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game sticks at setting up map

Опубликовано:

every time i try to join any server it stuck at setting up map

consol:

Party: new xuid 110000100011e89 in slot 6 of game lobby
Registering xuid 110000100011e89 at slot 6 in a public slot - they have nat type 3.  That will give us 0 private slots used and 7 public slots used
Changing clientNum 6's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 10.252.8.172, port 8305
Party: new xuid 11000010002fd9e in slot 7 of game lobby
Registering xuid 11000010002fd9e at slot 7 in a public slot - they have nat type 3.  That will give us 0 private slots used and 8 public slots used
Changing clientNum 7's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 10.0.0.6, port 8305
Party: new xuid 11000010008d03e in slot 8 of game lobby
Registering xuid 11000010008d03e at slot 8 in a public slot - they have nat type 3.  That will give us 0 private slots used and 9 public slots used
Changing clientNum 8's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 192.168.0.104, port 8305
Party: new xuid 11000010000745f in slot 9 of game lobby
Registering xuid 11000010000745f at slot 9 in a public slot - they have nat type 3.  That will give us 0 private slots used and 10 public slots used
Changing clientNum 9's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 46.203.108.89, port 8305
Party: new xuid 110000100071f92 in slot 10 of game lobby
Registering xuid 110000100071f92 at slot 10 in a public slot - they have nat type 3.  That will give us 0 private slots used and 11 public slots used
Changing clientNum 10's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 192.168.2.100, port 8305
Party: new xuid 1100001000031d5 in slot 11 of game lobby
Registering xuid 1100001000031d5 at slot 11 in a public slot - they have nat type 3.  That will give us 0 private slots used and 12 public slots used
Changing clientNum 11's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 192.168.2.173, port 8305
Party: new xuid 110000100009749 in slot 12 of game lobby
Registering xuid 110000100009749 at slot 12 in a public slot - they have nat type 3.  That will give us 0 private slots used and 13 public slots used
Changing clientNum 12's address from type 0, ip 0.0.0.0, port 0, to type 2, ip 127.0.0.1, port 0
Party: new xuid 110000100088d91 in slot 13 of game lobby
Registering xuid 110000100088d91 at slot 13 in a public slot - they have nat type 3.  That will give us 0 private slots used and 14 public slots used
Changing clientNum 13's address from type 0, ip 0.0.0.0, port 0, to type 2, ip 127.0.0.1, port 0
Registering xuid 1100001000870d9 at slot 14 in a public slot - they have nat type 3.  That will give us 0 private slots used and 15 public slots used
Changing clientNum 14's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 176.57.128.87, port 14445
Party: new xuid 11000010008c538 in slot 15 of game lobby
Registering xuid 11000010008c538 at slot 15 in a public slot - they have nat type 3.  That will give us 0 private slots used and 16 public slots used
Changing clientNum 15's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 192.168.1.21, port 8305
Party: new xuid 110000149f759cd in slot 16 of game lobby
Registering xuid 110000149f759cd at slot 16 in a public slot - they have nat type 1.  That will give us 0 private slots used and 17 public slots used
Changing clientNum 16's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 84.73.193.52, port 8305
Party: new xuid 110000100065cd1 in slot 17 of game lobby
Registering xuid 110000100065cd1 at slot 17 in a public slot - they have nat type 3.  That will give us 0 private slots used and 18 public slots used
Changing clientNum 17's address from type 0, ip 0.0.0.0, port 0, to type 4, ip 192.168.2.4, port 8305
Successfully joined lobby at 176.57.128.87:14445!
execing dvar_defaults.cfg from fastfile
CL_ConnectFromParty called for local client 0
CL_Disconnect called for local client 0
[NP] Sending RPC message with ID 13.
[NP] Sending async RPC message with ID 13.
Loading fastfile mp_terminal_load
----- R_Init -----
Video memory for device: 128 MB.
Rounded video memory size: 128 MB.
Available DirectX texture memory: 1244 MB.
DirectX reports 128 MB of video memory and 1244 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Using previously reported texture memory size of 112 MB.
Using reported available texture memory: 112 MB.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Unloaded fastfile dlc2_ui_mp
Unloaded fastfile dlc1_ui_mp
Loading fastfile mp_terminal
[NP] RPC_HandleMessage: type 1112
[NP] Dispatching RPC message with ID 13 and type 1112.
[NP] Dispatching RPC message to async handler.
[NP] GetUserFileCB for iw4.stat
statResponse packet while not syncing stats (connstate = 5).  Ignored.
[NP] Sending RPC message with ID 0.
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
We can hear 'k57' ( client 9 )
Changing clientNum 9's address from type 4, ip 46.203.108.89, port 8305, to type 4, ip 46.203.108.89, port 8305
[NP] Sending RPC message with ID 0.
[NP] Sending RPC message with ID 0.
[NP] Sending RPC message with ID 0.
[NP] Sending RPC message with ID 0.

 

i open necessary ports for the game and my nat is open

any solution?!

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Опубликовано:

no one knows the answer?!

Опубликовано:

this happens when i try to connect to every single server

Опубликовано:

i fixed this :D,

just delete all files in root folder except binkw32.dll, DBNetwork.Indigo.dll, localization.txt, mss32.dll.

delete iw_25.iwd, iw_29.iwd, iw_31.iwd in main folder.

this fixed the problem.

thanks for help guys.

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