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Опубликовано:

Hi to all killers!

id like to know if possible, in iw4..where do i have to place + write cmd in order to make scripts work?

i mean, i have a little screen message on my servers of iw5, placed in script folder and set cmd in .dsr file,

so can i just use the same script for iw4? if so... where does it go?

 

Thank u so much.

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Опубликовано:

im talking about a simple message as the clan forum on screen permanently. In Iw5 i place the .dll + .text that i created in script folder and load them using loadscript "name.dll" in the .dsr file, i just want to do the same in iw4 ....Xshadou please tell me ..do i have to write loadscript "name.dll" in server cfg? if so? where? wich part ? thank u so much.

Опубликовано:
im talking about a simple message as the clan forum on screen permanently. In Iw5 i place the .dll + .text that i created in script folder and load them using loadscript "name.dll" in the .dsr file, i just want to do the same in iw4 ....Xshadou please tell me ..do i have to write loadscript "name.dll" in server cfg? if so? where? wich part ? thank u so much.

 

No. IW4M doesn't use InfinityScript...Just use a gsc mod for your message.

Опубликовано:

ok thank u...ill have to look war gsc mod is ..im new to that..:)

Опубликовано:

Uhh, a .gsc mod is a mod written in the game's native language. You can check isnipe3's code for the clan message thing, it was in one of the .gsc files in there. Just edit them with a .txt :P

Опубликовано:

Well, i made i quick mod. Anyone would use something like this? OP?

Name/message could be set through dvar in server.cfg. Couldn't really think of a better position for a permanent message...

 

Wd79e.jpg

Опубликовано:
Anyone would use something like this?

I've been asked twice for that lately.

I looked into some gsc code and gave them a _rank.gsc that just prints the preset text. A solution like you're proposing however (messages being defined and changed through server.cfg) seems much more like a "professional aproach"

Commonly asked features are in-game text print and custom ui_gametype. If you could combine both on a script that would call text from server.cfg, that would be great for those people.

Опубликовано:
Well, i made i quick mod. Anyone would use something like this? OP?

Name/message could be set through dvar in server.cfg. Couldn't really think of a better position for a permanent message...

 

Wd79e.jpg

Use hudbig and bottom center it :>

Опубликовано:
Well, i made i quick mod. Anyone would use something like this? OP?

Name/message could be set through dvar in server.cfg. Couldn't really think of a better position for a permanent message...

 

-pic-

Use hudbig and bottom center it :>

 

Didn't bottom center it in the first place, as i thought it would be less distracting, if it's placed a bit left below the other hud elements.

Anyway, i might add an option and let people choose between two positions.

 

Commonly asked features are in-game text print and custom ui_gametype.

Ok, i'll add that i guess.

 

EDIT: Hmm, could add some kind of message loop, which loops through messages specified by dvar (different message seperated by comma, like this "random message1,random message2,random message3" and display them in killfeed.

Unluckily i can't display them in chat (by just using .gsc; could only make players say the messages (lol), not the console).

Might be an alternative for people who can't install b3/manuadmin...even though i would prefer b3 myself.

 

n9OoA.jpg

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