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Featured Replies

Опубликовано:
Does it still exist because i saw a gameplay and I heard it was made by aiw staff.

If it is do you download the .ff or is there a devmap code?

thanks

Just remove blocks from entities file, and maybe add some new spawnpoints on lower levels.

Опубликовано:
  • Автор
Does it still exist because i saw a gameplay and I heard it was made by aiw staff.

If it is do you download the .ff or is there a devmap code?

thanks

Just remove blocks from entities file, and maybe add some new spawnpoints on lower levels.

how?

Опубликовано:
Does it still exist because i saw a gameplay and I heard it was made by aiw staff.

If it is do you download the .ff or is there a devmap code?

thanks

Just remove blocks from entities file, and maybe add some new spawnpoints on lower levels.

how?

 

oilrig.d3dbsp.ents

play around with it in. m2demo/maps/oilrig.d3dbsp.ents

Опубликовано:
Does it still exist because i saw a gameplay and I heard it was made by aiw staff.

If it is do you download the .ff or is there a devmap code?

thanks

Just remove blocks from entities file, and maybe add some new spawnpoints on lower levels.

how?

 

oilrig.d3dbsp.ents

play around with it in. m2demo/maps/oilrig.d3dbsp.ents

cg_drawviewpos 1

Then move to the concerned blocker like this

d42008b0c7dae37085c8.png

Search the correspondending brushmodel entity and delete it, done!

Опубликовано:

Hello!

 

I replace this

 

custom_killtrigger()
{
---while (true)
---{
------wait 0.1;
------foreach (player in level.players)
------{
---------if (!isDefined(player) || !isPlayer(player))
---------{
------------continue;
---------}
---------if (player.origin[2] < -350.0)
---------{
------------player suicide();
---------}
------}
---}
}

with this

custom_killtrigger()
{
---while (true)
---{
------wait 0.1;
------foreach (player in level.players)
------{
---------if (!isDefined(player) || !isPlayer(player))
---------{
------------continue;
---------}
---------if (player.origin[2] < -350.0)
---------{
-----------continue;
------------//player suicide();
---------}
------}
---}
}

 

and now when I go to other levels I don't die, but I can't remove the block on the stairs (because I don't know what to remove from the .ents file)

I found this on the .ents file with the same coordinates of the block which blocks the stairs, but when I remove it, it doesn't make any effect

 

{

"spawnflags" "1"

"classname" "script_brushmodel"

"origin" "226 -174 -228"

"model" "*3"

}

 

I could add some spawn points in other levels

 

createSpawnpoint( "mp_tdm_spawn", (-29, -173, -612), 0.0 );

createSpawnpoint( "mp_tdm_spawn", (1202, 1760, -612), 0.0 );

createSpawnpoint( "mp_tdm_spawn", (-622, 1013, -996), 0.0 );

createSpawnpoint( "mp_tdm_spawn", (1896, 185, -996), 0.0 );

createSpawnpoint( "mp_tdm_spawn", (-35, 301, -1171), 0.0 );

createSpawnpoint( "mp_tdm_spawn", (1088, 246, -1868), 0.0 );

Опубликовано:

Why would you even only comment the suicide message out? Rather set a new height, otherwise the players will fly to the ground continuously.

Concerning the entity: Is it really the right one? I remeber sth like brushmodel *3 but maybe it's a brush- + script model? Not sure though. Try to remove several things in the next 100 units.

Also I'd set the spawnpoints in the enitites.

Опубликовано:

God damn it! I had a Mod ( Created by WZ ToolB0X ) it was perfect the killstreaks set up in the right position ( for example the Ac-130 was in perfect position to get a look of all the floors in the map) There was spawn points and everything. I also believe the Rush mod was added to it. I will try to acquire a link to it. I hope I can find it.

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