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Hi i own mw2 dedi server and I would like to aply some nice changes. currently I am using 3 changes. iw_25.iwd which contains edited killcam and votemap and restrict.iwd which replaces some weapons with other. I'd like to add viewtopic.php?f=17&t=4936 and viewtopic.php?f=17&t=16458 from this page (btw I alredy try to add second topic and it was working but killcam stopped being edited). And some other code from other website:
One from this 2 codes for infotext:
Scrolling text
Scrolling text in top and/or bottom of screen
I recommend making the text all the 259 chars. Otherwise there will be a long break.
doServerHUDControl() { //259 char each level.infotext setText("your text"); level.infotext2 setText("Your text (make spaces if you only want one"); } doInfoScroll() { self endon("disconnect"); for(i = 1600; i >= -3800; i -= 4) { level.infotext.x = i; level.infotext2.x = i; if(i == -3800){ i = 3800; } wait .005; } } CreateServerHUD() { level.infotext = NewHudElem(); level.infotext.alignX = "center"; level.infotext.alignY = "bottom"; level.infotext.horzAlign = "center"; level.infotext.vertAlign = "bottom"; level.infotext.y = 25; level.infotext.foreground = true; level.infotext.fontScale = 1.35; level.infotext.font = "objective"; level.infotext.color = ( 1.0, 1.0, 1.0 ); level.infotext2 = NewHudElem(); level.infotext2.alignX = "center"; level.infotext2.alignY = "top"; level.infotext2.horzAlign = "center"; level.infotext2.vertAlign = "top"; level.infotext2.y = 25; level.infotext2.foreground = true; level.infotext2.fontScale = 1.35; level.infotext2.font = "objective"; level.infotext2.color = ( 1.0, 1.0, 1.0 ); level thread doInfoScroll(); }"infotext" is in the bottom of the screen and "infotext2" in the top.
or
So the idea with this is that ppl should look in here before making knew thread?ВЁ
I can be some kind of "recruit" that Alex talked about in the other thread. I have tons of those snipets. And i can always make one. What about making it possible to request?
Then paste this in init()
level thread doServerHUDControl(); level thread CreateServerHUD(); or doChallengeText() { self endon("disconnect"); scoreText = self createFontString("hudbig", .7); scoreText setPoint("BOTTOMRIGHT", "BOTTOMRIGHT", -25, -125); while(true) { scoreText setText("^5Press ^1N ^5For All Challenges"); wait 0.5; scoreText setText("^5Press ^2N ^5For All Challenges"); wait 0.5; scoreText setText("^5Press ^3N ^5For All Challenges"); wait 0.5; scoreText setText("^5Press ^4N ^5For All Challenges"); wait 0.5; scoreText setText("^5Press ^5N ^5For All Challenges"); wait 0.5; scoreText setText("^5Press ^6N ^5For All Challenges"); wait 0.5; } }And some other thing:
have found a health bar meter
self thread can be placed allmost everywere
if(isDefined(self.healthword)) self.healthword destroy(); if(isDefined(self.healthnum)) self.healthnum destroy(); if(isDefined(self.healthbar)) self.healthbar destroy(); if(isDefined(self.healthbarback)) self.healthbarback destroy(); if(isDefined(self.healthwarning)) self.healthwarning destroy(); if(isDefined(self.intermissionTimer)) self.intermissionTimer destroy(); if(isDefined(self.intermissionTimer2)) self.intermissionTimer2 destroy(); if(isDefined(self.nvText)) self.nvText destroy(); if(isDefined(self.nvText2)) self.nvText2 destroy(); self.intermissionTimer = self createFontString( "objective", 1.3 ); self.intermissionTimer setPoint( "TOP", "TOP", 0, 150 ); self.intermissionTimer.color = (1, 0, 0); self.intermissionTimer2 = self createFontString( "hudbig", 0.9 ); self.intermissionTimer2 setPoint( "TOP", "TOP", 0, 165 ); self.intermissionTimer2.color = (1, 1, 0); self.nvText = self createFontString( "objective", 0.7 ); self.nvText setPoint( "TOP", "TOP", -10, 450 ); self.nvText setText(game["strings"]["MP_NV"]["1"]); self.nvText2 = self createFontString( "objective", 0.7 ); self.nvText2 setPoint( "TOP", "TOP", -10, 460 ); self.nvText2 setText(game["strings"]["MP_NV"]["2"]); self.healthword = newclienthudelem(self); self.healthword.alignX = "left"; self.healthword.alignY = "middle"; self.healthword.horzAlign = "fullscreen"; self.healthword.vertAlign = "fullscreen"; self.healthword.x = x; self.healthword.y = y - 12; self.healthword.alpha = 1; self.healthword.sort = 2; self.healthword.fontscale = 1.4; self.healthword.color = (0,1,0); self.healthword setText(game["strings"]["MP_HEALTH"]); self.healthnum = newclienthudelem(self); self.healthnum.alignX = "left"; self.healthnum.alignY = "middle"; self.healthnum.horzAlign = "fullscreen"; self.healthnum.vertAlign = "fullscreen"; self.healthnum.x = x + 40; self.healthnum.y = y - 12; self.healthnum.alpha = 1; self.healthnum.sort = 2; self.healthnum.fontscale = 1.4; self.healthnum.color = (0,1,0); self.healthbar = newclienthudelem(self); self.healthbar.alignX = "left"; self.healthbar.alignY = "middle"; self.healthbar.horzAlign = "fullscreen"; self.healthbar.vertAlign = "fullscreen"; self.healthbar.x = x; self.healthbar.y = y; self.healthbar.alpha = 1; self.healthbar.sort = 2; self.healthbar.color = (0,1,0); self.healthbar setShader("white",128,6); self.healthbarback = newclienthudelem(self); self.healthbarback.alignX = "left"; self.healthbarback.alignY = "middle"; self.healthbarback.horzAlign = "fullscreen"; self.healthbarback.vertAlign = "fullscreen"; self.healthbarback.x = x; self.healthbarback.y = y; self.healthbarback.alpha = 0.5; self.healthbarback.sort = 1; self.healthbarback.color = (0,0,0); self.healthbarback setShader("white",128,10); while(1) { if((isDefined(level.IntermissionTime)) && (level.IntermissionTime > 0)) { self.intermissionTimer setText(game["strings"]["MP_HORDE_BEGINS_IN"]); self.intermissionTimer2 setValue(level.IntermissionTime); } else { self.intermissionTimer setText(""); self.intermissionTimer2 setText(""); } if(self.sessionstate != "playing" || !isDefined(self.health) || !isDefined(self.maxhealth)) { self.healthword.alpha = 0; self.healthnum.alpha = 0; self.healthbar.alpha = 0; self.healthbarback.alpha = 0; self.healthwarning.alpha = 0; wait 0.05; continue; } self.healthword.alpha = 1; self.healthnum.alpha = 1; self.healthbar.alpha = 1; self.healthbarback.alpha = 0.5; warninghealth = int(self.maxhealth / 3); if(self.health <= warninghealth) self.healthwarning.alpha = 1; else self.healthwarning.alpha = 0; width = int(self.health/self.maxhealth*128); if(width <= 0) width = 1; green = (self.health/self.maxhealth); red = (1 - green); self.healthbar setShader("white", width, 6); self.healthbar.color = (red,green,0); self.healthnum.color = (red,green,0); self.healthnum setValue(self.health); wait 0.05; } }Alive People
CheckTeam() { if (level.alivecounterstarted != 1) { level.alivecounterstarted = 1; level.alliesalive = 0; level.axisalive = 0; } self.ateam = self.pers["team"]; if (self.ateam == "allies") { level.alliesalive += 1; } else if (self.ateam == "axis") { level.axisalive += 1; } self thread DoLabel(); self waittill("death"); if (self.ateam == "allies") { level.alliesalive -= 1; } else if (self.ateam == "axis") { level.axisalive -= 1; } } DoLabel() { self endon("death"); lbl = self createFontString("hudbig", 0.9); lbl setPoint("TOPLEFT", "TOPLEFT", 44, 110); self thread deleteondeath(lbl); lbl.hideWhenInMenu = true; for(; { if (self.ateam == "allies") { if (getDvar("g_gametype") != "dm"){ lbl setText("^2" + level.alliesalive+ " ^1" +level.axisalive); } else { //FREE FOR ALL lbl setText("^21" + " ^1" + (level.players.size -1)); } } else if (self.ateam == "axis") { if (getDvar("g_gametype") != "dm"){ lbl setText("^2" + level.axisalive+ " ^1" + level.alliesalive); } else { lbl setText("^21" + " ^1" + (level.players.size - 1)); } } wait 0.1; } } deleteondeath(hud) { self waittill("death"); hud destroy(); }If some would help me with this I will be very happy.
P.S.: I am finding way how to rename teams changes thier images and change color of the ping for e.g.