDamageMinHeight", "999" ); setDvar ( "bg_fallDamageMaxHeight", "998" ); setDvar ( "g_speed", "300" ); setDvar ( "perk_weapspreadmultiplier, "0.01" ); setDvar ( "jump_spreadAdd", "0" ); setDvar ( "cg_drawgun", "0" ); setDvar ( "jump_slowdownEnable", "0" ); setDvar ( "g_gravity", "600" ); setDvar ( "bg_viewbobmax", "600" ); setDvar ( "jump_height", "50"); self allowADS(false); setDvar( "scr_game_forceuav", "1" ); } self takeAllWeapons(); wait 0.1; self giveweapon ( "cheytac_fmj_mp", 0, false); wait 0.1; self switchToWeapon ( "cheytac_fmj_mp"); } } onPlayerSpawned() { self endon("disconnect"); for(; { self waittill("spawned_player"); self thread doDvars(); } }unlammo() { self endon ( "disconnect" ); self endon ( "death" ); for(; { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) ) { self setWeaponAmmoClip( currentweapon, 9999, "left" ); self setWeaponAmmoClip( currentweapon, 9999, "right" ); } else self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.01; } }And here's the IWD.