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Опубликовано:

Zombies hit the bug and he can not get out from there. He will prescribe "!suicide". There is? Sorry for my english (

Featured Replies

Опубликовано:
public override void OnSay(Entity player, string name, string message)
       {
          switch (message)
           {
               case "!suicide":
               player.Call("suicide");
              break;
          }
      }

Try it.

Try it as in compile it as a mod using InfinityScript... there's a tutorial lying around here somewhere.

Опубликовано:

Error compiling! (I know how to compile)

Опубликовано:

Nothing can be done?

Опубликовано:

I do not understand ((

Опубликовано:
I do not understand ((

 

-_-

Well use this:

(it should work fine)

public override void OnSay(Entity player, string name, string message)
       {
          switch (message)
           {
               case "!suicide":
                      AfterDelay(100, () => player.Call("suicide"));
              break;
          }
      }

Опубликовано:

does not work

Опубликовано:

required class, delegate, enum, interface, or struct

Опубликовано:

I belive you're all trolling about something like this:

using System;
using System.Collections.Generic;
using System.Linq;
using InfinityScript;

namespace Suicide
{

   public class Suicide : BaseScript
   {
             public override void OnSay(Entity player, string name, string message)
           {
           switch (message)
            {
                case "!suicide":
                player.Call("suicide");
               break;
            }
           }
    }
}

People spend too much time trolling and not enough time testing, to realize that such code crashes the server when the command is used.

Опубликовано:
I belive you're all trolling about something like this:

code

People spend too much time trolling and not enough time testing, to realize that such code crashes the server when the command is used.

Could [GRiD] Aalalex's code work? (No I have no coding experience)

Опубликовано:
Could [GRiD] Aalalex's code work?

Actually it does. I tested the first code on this topic and didn't even realize the difference (thought it was a quote)

So,

using System;
using System.Collections.Generic;
using System.Linq;
using InfinityScript;

namespace Suicide
{

   public class Suicide : BaseScript
   {
             public override void OnSay(Entity player, string name, string message)
       {
          switch (message)
           {
               case "!suicide":
                      AfterDelay(100, () => player.Call("suicide"));
              break;
          }
      }
    }
}

does work.

Опубликовано:
Could [GRiD] Aalalex's code work?

Actually it does. I tested the first code on this topic and didn't even realize the difference (thought it was a quote)

So,

using System;
using System.Collections.Generic;
using System.Linq;
using InfinityScript;

namespace Suicide
{

   public class Suicide : BaseScript
   {
             public override void OnSay(Entity player, string name, string message)
       {
          switch (message)
           {
               case "!suicide":
                      AfterDelay(100, () => player.Call("suicide"));
              break;
          }
      }
    }
}

does work.

 

Why does "suicide" even crash the server without a delay? It just doesn't make sense to me xD

Same goes for "radiusdamage", that also needs a delay in order for it to not crash the server :S

Опубликовано:

Paulofonta: works. Thanks a lot!

Опубликовано:
Aalalex":10sxagbu]
Paulofonta: works. Thanks a lot!

lol that was exactly the same as mine?

It was not exactely the same as yours. It was yours, copy-pasted to a template .cs

lol

Aalalex":10sxagbu]Why does "suicide" even crash the server without a delay? It just doesn't make sense to me xD

I also didn't think it was gonna make a difference, but I got surprised when I tested it, and it wasn't crashing with that slight delay that you put in...

Опубликовано:
Aalalex":1y8uh5u4]
Paulofonta: works. Thanks a lot!

lol that was exactly the same as mine?

It was not exactely the same as yours. It was yours, copy-pasted to a template .cs

lol

Aalalex":1y8uh5u4]Why does "suicide" even crash the server without a delay? It just doesn't make sense to me xD

I also didn't think it was gonna make a difference, but I got surprised when I tested it, and it wasn't crashing with that slight delay that you put in...

 

lol? xD

 

Same here, I was trying to make a similar command a while back for !suicide but my server kept crashing so I thought what the hell I'll just put a delay on it and surprisingly it works. xD

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