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Featured Replies

Опубликовано:
  • Автор
How to make invisible walls?I need to stop the access of a part of my map.

 

Either spawn solid triggers, or spawn a few script_brushmodels.

 

I wouldn't recommend doing what Toolbox said as you can reach the DOBJ limit.

How to do either of them?

Опубликовано:
How to make invisible walls?I need to stop the access of a part of my map.

 

Either spawn solid triggers, or spawn a few script_brushmodels.

 

I wouldn't recommend doing what Toolbox said as you can reach the DOBJ limit.

How to do either of them?

 

Have something like this in your .d3dbsp.ents.

{
"classname" "trigger_radius"
"radius" "200"
"height" "800"
"origin" "0 0 0" //Origin
"targetname" "solidtriggers"
"_color" "0 0.5 0"
}

 

And this in your mapname.gsc file (thread solidtriggers(); in init/main)

 

SolidTriggers()
{

solidtriggers = getentarray("solidtriggers", "targetname");

foreach(trigger in solidtriggers)
{
trigger setcontents(100);
trigger solid();
}

}

Опубликовано:
  • Автор
#include common_scripts\utility;


main()
{
  maps\mp\_load::main();
  game[ "attackers" ] = "allies";
  game[ "defenders" ] = "axis";
  PrecacheModel("machinery_generator");
  maps\mp\co_hunted_fx::main();
  // maps\createfx\co_hunted_fx::main();

  maps\mp\_compass::setupMiniMap( "compass_map_co_hunted" );
  setdvar( "compassmaxrange", "4000" );
  SolidTriggers();
}
SolidTriggers()
{

solidtriggers = getentarray("solidtriggers", "targetname");

foreach(trigger in solidtriggers)
{
trigger setcontents(100);
trigger solid();
}

}

Опубликовано:
still does not work

try this.(not tested)

#include common_scripts\utility;

main()
{
maps\mp\_load::main();
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
PrecacheModel("machinery_generator");
maps\mp\co_hunted_fx::main();
// maps\createfx\co_hunted_fx::main();

maps\mp\_compass::setupMiniMap( "compass_map_co_hunted" );
setdvar( "compassmaxrange", "4000" );
SolidTriggers();
}

SolidTriggers()
{
solidtriggers = getentarray("solidtriggers", "targetname");
foreach(trigger in solidtriggers)
{
	//trigger setcontents(100);
	trigger solid();
}
}

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