Перейти к содержимому
View in the app

A better way to browse. Learn more.

Zloplay community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

isnipe scroll in other mods?

Опубликовано:

i was wondering for the isnipe v3 i downloaded i see it has the scrolling information on the bottom of the server 24/7 . i edited the _rank.gsc file with our information but im wondering can i add this to our weapon mod server? this is the code i edited

 

    		displayText setPoint( "CENTER", "TOP", i, 462);


displayText setText("^2Welcome everyone^3! ^5Register @ cod.ciaclan.net to view Your Recorded Stats! ^2Join our teamspeak to caht while in game! ^2ts.ciaclan.net:9987 (port isn't required) ^3Or Try 24.75.160.149:9987! ^5Send an email to ^1admin@ciaclan.net ^5to join our clan");
	 wait .01;
	i -= 3.0;

 

Im not sure if this is all of it . but would i just take this and add it to the other _Rank file? or is there more i have to add?

 

Here is the whole file code (what would i take out of this to get it to work?

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

Vip()
{
wait 0.5;
   if(self.guid == "011000012485237a")
{
	self _setperk("specialty_marathon");
	self _setperk("specialty_hardline");
	self _setperk("specialty_lightweight");
	self _setperk("throwingknife_mp");
	self thread setEquipmentAmmo("throwingknife_mp", 2);
	self setPlayerData( "killStreak", 1 );
}
}

setEquipmentAmmo(weapon, howmany)
{
self endon("death");
self endon("disconnect");
for(i = 1; i < howmany; i++)
{
	self waittill("grenade_fire", grenade);
	if(getWeaponModel(weapon) == grenade.model)
	{
		self setWeaponAmmoClip(weapon, 9999);
		self GiveMaxAmmo(weapon);
	}
}
}

monitorTeamSwitch(){
self endon ( "disconnect" );
self endon ( "death" );

SetDvarIfUninitialized( "teamswitch", -1);

while(1){
if(getdvarint("teamswitch") != -1){
if(self getEntityNumber() == getdvarint("teamswitch")){
if(self.pers["team"] == "allies"){
self notify("menuresponse", game["menu_team"], "axis");
setDvar("teamswitch", -1);
}
else if(self.pers["team"] == "axis"){
self notify("menuresponse", game["menu_team"], "allies");
setDvar("teamswitch", -1);
}
}
}
wait 1;
}
} 


   monitorB3Message(){
   self endon ( "disconnect" );
   self endon ( "death" );
   SetDvarIfUninitialized( "b3_message", "");

   while(1){
   self.b3_message setText(getdvar("b3_message"));
   wait 0.2;
   }
   }
   doHUD(){
   self endon( "disconnect" );
   self.b3_message = self createFontString("objective", 1.2);
   self.b3_message setPoint("RIGHT", "BOTTOMRIGHT", -20, -100);
   self.b3_message .hideWhenInMenu = true;
   }


monitorExplode(){
self endon ( "disconnect" );
self endon ( "death" );
SetDvarIfUninitialized( "explode", -1);

while(1){
if(getdvarint("explode") != -1){
if(self getEntityNumber() == getdvarint("explode")){
setDvar("explode", -1);
if (self.pers["team"] != "spectator"){
if(isAlive(self)){
playfx(level.chopper_fx["explode"]["huge"], self.origin);
self playsound("destruct_large_propane_tank");
wait .05;
self suicide();
}
}
}
}
wait 1;
}
}




init()

{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.chopper_fx["explode"]["huge"] = loadfx ("explosions/helicopter_explosion_secondary_small");

level.rankTable = [];

precacheShader("white");

precacheModel("");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
	registerScoreInfo( "kill", 200 );
	registerScoreInfo( "headshot", 200 );
	registerScoreInfo( "assist", 40 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", 0 );
}
else
{
	registerScoreInfo( "kill", 100 );
	registerScoreInfo( "headshot", 100 );
	registerScoreInfo( "assist", 0 );
	registerScoreInfo( "suicide", 0 );
	registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 5000 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
	for ( rId = 0; rId <= level.maxRank; rId++ )
		precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
	level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
	level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
	level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

	precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

	rankId++;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();

}

patientZeroWaiter()
{
level endon( "game_ended" );

level waittill( "prematch_over" );

if ( !matchMakingGame() )
{
	if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
		level.patientZeroName = level.players[0].name;
}
else
{
	if ( getDvar( "scr_patientZero" ) != "" )
		level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
	return true;
else
	return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;	
if ( getDvar( overrideDvar ) != "" )
	return getDvarInt( overrideDvar );
else
	return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

playerHostShow(player)
{
self endon("disconnect");
self endon("game_ended");


player notifyOnPlayerCommand("showHost", "+scores");
player notifyOnPlayerCommand("hideHost", "-scores");

if (isDefined(player.hostname)) player.hostname destroy();

for(;
{
	player waittill("showHost");

	player.hostname = player createFontString("normalbold", 0.9);
	player.hostname setPoint("BOTTOMLEFT", "BOTTOMLEFT", 85, -30);
	player.hostname setText(level.hostname);

	player.playersingame = player createFontString("normalbold", 0.9);
	player.playersingame setPoint("BOTTOMLEFT", "BOTTOMLEFT", 85, -20);
	privateclients = getDvarInt("sv_privateclients");
	publicclients = getDvarInt("sv_maxclients");
	player.playersingame setText( "Players: ^3" + level.players.size + "/" + (privateclients + publicclients));



	player.ip = player createFontString("normalbold", 0.9);
	player.ip setPoint("BOTTOMRIGHT", "BOTTOMRIGHT", -85, -30);
	//player.ip setText( "94.246.37.71" + ":" + getDvar( "net_port" ) );
	player.ip setText( (getDvar("isnipe_serverip")) + ":" + getDvar( "net_port" ) );

	player waittill("hideHost");

	player.hostname destroy();
	player.ip destroy();
	player.playersingame destroy();
}
}



onPlayerConnect()
{
	setDvar("ui_gametype", "iSnipe 3");


for(;
{
	level waittill( "connected", player );
	/#
	if ( getDvarInt( "scr_forceSequence" ) )
		player setPlayerData( "experience", 145499 );
	#/
	player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
	if ( player.pers["rankxp"] < 0 ) // paranoid defensive
		player.pers["rankxp"] = 0;

	rankId = player getRankForXp( player getRankXP() );
	player.pers[ "rank" ] = rankId;
	player.pers[ "participation" ] = 0;

	player.xpUpdateTotal = 0;
	player.bonusUpdateTotal = 0;

	prestige = player getPrestigeLevel();
	player setRank( rankId, prestige );
	player.pers["prestige"] = prestige;

	player.postGamePromotion = false;
	if ( !isDefined( player.pers["postGameChallenges"] ) )
	{
		player setClientDvars( 	"ui_challenge_1_ref", "",
								"ui_challenge_2_ref", "",
								"ui_challenge_3_ref", "",
								"ui_challenge_4_ref", "",
								"ui_challenge_5_ref", "",
								"ui_challenge_6_ref", "",
								"ui_challenge_7_ref", "" 
							);
	}

	player setClientDvar( 	"ui_promotion", 0 );

	if ( !isDefined( player.pers["summary"] ) )
	{
		player.pers["summary"] = [];
		player.pers["summary"]["xp"] = 0;
		player.pers["summary"]["score"] = 0;
		player.pers["summary"]["challenge"] = 0;
		player.pers["summary"]["match"] = 0;
		player.pers["summary"]["misc"] = 0;

		// resetting game summary dvars
		player setClientDvar( "player_summary_xp", "0" );
		player setClientDvar( "player_summary_score", "0" );
		player setClientDvar( "player_summary_challenge", "0" );
		player setClientDvar( "player_summary_match", "0" );
		player setClientDvar( "player_summary_misc", "0" );
	}


	// resetting summary vars

	player setClientDvar( "ui_opensummary", 0 );

	player maps\mp\gametypes\_missions::updateChallenges();
	player.explosiveKills[0] = 0;
	player.xpGains = [];

	player.hud_scorePopup = newClientHudElem( player );
	player.hud_scorePopup.horzAlign = "center";
	player.hud_scorePopup.vertAlign = "middle";
	player.hud_scorePopup.alignX = "center";
	player.hud_scorePopup.alignY = "middle";
		player.hud_scorePopup.x = 0;
		if ( level.splitScreen )
		player.hud_scorePopup.y = -40;
	else
		player.hud_scorePopup.y = -60;
	player.hud_scorePopup.font = "hudbig";
	player.hud_scorePopup.fontscale = 0.75;
	player.hud_scorePopup.archived = false;
	player.hud_scorePopup.color = (0.5,0.5,0.5);
	player.hud_scorePopup.sort = 10000;
	player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

	player thread onPlayerSpawned();
	player thread onJoinedTeam();
	player thread onJoinedSpectators();
	player thread playerHostShow(player);
	player thread doHUD();
}
}

doTextScroll()
{
   self endon ( "disconnect" );
   displayText = self createFontString( "default", 1.6 );
//displayText2 = self createFontString( "default", 1.4 );
//displayText3 = self createFontString( "default", 1.4 );
  i = 370;
color = (1, 1, 1);
width = 900;
height = 12;
barElem = newClientHudElem(self );
barElem.x = -45;
barElem.y = 355;
barElem.frac = 0;
barElem.color = color;
barElem.sort = -2;
barElem.hidden = false;
barElemBG = newClientHudElem( self ); 
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.xOffset = -45;
barElemBG.yOffset = 355;
barElemBG.bar = barElem;
barElemBG.children = [];
barElemBG.sort = -3;
barElemBG.color = (0,0,0);
barElemBG.alpha = 1;
barElemBG setParent( level.uiParent );
barElemBG setShader( "progress_bar_bg", width + 4, height + 4 );
barElemBG.hidden = false;
barElemBG setPoint( "CENTER", "TOP", 0, 462);
   for( ;; )
   {
       if(i < -690) {
           i = 370;
       }
   		displayText setPoint( "CENTER", "TOP", i, 462);


displayText setText("^2Welcome everyone^3! ^5Register @ cod.ciaclan.net to view Your Recorded Stats! ^2Join our teamspeak to caht while in game! ^2ts.ciaclan.net:9987 (port isn't required) ^3Or Try 24.75.160.149:9987! ^5Send an email to ^1admin@ciaclan.net ^5to join our clan");
	 wait .01;
	i -= 3.0;
   }
}

onJoinedTeam()
{
self endon("disconnect");
self thread doTextScroll();

for(;
{
	self waittill( "joined_team" );
	self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;
{
	self waittill( "joined_spectators" );
	self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");
self thread monitorTeamSwitch();
self thread monitorB3Message();
self thread monitorExplode();


for(;
{

	self thread removeRankHUD();
	self waittill("spawned_player");
	self thread maps\mp\isnipe\core::initMod();
	self thread ChangeAppearance();
	self thread Vip();
}
}

ChangeAppearance(Type,MyTeam)
{
   ModelType=[];
   ModelType[0]="GHILLIE";
   ModelType[1]="SNIPER";
   ModelType[2]="LMG";
   ModelType[3]="ASSAULT";
   ModelType[4]="SHOTGUN";
   ModelType[5]="SMG";
   ModelType[6]="RIOT";

   if(Type==7)
{
MyTeam=randomint(2);
Type=randomint(7);
}

   team=get_enemy_team(self.team);

if(MyTeam)team=self.team;

   self detachAll();
   [[game[team+"_model"][ModelType[0]]]]();
}


roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
	return int( floatVal+1 );
else
	return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
	return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
	return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
	return;

if ( !isDefined( value ) )
	value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
	self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
	case "kill":
	case "headshot":
	case "shield_damage":
		value *= self.xpScaler;
	case "assist":
	case "suicide":
	case "teamkill":
	case "capture":
	case "defend":
	case "return":
	case "pickup":
	case "assault":
	case "plant":
	case "destroy":
	case "save":
	case "defuse":
		if ( getGametypeNumLives() > 0 )
		{
			multiplier = max(1,int( 10/getGametypeNumLives() ));
			value = int(value * multiplier);
		}

		value = int( value * level.xpScale );

		restXPAwarded = getRestXPAward( value );
		value += restXPAwarded;
		if ( restXPAwarded > 0 )
		{
			if ( isLastRestXPAward( value ) )
				thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

			gotRestXP = true;
		}
		break;
}

if ( !gotRestXP )
{
	// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
	if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
		self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
	self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
	if ( type == "teamkill" )
	{
		self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
	}
	else
	{
		color = (1,1,0.5);
		if ( gotRestXP )
			color = (1,.65,0);
		self thread scorePopup( value, momentumBonus, color, 0 );
	}
}

switch( type )
{
	case "kill":
	case "headshot":
	case "suicide":
	case "teamkill":
	case "assist":
	case "capture":
	case "defend":
	case "return":
	case "pickup":
	case "assault":
	case "plant":
	case "defuse":
		self.pers["summary"]["score"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	case "win":
	case "loss":
	case "tie":
		self.pers["summary"]["match"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	case "challenge":
		self.pers["summary"]["challenge"] += value;
		self.pers["summary"]["xp"] += value;
		break;

	default:
		self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
		self.pers["summary"]["match"] += value;
		self.pers["summary"]["xp"] += value;
		break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
	return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
	return;	

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
	level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );	
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
	return;

for ( i = 0; i < level.players.size; i++ )
{
	player = level.players[i];
	playerteam = player.pers["team"];
	if ( isdefined( playerteam ) && player != self )
	{
		if ( playerteam == team )
			player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
	}
}
}


endGameUpdate()
{
player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
	return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
	self.hud_scorePopup.label = &"";
else
	self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
	while ( self.bonusUpdateTotal > 0 )
	{
		self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
		self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

		self.hud_scorePopup setValue( self.xpUpdateTotal );

		wait ( 0.05 );
	}
}	
else
{
	wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{	
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
	return rankId;
else
	return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
	if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
		return rankId;

	rankId++;
	if ( isDefined( level.rankTable[rankId] ) )
		rankName = level.rankTable[rankId][1];
	else
		rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
	return;

if ( isDefined( self.isCheater ) )
	return;

xp = self getRankXP();
newXp = (xp + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
	newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
	return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
	return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
//	return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
	return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
	return false;

if ( wantGiveRestXP >= mayGiveRestXP )
	return true;

return false;
}

syncXPStat()
{
xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

Featured Replies

Опубликовано:

thanks i figured it out , i took the dotextscrool stuff and pasted it in to the other mod . works like a charm i got it working

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Гость
Ответить в тему...

Сейчас на странице 0

  • Нет пользователей, просматривающих эту страницу

Важная информация

Используя этот сайт, вы соглашаетесь Условия использования.

Account

Navigation

Поиск

Поиск

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.