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[NEW GAMETYPE] Ghillie in The Mist.

Опубликовано:

I have an idea for some new gametype called "Ghillie in The Mist". As an example I will use the episode "All Ghillied Up" from CoD4 SP. Everyone knows that in this mission main character with Cpt. MacMillan had to reach the hotel "Pripyat" in Chernobyl. They had to pass through enemy forces and remain unnoticed.

 

Similar thing would be an objective in this game mode. The game randomly chooses 1, 2 or even 3 players (in depends on the quantity of the all players in server) who are "ghillies". They will have ghillie camouflage worn on them even if they are not using sniper rifle. They should use silenced weapons but it's not obligatory. And the last difference: some perks will be attached to them by default. These perks are: Ninja Pro (invisible on HB sensor), Cold-Blooded Pro (the nicknames don't show above them, if enemy gets his crosshairs on them, the crosshairs remain white) and maybe Last Stand (apart from its noobness). Of course, they will also have perks which they have in their chosen class. What's their task? They have to reach Extraction Point, it is strongly advised to remain unhidden. They will be randomly spawned as a team it some point on the map. Extraction Point is also randomly chosen by the game. But it has to be in some good distanse from them.

 

What's the opposite team task? They have to find the ghillies and kill them (ghillies have only one life!). Opposite team won't be spawned as one group, every member will be spawned randomly at some point in the map. His task is to guard this place. If he is killed by ghillies he spawns in a minute time. Opposite team does not know the where actually is EP.

 

Some information will be shown on the HUD if you're in opposite team. E. g. if your colleague is dead, the game says: "Man down near the church!". If ghillies shoot using unsilenced weapons, the game writes: "Shots heard in house of culture <>!". What's that place?? This is the buliding where MacMillan said: "Look at this place. Fifty thousand people used to live in this city, now it's a ghost town. I've never seen anything like it."

 

The gametype would be played on big maps mainly from SP and Spec Ops, e.g. Pripyat, Contingency, Cliffhanger.

 

Do you like that idea?? Maybe you want change/add something. Please leave that in comments and in a poll.

 

Important: As many people say that opposite team will camp near EP, I would like to notice that the game will choose one EP, from many possibilities that are implemented to the map. And EP would be invisible for the opposite team members!

Do you like this idea and want to have this gametype implemented in game? 63 пользователя проголосовало

  1. 1. Do you like this idea and want to have this gametype implemented in game?

    • Yes, I love this idea!
      78%
      50
    • It can be, but I'm not a fan of this idea
      12%
      8
    • No, it won't work!
      9%
      6

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Featured Replies

Опубликовано:

That would not work on many maps.

The Ghillie camouflage is actually pretty good visible on most of the maps.

That could work on maps like Overgrown, but imagine this on Highrise. xD

 

However I like the idea.

Опубликовано:

He is saying some big maps, so I think he has the intelligence (Sorry I don't know how to sp el l w0rts)

to think of good maps where the ghillie suit will help.

And otherwise he will think of a way to prevent this, or to give the ghillie's an other advantage.

 

Pielewapper.

Опубликовано:

I really like this idea, since i already liked the cod4 sp mission to death.

but i think the good routes will be know after a few games and therefore camped like hell.

and also the extraction points should be somehow not campable. (the defenders should still know where the point is. and they should spawn nearer to the EP than the ghillies, or it would be too hard to defend.

And there should be like an area around the EP, where the defenders can't be, so they cannot camp.

Опубликовано:
  • Автор

I think that remaining "opposites" "unaware" of the place of EP would be good to prevent camping in that area. Simply: the EP won't be visible for the opposite team. And something about routes on the maps: I think little modification of maps (removing some objects to make new routes) would be good idea. Look at Pripyat. It's a pretty big map! It so big that camping in one place would not be cost-effective. Remember: max number of places at one server is 18. Of course radiation areas would be removed to give more space.

Опубликовано:

I would like to add, that I think it would be more fun, if you could revive team mates in the ghillie team. So they get last stand, no weapon and infinite live, if they die, and can be revived just like in spec ops missions or MW3 survival mode or cod5/7 zombie modes.

However this would require, that not all ghillies need to reach the EP, because otherwise the opposite team could camp near the dying ghillie.

Опубликовано:
  • Автор

Yes, now I've also thought reviving ghillies and it would be good. Camping near last standing ghillie wouldn't be such problem because:

a) max number of players on server is 18

B) we have 2 ghillies, so opposite team will consist of 16 players

c) opposites should guard all map, it is strongly advised not to leave some areas uncovered

d) so one member of opposites has to cover a pretty big area. If ghillies are intelligent, they can easily surrond him and kill. And rest of opposites need some time to reach his area.

 

Remember that ghillies don't have to work as a team. They can disperse, split up. But all ALIVE ghillies have to reach EP, because they'll gain more EXP.

Опубликовано:
But I've said almost three times that Opposites don't know the actual place of Extraction Point! The game chooses one place from many possibilities that are implemented to the map!

I like the idea! However It will not wok on my map!

Опубликовано:

i'll get to work on this right away :) (hopefully)

I'll send you the gamemode compiled as a mod when i'm done :)

I'll base it as and SND game mode, 6 v 6, tactical gameplay, guards can use the buildings as cover, ghillies can use the grass to snipe the enemies, silencers will not be used but HUD will be disabled so the enemy will have to rely on there sense of hearing.

Опубликовано:
i'll get to work on this right away :) (hopefully)

I'll send you the gamemode compiled as a mod when i'm done :)

I'll base it as and SND game mode, 6 v 6, tactical gameplay, guards can use the buildings as cover, ghillies can use the grass to snipe the enemies, silencers will not be used but HUD will be disabled so the enemy will have to rely on there sense of hearing.

 

 

That's awesome dude, good idea and good luck ^__^

Опубликовано:
i'll get to work on this right away :) (hopefully)

I'll send you the gamemode compiled as a mod when i'm done :)

I'll base it as and SND game mode, 6 v 6, tactical gameplay, guards can use the buildings as cover, ghillies can use the grass to snipe the enemies, silencers will not be used but HUD will be disabled so the enemy will have to rely on there sense of hearing.

you can maybe use the VIP hidden mode to start with

Опубликовано:
i'll get to work on this right away :) (hopefully)

I'll send you the gamemode compiled as a mod when i'm done :)

I'll base it as and SND game mode, 6 v 6, tactical gameplay, guards can use the buildings as cover, ghillies can use the grass to snipe the enemies, silencers will not be used but HUD will be disabled so the enemy will have to rely on there sense of hearing.

you can maybe use the VIP hidden mode to start with

From scratch ;) By the time you read this, i would have already created the spawns :)

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