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Bugs in RSEv10 (Please update)

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Опубликовано:
I recent bug i found in RSEv10 is the thing where I can't get killstreaks higher than 7/8 so i can get harrier but i cant get chopper and nuke. Also the loading bar doesnt appear when changing class with OMA or capturing a flag.

 

I've worked a lot with RSE coding in the past.

 

Huge killstreaks like the chopper gunner, AC130, EMP, and nuke aren't available in objective gametypes. You mentioned capping Dom flags, so I assume you're playing objective modes. If you want nukes, you'll need to go to TDM or FFA. That's what I've heard previously. However, the current 4D1 beta is extremely buggy, so that may be the issue.

 

As for the loading bars when changing OMA classes and capping flags, this is because RSE has a SHIT-TON of on-screen text running at the same time. You have the credits to Tinkie at the top right, the ticker at the bottom right, and the on-screen in-game menu to boot. This overloads the HUD, and thus, the progress bars for OMA and objective actions don't show up.

 

If you want, you can go into the .gsc files for the mod and find the scripts that produce all those HUD elements and just null them out. That's what I did for my copy.

 

If you need any further help on that issue, let me know, and I'll send you my copy of RSE with the nulled out extra text crap.

Опубликовано:
  • Автор
I recent bug i found in RSEv10 is the thing where I can't get killstreaks higher than 7/8 so i can get harrier but i cant get chopper and nuke. Also the loading bar doesnt appear when changing class with OMA or capturing a flag.

 

I've worked a lot with RSE coding in the past.

 

Huge killstreaks like the chopper gunner, AC130, EMP, and nuke aren't available in objective gametypes. You mentioned capping Dom flags, so I assume you're playing objective modes. If you want nukes, you'll need to go to TDM or FFA. That's what I've heard previously. However, the current 4D1 beta is extremely buggy, so that may be the issue.

 

As for the loading bars when changing OMA classes and capping flags, this is because RSE has a SHIT-TON of on-screen text running at the same time. You have the credits to Tinkie at the top right, the ticker at the bottom right, and the on-screen in-game menu to boot. This overloads the HUD, and thus, the progress bars for OMA and objective actions don't show up.

 

If you want, you can go into the .gsc files for the mod and find the scripts that produce all those HUD elements and just null them out. That's what I did for my copy.

 

If you need any further help on that issue, let me know, and I'll send you my copy of RSE with the nulled out extra text crap.

So can you please create an updated version to allow all killstreaks for all gametypes?

Опубликовано:
I recent bug i found in RSEv10 is the thing where I can't get killstreaks higher than 7/8 so i can get harrier but i cant get chopper and nuke. Also the loading bar doesnt appear when changing class with OMA or capturing a flag.

 

I've worked a lot with RSE coding in the past.

 

Huge killstreaks like the chopper gunner, AC130, EMP, and nuke aren't available in objective gametypes. You mentioned capping Dom flags, so I assume you're playing objective modes. If you want nukes, you'll need to go to TDM or FFA. That's what I've heard previously. However, the current 4D1 beta is extremely buggy, so that may be the issue.

 

As for the loading bars when changing OMA classes and capping flags, this is because RSE has a SHIT-TON of on-screen text running at the same time. You have the credits to Tinkie at the top right, the ticker at the bottom right, and the on-screen in-game menu to boot. This overloads the HUD, and thus, the progress bars for OMA and objective actions don't show up.

 

If you want, you can go into the .gsc files for the mod and find the scripts that produce all those HUD elements and just null them out. That's what I did for my copy.

 

If you need any further help on that issue, let me know, and I'll send you my copy of RSE with the nulled out extra text crap.

So can you please create an updated version to allow all killstreaks for all gametypes?

 

1) That code is embedded deep within 4D1. I don't have access to that. Nobody does other than NTA.

2) If you're playing in private matches, private matches are broken for now. That could be the issue.

3) I am not the creator of RSE either. I'm just telling you how things are right now.

Опубликовано:

1) That code is embedded deep within 4D1. I don't have access to that. Nobody does other than NTA.

 

Hm.

Found this.

That's some deeply embedded code.

 

Oh you found that code?

 

*condescendingwonka.jpg*

 

Tell me again how you're the creator of a mod for 4D1.

 

A little respect would be nice. I screwed up on that note. Badgering me about it just gets me PO'd.

 

2) If you're playing in private matches, private matches are broken for now. That could be the issue.

 

When you say that private matches are broken, are you referring to the crashes we're getting when using this mod in private matches?

 

Yes actually

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