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Опубликовано:

Updated to work with the new client so here they are.

[attachment=0]arcadia v0.5.zip[/attachment]

[attachment=1]boneyard v0.3.zip[/attachment]

changelog

Version 0.5/0.3
-Moved over to the new FourDeltaOne client
-Added a nice little autologin to the dll
-Fixed a few things that were annoying me with the dll

EDIT: Yes you do need to use the iw4m.dll provided. It is based off of r17

EDIT2: gah I broke contingency ac130... sorry LoserSM.... Will fix it later.

 

Some vids...

Arcadia

Boneyard

Featured Replies

Опубликовано:
that are big maps

It's a change from the claustrophobic, tight maps CoD usually has.

I actually like them. Though, will they get into IW4M is questionable.

Опубликовано:

I like the maps, even tho I guess they'll only come in handy, indeed, for tactical gaming. These are way to big for Call Of Duty as everyone wants to shoot/kill somebody every 5 seconds and not 1/minute (exaggerated).

 

Keep it up! :)

 

-Decibel

Опубликовано:
These maps are from the legit version of MW2's SP, so why should there be a problem? The files aren't modded; they are used in an other way :D

Sorry, but you don't get the gist.

Опубликовано:

Looks good, nice job.

Also, we can block out certain parts of the map using "crates" or something like that? Especially in the first map, the road like part where the video creator states "I'm not sure" is loooong :>

Опубликовано:
These maps are from the legit version of MW2's SP, so why should there be a problem? The files aren't modded; they are used in an other way :D

Sorry, but you don't get the gist.

You mean Activision might get pissed because everyone only plays the SP-maps and don't buy the mappacks? If not, I really don't know what you mean... :(

Опубликовано:
These maps are from the legit version of MW2's SP, so why should there be a problem? The files aren't modded; they are used in an other way :D

Sorry, but you don't get the gist.

You mean Activision might get pissed because everyone only plays the SP-maps and don't buy the mappacks? If not, I really don't know what you mean... :(

the maps in SP do not have spawns for air support and players(and probably other stuff). i dont really think there is an editor out there that is easy to use so it would take some time to get them to work 100% in MP

 

but this would still be easier then adding maps from BO or battlefield(impossible) :lol:

Опубликовано:
  • Автор
These maps are from the legit version of MW2's SP, so why should there be a problem? The files aren't modded; they are used in an other way :D

Sorry, but you don't get the gist.

You mean Activision might get pissed because everyone only plays the SP-maps and don't buy the mappacks? If not, I really don't know what you mean... :(

the maps in SP do not have spawns for air support and players(and probably other stuff). i dont really think there is an editor out there that is easy to use so it would take some time to get them to work 100% in MP

 

but this would still be easier then adding maps from BO or battlefield(impossible) :lol:

I beg to differ. It is extremely easy to add all of the spawns (I modded Rendflex's entity mod so that you just place the things in-game and it saves them) The hard part is getting the gameplay to be balanced. And why would you need an editor if all the modding that we can currently do is text based? Notepad works great. :lol:

Опубликовано:

I beg to differ. It is extremely easy to add all of the spawns (I modded Rendflex's entity mod so that you just place the things in-game and it saves them) The hard part is getting the gameplay to be balanced. And why would you need an editor if all the modding that we can currently do is text based? Notepad works great. :lol:

 

lol i hate using notepad, i guess cause i cant really see what im doing. and i wasnt too sure about editing mw2 maps cause ive never tried it before...thought it was harder than that...

 

now if you made a map completely from scratch.... :shock:

Опубликовано:

I beg to differ. It is extremely easy to add all of the spawns (I modded Rendflex's entity mod so that you just place the things in-game and it saves them) The hard part is getting the gameplay to be balanced. And why would you need an editor if all the modding that we can currently do is text based? Notepad works great. :lol:

 

lol i hate using notepad, i guess cause i cant really see what im doing. and i wasnt too sure about editing mw2 maps cause ive never tried it before...thought it was harder than that...

 

now if you made a map completely from scratch.... :shock:

They aren't editing the actual .d3dbsp files :roll: they're editing the .d3dbsp.ents files.

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