[NEW GAMETYPE] Ghillie in The Mist.
Do you like this idea and want to have this gametype implemented in game? 63 пользователя проголосовало
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1. Do you like this idea and want to have this gametype implemented in game?
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Yes, I love this idea!78%50
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It can be, but I'm not a fan of this idea12%8
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No, it won't work!9%6
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I have an idea for some new gametype called "Ghillie in The Mist". As an example I will use the episode "All Ghillied Up" from CoD4 SP. Everyone knows that in this mission main character with Cpt. MacMillan had to reach the hotel "Pripyat" in Chernobyl. They had to pass through enemy forces and remain unnoticed.
Similar thing would be an objective in this game mode. The game randomly chooses 1, 2 or even 3 players (in depends on the quantity of the all players in server) who are "ghillies". They will have ghillie camouflage worn on them even if they are not using sniper rifle. They should use silenced weapons but it's not obligatory. And the last difference: some perks will be attached to them by default. These perks are: Ninja Pro (invisible on HB sensor), Cold-Blooded Pro (the nicknames don't show above them, if enemy gets his crosshairs on them, the crosshairs remain white) and maybe Last Stand (apart from its noobness). Of course, they will also have perks which they have in their chosen class. What's their task? They have to reach Extraction Point, it is strongly advised to remain unhidden. They will be randomly spawned as a team it some point on the map. Extraction Point is also randomly chosen by the game. But it has to be in some good distanse from them.
What's the opposite team task? They have to find the ghillies and kill them (ghillies have only one life!). Opposite team won't be spawned as one group, every member will be spawned randomly at some point in the map. His task is to guard this place. If he is killed by ghillies he spawns in a minute time. Opposite team does not know the where actually is EP.
Some information will be shown on the HUD if you're in opposite team. E. g. if your colleague is dead, the game says: "Man down near the church!". If ghillies shoot using unsilenced weapons, the game writes: "Shots heard in house of culture <>!". What's that place?? This is the buliding where MacMillan said: "Look at this place. Fifty thousand people used to live in this city, now it's a ghost town. I've never seen anything like it."
The gametype would be played on big maps mainly from SP and Spec Ops, e.g. Pripyat, Contingency, Cliffhanger.
Do you like that idea?? Maybe you want change/add something. Please leave that in comments and in a poll.
Important: As many people say that opposite team will camp near EP, I would like to notice that the game will choose one EP, from many possibilities that are implemented to the map. And EP would be invisible for the opposite team members!